Player Matchup

Danzaburou
Danzaburou
Kratos19798
Danzaburou
Level 156
God Stats
13W - 14L
1,830 SR
Queue Stats
76W - 91L
1,536 Elo+
Solo
Sun Wukong
Sun Wukong
sayX23X
Sun Wukong
Level 106
God Stats
12W - 5L
1,440 SR
Queue Stats
97W - 98L
1,567 Elo+
Party 1
Kukulkan
Kukulkan
senpaihentai007
Kukulkan
Level 25
God Stats
30W - 28L
1,478 SR
Queue Stats
96W - 107L
1,570 Elo+
Party 1
Team Averages
Level 96
1,583 SR
1,558 Elo+

VS

Team Averages
Level 46
1,449 SR
1,531 Elo+
Cabrakan
Cabrakan
Bidem
Cabrakan
Level 88
God Stats
0W - 6L
1,500 SR
Queue Stats
181W - 225L
1,572 Elo+
Solo
Nemesis
Nemesis
CaptainKitten
Nemesis
Level 25
God Stats
1W - 3L
1,480 SR
Queue Stats
4W - 5L
1,564 Elo+
Solo
Cthulhu
Cthulhu
IExpI
Cthulhu
Level 24
God Stats
2W - 4L
1,367 SR
Queue Stats
12W - 19L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kratos19798
Danzaburou
14
13 / 0 / 4
10,930
911
15,825
8,295
4,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
sayX23X
Sun Wukong
12
3 / 1 / 9
8,693
724
5,885
9,382
5,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
11
1 / 3 / 10
8,213
684
6,682
4,712
1,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bidem
Cabrakan
9
0 / 5 / 1
6,985
582
4,493
13,890
8,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
11
3 / 5 / 0
7,987
666
4,344
10,729
3,789
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
IExpI
Cthulhu
10
1 / 7 / 2
7,427
619
5,760
12,678
6,769
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
17
Kills
4
4
Deaths
17
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Bidem
Cabrakan
0
5
1
0.1
L
Nemesis
3
5
0
0.6
L
Cthulhu
IExpI
Cthulhu
1
7
2
0.29
W
Danzaburou
Kratos19798
Danzaburou
13
0
4
15
W
Sun Wukong
sayX23X
Sun Wukong
3
1
9
7.5
W
Kukulkan
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,392
Damage
14,597
22,389
Taken
37,297
11,353
Mitigated
18,591
3,307
Healing
3,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Bidem
Cabrakan
4,493
498
0
440
13,890
8,033
0
2,004
11,536
19,940
0
L
Nemesis
4,344
1,409
0
812
10,729
3,789
0
1,797
8,616
0
23,696
L
Cthulhu
IExpI
Cthulhu
5,760
190
834
1,297
12,678
6,769
0
2,269
10,007
27,617
0
W
Danzaburou
Kratos19798
Danzaburou
15,825
7,726
0
2,423
8,295
4,179
2,388
4,424
3,684
0
58,267
W
Sun Wukong
sayX23X
Sun Wukong
5,885
1,253
0
884
9,382
5,482
232
3,268
5,936
0
21,619
W
Kukulkan
6,682
599
0
0
4,712
1,692
254
2,218
2,472
26,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,836
Gold Earned
22,399
150
Minions Killed
108
0
Camps Cleared
0
673,021
Distance Traveled
644,278
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,985
582
31
3
0
216,922
1
L
Nemesis
7,987
666
42
4
0
235,869
1
L
Cthulhu
7,427
619
35
3
0
191,487
3
W
Danzaburou
10,930
911
81
7
0
212,489
1
W
Sun Wukong
8,693
724
20
2
0
256,202
1
W
Kukulkan
8,213
684
49
4
0
204,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role