Player Matchup

Tiamat
Tiamat
Barry-18001
Tiamat
Level 103
God Stats
33W - 22L
1,318 SR
Queue Stats
248W - 267L
1,422 Elo+
Party 3
Medusa
Medusa
BowlcutBartlett
Medusa
Level 43
God Stats
2W - 1L
1,731 SR
Queue Stats
29W - 35L
1,468 Elo+
Solo
Cthulhu
Cthulhu
ImNasty_jr
Cthulhu
Level 24
God Stats
6W - 1L
1,907 SR
Queue Stats
28W - 37L
1,392 Elo+
Party 3
Artio
Artio
antonjeva
Artio
Level 129
God Stats
7W - 6L
1,543 SR
Queue Stats
118W - 109L
1,499 Elo+
Party 1
Fenrir
Fenrir
goldn_cloud
Fenrir
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 28L
1,481 Elo+
Party 1
Team Averages
Level 68
1,600 SR
1,453 Elo+

VS

Team Averages
Level 51
1,528 SR
1,419 Elo+
Vamana
Vamana
Fuujin93
Vamana
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 56L
1,360 Elo+
Party 2
Fenrir
Fenrir
GodPaulo
Fenrir
Level 41
God Stats
15W - 25L
1,552 SR
Queue Stats
54W - 63L
1,504 Elo+
Solo
Tiamat
Tiamat
Gorilanator
Tiamat
Level 74
God Stats
2W - 8L
1,367 SR
Queue Stats
31W - 60L
1,360 Elo+
Party 2
Khepri
Khepri
MrZylix-6
Khepri
Level 39
God Stats
3W - 1L
1,771 SR
Queue Stats
31W - 39L
1,513 Elo+
Solo
Neith
Neith
UrbanxJoker619
Neith
Level 26
God Stats
9W - 14L
1,452 SR
Queue Stats
42W - 64L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
11 / 4 / 4
13,567
565
31,294
19,156
14,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
2 / 3 / 5
11,133
464
16,984
16,102
6,298
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
ImNasty_jr
Cthulhu
17
3 / 5 / 4
11,119
463
14,850
20,910
21,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artio
antonjeva
Artio
19
2 / 4 / 9
12,429
518
16,839
26,968
35,236
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Fenrir
20
9 / 0 / 6
12,979
541
13,209
20,173
9,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Fuujin93
Vamana
16
0 / 7 / 5
10,123
422
16,865
28,043
16,380
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
GodPaulo
Fenrir
17
8 / 3 / 2
11,338
472
12,863
24,065
14,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
19
4 / 6 / 1
12,134
506
10,709
22,179
14,433
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
MrZylix-6
Khepri
16
0 / 5 / 6
10,290
429
7,377
21,840
23,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 6 / 5
10,274
428
18,164
19,084
8,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
35
27
Kills
16
16
Deaths
27
28
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tiamat
11
4
4
3.25
W
2
3
5
1.5
L
Vamana
Fuujin93
Vamana
0
7
5
0.36
L
Fenrir
GodPaulo
Fenrir
8
3
2
3
L
Tiamat
4
6
1
0.75
W
Cthulhu
ImNasty_jr
Cthulhu
3
5
4
1
L
Khepri
MrZylix-6
Khepri
0
5
6
0.6
L
4
6
5
1.08
W
Artio
antonjeva
Artio
2
4
9
1.63
W
Fenrir
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,176
Damage
65,978
103,309
Taken
115,211
86,709
Mitigated
77,366
38,562
Healing
33,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
31,294
2,772
0
5,735
19,156
14,378
2,094
4,369
14,787
90,558
0
W
16,984
7,361
624
6,709
16,102
6,298
734
4,088
12,014
0
80,900
L
Vamana
Fuujin93
Vamana
16,865
6,997
183
7,526
28,043
16,380
0
20,795
6,949
116
58,247
L
Fenrir
GodPaulo
Fenrir
12,863
2,700
0
7,924
24,065
14,227
0
13,942
9,761
0
62,412
L
Tiamat
10,709
2,031
147
8,486
22,179
14,433
1,642
13,961
7,536
77,519
0
W
Cthulhu
ImNasty_jr
Cthulhu
14,850
1,442
216
3,048
20,910
21,212
0
4,352
16,558
40,307
0
L
Khepri
MrZylix-6
Khepri
7,377
838
799
2,674
21,840
23,447
594
5,759
16,081
43,903
0
L
18,164
7,923
111
5,870
19,084
8,879
144
7,123
11,901
0
63,127
W
Artio
antonjeva
Artio
16,839
2,162
1,358
12,230
26,968
35,236
78
1,818
25,150
82,091
0
W
Fenrir
13,209
2,960
0
8,642
20,173
9,585
465
3,537
16,636
0
106,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,227
Gold Earned
54,159
604
Minions Killed
530
0
Camps Cleared
0
2,209,765
Distance Traveled
1,982,090
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,567
565
139
6
0
420,215
0
W
Medusa
11,133
464
128
5
0
417,594
3
L
Vamana
10,123
422
96
4
0
395,178
2
L
Fenrir
11,338
472
90
4
0
450,148
1
L
Tiamat
12,134
506
164
7
0
407,222
1
W
Cthulhu
11,119
463
51
2
0
389,557
0
L
Khepri
10,290
429
67
3
0
401,624
5
L
Neith
10,274
428
113
5
0
327,918
0
W
Artio
12,429
518
152
6
0
442,189
0
W
Fenrir
12,979
541
134
6
0
540,210
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role