Player Matchup

Chang'e
Chang'e
Gold I
ItsGavC
Chang'e
Gold I
Level 152
God Stats
4W - 1L
1,514 SR
Queue Stats
182W - 155L
1,531 MMR
Party 3
Jormungandr
Jormungandr
Gold V
Koxzilla
Jormungandr
Gold V
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 31L
1,535 MMR
Party 1
Hercules
Hercules
Gold II
Quickiiii
Hercules
Gold II
Level 88
God Stats
9W - 5L
1,702 SR
Queue Stats
154W - 158L
1,527 MMR
Solo
Set
Set
Gold II
RemarkableWolf
Set
Gold II
Level 89
God Stats
6W - 4L
1,719 SR
Queue Stats
537W - 536L
1,548 MMR
Party 3
Danzaburou
Danzaburou
Gold III
Yerkóxmaul
Danzaburou
Gold III
Level 116
God Stats
1W - 2L
1,724 SR
Queue Stats
454W - 451L
1,487 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 101
1,632 SR
1,525 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,450 SR
1,495 MMR
Heimdallr
Heimdallr
Gold II
AlexGR1203
Heimdallr
Gold II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bellona
Bellona
Bronze III
Android212
Bellona
Bronze III
Level 86
God Stats
0W - 1L
1,461 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
MattBowen
Sobek
Bronze III
Level 147
God Stats
4W - 2L
1,558 SR
Queue Stats
41W - 27L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
ZombifiedToast
Kukulkan
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 9L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
adriangogeta123
Nemesis
Gold IV
Level 113
God Stats
1W - 3L
1,232 SR
Queue Stats
54W - 55L
1,475 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ItsGavC
Chang'e
20
15 / 1 / 6
14,645
666
27,157
16,201
12,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jormungandr
Koxzilla
Jormungandr
18
3 / 3 / 12
12,896
586
17,139
27,741
39,027
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
Quickiiii
Hercules
19
3 / 3 / 5
12,751
580
13,082
23,814
27,922
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
5 / 6 / 7
12,302
559
9,207
20,743
13,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Yerkóxmaul
Danzaburou
20
2 / 4 / 6
13,379
608
5,946
19,735
11,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Cu ChulainnPersephoneAphroditeTsukuyomiYmir

VS

Bans
ApolloScyllaGuan YuThe MorriganHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlexGR1203
Heimdallr
19
3 / 5 / 10
11,583
527
18,402
19,703
9,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Android212
Bellona
18
3 / 5 / 1
11,483
522
15,764
19,859
25,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sobek
MattBowen
Sobek
13
1 / 6 / 7
9,026
410
7,179
25,817
22,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
14
1 / 9 / 1
9,368
426
5,602
12,360
4,599
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
8 / 3 / 5
12,305
559
14,428
16,518
7,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
40
28
Kills
16
17
Deaths
28
36
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AlexGR1203
Heimdallr
3
5
10
1.6
L
Bellona
Android212
Bellona
3
5
1
0.7
W
Chang'e
ItsGavC
Chang'e
15
1
6
18
W
Jormungandr
Koxzilla
Jormungandr
3
3
12
3
L
Sobek
MattBowen
Sobek
1
6
7
0.75
W
Hercules
Quickiiii
Hercules
3
3
5
1.83
W
5
6
7
1.42
W
Danzaburou
Yerkóxmaul
Danzaburou
2
4
6
1.25
L
Kukulkan
1
9
1
0.17
L
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,531
Damage
61,375
108,234
Taken
94,257
104,046
Mitigated
69,407
52,633
Healing
13,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AlexGR1203
Heimdallr
18,402
9,944
0
4,545
19,703
9,761
1,166
8,990
10,713
0
87,248
L
Bellona
Android212
Bellona
15,764
9,469
0
3,191
19,859
25,054
61
7,991
11,868
314
78,956
W
Chang'e
ItsGavC
Chang'e
27,157
1,383
6,677
10,618
16,201
12,624
1,533
2,813
13,322
112,758
0
W
Jormungandr
Koxzilla
Jormungandr
17,139
3,143
0
8,157
27,741
39,027
140
4,010
23,643
64,068
0
L
Sobek
MattBowen
Sobek
7,179
1,344
0
4,074
25,817
22,297
210
16,160
9,657
23,940
0
W
Hercules
Quickiiii
Hercules
13,082
3,453
0
12,831
23,814
27,922
806
3,869
19,849
222
64,370
W
9,207
4,983
0
5,231
20,743
13,028
0
3,394
17,309
0
83,146
W
Danzaburou
Yerkóxmaul
Danzaburou
5,946
3,023
0
9,119
19,735
11,445
10,621
2,207
17,448
0
112,629
L
Kukulkan
5,602
448
0
657
12,360
4,599
0
6,758
5,602
48,045
0
L
14,428
7,920
0
1,105
16,518
7,696
0
5,479
11,039
0
79,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,973
Gold Earned
53,765
641
Minions Killed
540
0
Camps Cleared
0
2,097,963
Distance Traveled
2,009,898
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,583
527
146
7
0
397,804
3
L
Bellona
11,483
522
151
7
0
416,992
4
W
Chang'e
14,645
666
160
7
0
449,993
4
W
Jormungandr
12,896
586
56
3
0
398,157
5
L
Sobek
9,026
410
25
1
0
426,127
6
W
Hercules
12,751
580
128
6
0
424,040
2
W
Set
12,302
559
114
5
0
417,362
2
W
Danzaburou
13,379
608
183
8
0
408,411
1
L
Kukulkan
9,368
426
107
5
0
295,586
1
L
Nemesis
12,305
559
111
5
0
473,389
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role