Player Matchup

Guan Yu
Guan Yu
Alb-Archer
Guan Yu
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
195W - 164L
1,629 Elo+
Solo
Janus
Janus
NED123
Janus
Level 50
God Stats
0W - 4L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
gamer_dutchak
Jormungandr
Level 66
God Stats
5W - 3L
1,500 SR
Queue Stats
502W - 538L
1,420 Elo+
Solo
Ao Kuang
Ao Kuang
harry2232323
Ao Kuang
Level 73
God Stats
7W - 3L
1,500 SR
Queue Stats
171W - 168L
1,465 Elo+
Party 3
Artemis
Artemis
sonof_hades13
Artemis
Level 86
God Stats
6W - 5L
1,753 SR
Queue Stats
241W - 275L
1,371 Elo+
Solo
Team Averages
Level 66
1,551 SR
1,477 Elo+

VS

Team Averages
Level 76
1,522 SR
1,407 Elo+
Amaterasu
Amaterasu
Frankyelfuert
Amaterasu
Level 62
God Stats
1W - 2L
1,659 SR
Queue Stats
67W - 67L
1,450 Elo+
Party 2
Hercules
Hercules
IICooLII
Hercules
Level 68
God Stats
3W - 5L
1,172 SR
Queue Stats
123W - 127L
1,410 Elo+
Party 2
Arachne
Arachne
XxNobCamus_08xX
Arachne
Level 82
God Stats
2W - 3L
1,661 SR
Queue Stats
130W - 148L
1,283 Elo+
Party 1
Merlin
Merlin
arma_de_matar_18
Merlin
Level 103
God Stats
2W - 1L
1,350 SR
Queue Stats
66W - 79L
1,458 Elo+
Party 1
Danzaburou
Danzaburou
domik_1808
Danzaburou
Level 64
God Stats
9W - 10L
1,769 SR
Queue Stats
244W - 254L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Alb-Archer
Guan Yu
15
3 / 0 / 3
9,169
573
11,594
10,369
11,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Janus
NED123
Janus
12
2 / 8 / 1
7,383
461
4,673
9,350
3,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
gamer_dutchak
Jormungandr
11
2 / 4 / 2
7,758
485
6,856
14,538
9,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
harry2232323
Ao Kuang
13
4 / 6 / 3
8,170
511
8,273
12,978
7,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
11
2 / 5 / 1
6,548
409
8,915
11,099
3,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Frankyelfuert
Amaterasu
14
0 / 3 / 0
7,766
485
3,058
13,847
5,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
IICooLII
Hercules
13
3 / 2 / 4
8,130
508
6,310
12,840
7,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

15
11 / 3 / 0
9,399
587
10,365
14,729
4,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
4 / 3 / 6
9,795
612
9,598
9,713
3,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
domik_1808
Danzaburou
15
5 / 2 / 2
9,793
612
11,147
10,472
3,797
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
13
Kills
23
23
Deaths
13
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Alb-Archer
Guan Yu
3
0
3
4.5
W
Amaterasu
Frankyelfuert
Amaterasu
0
3
0
0
W
Hercules
IICooLII
Hercules
3
2
4
2.5
L
Janus
NED123
Janus
2
8
1
0.31
W
11
3
0
3.67
W
4
3
6
2.33
W
Danzaburou
domik_1808
Danzaburou
5
2
2
3
L
Jormungandr
gamer_dutchak
Jormungandr
2
4
2
0.75
L
Ao Kuang
harry2232323
Ao Kuang
4
6
3
0.92
L
Artemis
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,311
Damage
40,478
58,334
Taken
61,601
35,226
Mitigated
25,262
17,117
Healing
27,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Alb-Archer
Guan Yu
11,594
2,276
135
5,770
10,369
11,521
0
0
10,369
0
54,399
W
Amaterasu
Frankyelfuert
Amaterasu
3,058
2,191
0
8,183
13,847
5,284
0
1,002
12,318
0
33,192
W
Hercules
IICooLII
Hercules
6,310
2,405
337
7,161
12,840
7,942
177
4,087
8,753
0
18,470
L
Janus
NED123
Janus
4,673
658
0
810
9,350
3,346
0
5,356
3,592
29,291
0
W
10,365
7,472
0
3,555
14,729
4,752
0
4,089
10,386
0
66,640
W
9,598
749
0
3,692
9,713
3,487
1,788
6,304
3,159
61,302
0
W
Danzaburou
domik_1808
Danzaburou
11,147
5,743
0
4,106
10,472
3,797
1,514
3,593
6,879
0
67,629
L
Jormungandr
gamer_dutchak
Jormungandr
6,856
1,112
0
1,826
14,538
9,375
60
353
14,145
30,400
0
L
Ao Kuang
harry2232323
Ao Kuang
8,273
1,553
0
4,679
12,978
7,297
0
1,881
10,902
35,230
6,121
L
Artemis
8,915
4,519
648
3,249
11,099
3,687
384
1,325
9,728
0
30,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,028
Gold Earned
44,883
339
Minions Killed
425
0
Camps Cleared
0
1,450,034
Distance Traveled
1,422,209
25
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,169
573
103
6
0
343,744
2
W
Amaterasu
7,766
485
78
5
0
274,606
0
W
Hercules
8,130
508
19
1
0
295,172
1
L
Janus
7,383
461
62
4
0
238,489
2
W
Arachne
9,399
587
90
6
0
315,042
0
W
Merlin
9,795
612
122
8
0
278,012
2
W
Danzaburou
9,793
612
116
7
0
259,377
1
L
Jormungandr
7,758
485
49
3
0
305,107
2
L
Ao Kuang
8,170
511
85
5
0
305,324
12
L
Artemis
6,548
409
40
3
0
257,370
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role