Player Matchup

Hercules
Hercules
EsTruJiDo
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,427 Elo+
Party 1
Heimdallr
Heimdallr
HorTaLiÇa
Heimdallr
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,193 Elo+
Party 1
Vulcan
Vulcan
Tarkhgar67
Vulcan
Level 25
God Stats
3W - 5L
1,275 SR
Queue Stats
77W - 75L
1,355 Elo+
Party 3
Loki
Loki
Winkt
Loki
Level 25
God Stats
2W - 5L
1,461 SR
Queue Stats
92W - 90L
1,376 Elo+
Party 3
Tyr
Tyr
Yinyanou
Tyr
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 62L
1,391 Elo+
Party 3
Team Averages
Level 26
1,447 SR
1,349 Elo+

VS

Team Averages
Level 17
1,424 SR
1,408 Elo+
Neith
Neith
Flov001
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
Gokublack12
Olorun
Level 24
God Stats
2W - 5L
1,338 SR
Queue Stats
305W - 437L
1,404 Elo+
Solo
Amaterasu
Amaterasu
Strash205erik
Amaterasu
Level 17
God Stats
2W - 7L
1,280 SR
Queue Stats
127W - 149L
1,327 Elo+
Solo
Xing Tian
Xing Tian
Zawiejka
Xing Tian
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Mercury
Mercury
maxima4
Mercury
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EsTruJiDo
Hercules
13
9 / 0 / 6
9,137
609
5,511
10,261
8,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heimdallr
HorTaLiÇa
Heimdallr
14
3 / 0 / 12
8,501
567
9,575
6,790
2,622
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Tarkhgar67
Vulcan
14
5 / 2 / 2
9,185
612
7,755
6,241
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
Winkt
Loki
13
6 / 2 / 2
8,498
567
7,107
8,188
2,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
1 / 3 / 2
7,456
497
3,847
6,204
3,740
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Flov001
Neith
8
1 / 6 / 0
5,661
377
3,276
7,385
1,954
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
12
0 / 4 / 1
6,797
453
3,156
11,413
4,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
Strash205erik
Amaterasu
15
6 / 4 / 0
9,120
608
6,780
10,768
6,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Xing Tian
Zawiejka
Xing Tian
9
0 / 4 / 0
6,076
405
4,697
11,069
6,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
maxima4
Mercury
10
0 / 6 / 1
6,023
402
565
10,089
2,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
24
Kills
7
7
Deaths
24
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
EsTruJiDo
Hercules
9
0
6
12
L
Neith
Flov001
Neith
1
6
0
0.17
L
Olorun
0
4
1
0.13
W
Heimdallr
HorTaLiÇa
Heimdallr
3
0
12
9
L
Amaterasu
Strash205erik
Amaterasu
6
4
0
1.5
W
Vulcan
Tarkhgar67
Vulcan
5
2
2
3
W
Loki
Winkt
Loki
6
2
2
3.5
W
1
3
2
0.67
L
Xing Tian
Zawiejka
Xing Tian
0
4
0
0
L
Mercury
maxima4
Mercury
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,795
Damage
18,474
37,684
Taken
50,724
19,584
Mitigated
21,475
13,360
Healing
9,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
EsTruJiDo
Hercules
5,511
1,484
0
4,084
10,261
8,162
74
2,086
8,150
0
26,270
L
Neith
Flov001
Neith
3,276
1,587
0
844
7,385
1,954
0
0
7,385
0
20,048
L
Olorun
3,156
413
0
4,536
11,413
4,076
416
3,274
8,114
45,367
0
W
Heimdallr
HorTaLiÇa
Heimdallr
9,575
7,143
0
4,391
6,790
2,622
1,646
2,455
4,310
0
50,454
L
Amaterasu
Strash205erik
Amaterasu
6,780
3,384
0
1,228
10,768
6,297
132
1,429
9,218
0
47,028
W
Vulcan
Tarkhgar67
Vulcan
7,755
1,564
0
920
6,241
2,412
513
2,620
3,571
39,898
0
W
Loki
Winkt
Loki
7,107
1,678
0
2,603
8,188
2,648
573
267
7,898
0
45,686
W
3,847
1,439
0
1,362
6,204
3,740
1,275
425
5,529
0
25,032
L
Xing Tian
Zawiejka
Xing Tian
4,697
409
0
1,112
11,069
6,273
0
240
10,829
16,912
0
L
Mercury
maxima4
Mercury
565
126
0
2,254
10,089
2,875
0
2,812
7,277
0
21,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,777
Gold Earned
33,677
355
Minions Killed
281
0
Camps Cleared
0
1,407,445
Distance Traveled
1,328,813
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,137
609
37
2
0
318,019
1
L
Neith
5,661
377
43
3
0
217,652
1
L
Olorun
6,797
453
91
6
0
260,725
0
W
Heimdallr
8,501
567
95
6
0
241,650
1
L
Amaterasu
9,120
608
94
6
0
253,352
0
W
Vulcan
9,185
612
86
6
0
265,419
1
W
Loki
8,498
567
75
5
0
306,302
2
W
Tyr
7,456
497
62
4
0
276,055
1
L
Xing Tian
6,076
405
16
1
0
314,359
0
L
Mercury
6,023
402
37
2
0
282,725
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role