Player Matchup

Danzaburou
Danzaburou
BeatWrld
Danzaburou
Level 29
God Stats
17W - 9L
1,500 SR
Queue Stats
198W - 185L
1,618 Elo+
Party 1
Ymir
Ymir
FatheredSea67
Ymir
Level 29
God Stats
12W - 4L
1,510 SR
Queue Stats
116W - 80L
1,625 Elo+
Party 1
Tiamat
Tiamat
GunnBoyz2020
Tiamat
Level 41
God Stats
1W - 0L
1,612 SR
Queue Stats
22W - 12L
1,573 Elo+
Party 1
Team Averages
Level 33
1,541 SR
1,605 Elo+

VS

Team Averages
Level 15
1,430 SR
1,282 Elo+
Neith
Neith
JollyVillage
Neith
Level 12
God Stats
16W - 24L
1,528 SR
Queue Stats
17W - 27L
1,411 Elo+
Solo
Tiamat
Tiamat
MDRtacruttfort
Tiamat
Level 28
God Stats
2W - 5L
1,524 SR
Queue Stats
36W - 72L
1,273 Elo+
Party 2
Achilles
Achilles
Tempest01
Achilles
Level 6
God Stats
1W - 7L
1,238 SR
Queue Stats
4W - 22L
1,163 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeatWrld
Danzaburou
14
12 / 1 / 11
11,503
885
15,430
6,667
2,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
8 / 1 / 14
9,938
764
5,231
10,324
8,633
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiamat
13
3 / 3 / 19
9,666
744
9,463
7,805
6,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 8 / 2
8,854
681
7,374
10,385
4,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 6 / 3
7,390
568
5,365
11,135
5,679
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Achilles
Tempest01
Achilles
11
2 / 9 / 1
8,216
632
3,651
15,623
13,357
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
11
23
Kills
5
5
Deaths
23
44
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BeatWrld
Danzaburou
12
1
11
17.5
W
8
1
14
15
W
Tiamat
3
3
19
4.17
L
3
8
2
0.5
L
0
6
3
0.25
L
Achilles
Tempest01
Achilles
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,124
Damage
16,390
24,796
Taken
37,143
17,645
Mitigated
23,037
6,514
Healing
4,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BeatWrld
Danzaburou
15,430
8,863
0
1,222
6,667
2,796
2,018
1,473
5,194
0
53,161
W
5,231
1,797
612
1,112
10,324
8,633
476
2,375
7,949
20,111
0
W
Tiamat
9,463
820
563
3,005
7,805
6,216
790
1,549
6,256
35,568
0
L
7,374
3,817
0
1,542
10,385
4,001
1,192
3,165
6,988
0
30,008
L
5,365
310
91
1,753
11,135
5,679
261
5,006
5,840
18,267
0
L
Achilles
Tempest01
Achilles
3,651
82
0
1,213
15,623
13,357
0
5,750
9,601
0
15,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,107
Gold Earned
24,460
148
Minions Killed
90
0
Camps Cleared
0
647,407
Distance Traveled
510,005
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,503
885
79
6
0
209,155
0
W
Ymir
9,938
764
26
2
0
217,988
1
W
Tiamat
9,666
744
43
3
0
220,264
0
L
Neith
8,854
681
51
4
0
155,197
0
L
Tiamat
7,390
568
19
1
0
180,978
2
L
Achilles
8,216
632
20
2
0
173,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role