Player Matchup

Cerberus
Cerberus
DeathACEone
Cerberus
Level 65
God Stats
1W - 3L
1,579 SR
Queue Stats
91W - 52L
1,552 Elo+
Party 2
Scylla
Scylla
LupusJr
Scylla
Level 106
God Stats
3W - 1L
1,593 SR
Queue Stats
179W - 155L
1,578 Elo+
Party 2
Da Ji
Da Ji
Mjoelnirr
Da Ji
Level 102
God Stats
2W - 0L
1,827 SR
Queue Stats
35W - 14L
1,710 Elo+
Party 2
Team Averages
Level 91
1,666 SR
1,613 Elo+

VS

Team Averages
Level 89
1,488 SR
1,536 Elo+
Anhur
Anhur
JOPARA
Anhur
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hercules
Hercules
Veterenar1337
Hercules
Level 127
God Stats
4W - 9L
1,285 SR
Queue Stats
296W - 286L
1,573 Elo+
Party 1
Arachne
Arachne
Гельгамер
Arachne
Level 104
God Stats
10W - 8L
1,680 SR
Queue Stats
104W - 102L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DeathACEone
Cerberus
12
4 / 2 / 13
10,868
776
8,848
15,045
20,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Scylla
LupusJr
Scylla
15
5 / 0 / 11
10,682
763
16,892
6,517
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
Mjoelnirr
Da Ji
15
10 / 3 / 7
11,282
806
8,765
10,752
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JOPARA
Anhur
10
0 / 7 / 4
8,113
580
3,122
10,589
2,673
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
Veterenar1337
Hercules
11
2 / 6 / 2
8,783
627
10,873
18,037
11,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

11
3 / 6 / 2
9,018
644
7,227
11,665
4,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
19
Kills
5
5
Deaths
19
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DeathACEone
Cerberus
4
2
13
5.25
L
Anhur
JOPARA
Anhur
0
7
4
0.29
W
Scylla
LupusJr
Scylla
5
0
11
10.5
W
Da Ji
Mjoelnirr
Da Ji
10
3
7
4.5
L
Hercules
Veterenar1337
Hercules
2
6
2
0.5
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,505
Damage
21,222
32,314
Taken
40,291
27,635
Mitigated
18,336
10,948
Healing
9,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DeathACEone
Cerberus
8,848
1,049
0
4,754
15,045
20,296
198
600
14,145
20,410
0
L
Anhur
JOPARA
Anhur
3,122
1,640
0
1,677
10,589
2,673
0
6,484
4,105
0
16,922
W
Scylla
LupusJr
Scylla
16,892
2,632
0
2,590
6,517
2,903
1,452
0
6,267
63,376
0
W
Da Ji
Mjoelnirr
Da Ji
8,765
3,186
0
3,604
10,752
4,436
0
80
10,572
0
49,937
L
Hercules
Veterenar1337
Hercules
10,873
4,405
0
5,094
18,037
11,361
0
12,631
5,406
0
23,555
L
7,227
4,864
0
2,616
11,665
4,302
0
6,780
4,885
0
18,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,832
Gold Earned
25,914
209
Minions Killed
92
0
Camps Cleared
0
818,621
Distance Traveled
650,649
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,868
776
39
3
0
260,401
2
L
Anhur
8,113
580
30
2
0
167,959
0
W
Scylla
10,682
763
105
8
0
275,666
1
W
Da Ji
11,282
806
65
5
0
282,554
4
L
Hercules
8,783
627
38
3
0
235,858
2
L
Arachne
9,018
644
24
2
0
246,832
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role