Player Matchup

Kuzenbo
Kuzenbo
EXS_sergiogoro
Kuzenbo
Level 54
God Stats
2W - 1L
1,229 SR
Queue Stats
51W - 70L
1,402 Elo+
Solo
Set
Set
JoeNLO89
Set
Level 154
God Stats
10W - 4L
1,424 SR
Queue Stats
215W - 208L
1,429 Elo+
Solo
Anhur
Anhur
Kurokumabox
Anhur
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
452W - 498L
1,499 Elo+
Solo
Tiamat
Tiamat
iiDuTcH LeGeNdZ
Tiamat
Level 86
God Stats
63W - 63L
1,205 SR
Queue Stats
672W - 626L
1,392 Elo+
Solo
Bakasura
Bakasura
o0-mAgicLoBu-0o
Bakasura
Level 106
God Stats
23W - 13L
1,603 SR
Queue Stats
251W - 263L
1,420 Elo+
Solo
Team Averages
Level 93
1,392 SR
1,428 Elo+

VS

Team Averages
Level 103
1,488 SR
1,453 Elo+
Tiamat
Tiamat
 
Tiamat
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AngelL8Pika
Nu Wa
Level 106
God Stats
4W - 7L
1,442 SR
Queue Stats
161W - 202L
1,444 Elo+
Solo
Cthulhu
Cthulhu
ThankQ-_-
Cthulhu
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Serqet
Serqet
noni1713
Serqet
Level 108
God Stats
4W - 3L
1,500 SR
Queue Stats
170W - 155L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 0
5,309
531
2,429
6,199
3,474
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
2 / 1 / 1
6,345
635
3,708
5,735
1,715
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 2 / 2
4,985
499
1,943
5,722
1,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 1 / 0
6,142
614
4,278
4,796
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
10
2 / 0 / 1
5,789
579
2,536
5,263
1,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
1 / 4 / 0
5,446
545
2,257
6,212
2,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
 
Medusa
9
1 / 1 / 2
4,914
491
3,527
4,235
957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 2 / 2
5,413
541
5,158
4,562
1,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
ThankQ-_-
Cthulhu
8
2 / 2 / 0
5,115
512
3,366
5,192
2,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
noni1713
Serqet
10
0 / 0 / 4
5,464
546
1,633
5,232
1,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
13
9
Kills
5
5
Deaths
9
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
4
0
0.25
L
Medusa
 
Medusa
1
1
2
2
L
1
2
2
1
W
2
1
0
2
W
2
1
1
2.5
W
0
2
2
0.5
L
Cthulhu
ThankQ-_-
Cthulhu
2
2
0
1
W
3
1
0
3
L
Serqet
noni1713
Serqet
0
0
4
2
W
Bakasura
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,894
Damage
15,941
27,715
Taken
25,433
10,901
Mitigated
8,951
8,297
Healing
8,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,257
449
0
2,042
6,212
2,878
84
0
6,009
24,358
0
L
Medusa
 
Medusa
3,527
1,471
0
2,052
4,235
957
0
809
3,402
0
23,554
L
5,158
856
0
1,210
4,562
1,398
0
3,205
1,143
23,761
0
W
2,429
969
0
1,783
6,199
3,474
159
2,423
3,517
15,279
0
W
3,708
1,614
0
1,240
5,735
1,715
858
2,114
3,061
0
38,452
W
1,943
963
99
1,825
5,722
1,376
114
1,536
4,110
0
19,687
L
Cthulhu
ThankQ-_-
Cthulhu
3,366
200
56
864
5,192
2,194
0
1,613
3,319
14,020
0
W
4,278
494
0
1,900
4,796
2,759
0
2,317
2,280
31,580
0
L
Serqet
noni1713
Serqet
1,633
281
0
2,712
5,232
1,524
0
730
4,385
0
29,193
W
Bakasura
2,536
1,864
0
1,450
5,263
1,577
1,056
1,513
3,556
0
25,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,570
Gold Earned
26,352
279
Minions Killed
255
0
Camps Cleared
0
900,260
Distance Traveled
857,723
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,446
545
65
7
0
128,151
2
L
Medusa
4,914
491
41
4
0
172,819
4
L
Nu Wa
5,413
541
54
5
0
148,362
2
W
Kuzenbo
5,309
531
27
3
0
177,165
0
W
Set
6,345
635
77
8
0
173,605
0
W
Anhur
4,985
499
34
3
0
165,087
1
L
Cthulhu
5,115
512
25
3
0
169,873
1
W
Tiamat
6,142
614
65
7
0
165,026
3
L
Serqet
5,464
546
70
7
0
238,518
2
W
Bakasura
5,789
579
76
8
0
219,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role