Player Matchup

Achilles
Achilles
PsychicAz
Achilles
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 38L
1,495 Elo+
Solo
Tiamat
Tiamat
RokuroKage
Tiamat
Level 104
God Stats
84W - 84L
1,539 SR
Queue Stats
1,159W - 1,208L
1,500 Elo+
Solo
Xbalanque
Xbalanque
juliocesaruy
Xbalanque
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
683W - 686L
1,440 Elo+
Solo
Aphrodite
Aphrodite
loiradobanheiroo
Aphrodite
Level 107
God Stats
32W - 30L
1,466 SR
Queue Stats
116W - 146L
1,408 Elo+
Solo
Janus
Janus
zRugger
Janus
Level 148
God Stats
6W - 13L
1,446 SR
Queue Stats
228W - 223L
1,623 Elo+
Solo
Team Averages
Level 109
1,490 SR
1,493 Elo+

VS

Team Averages
Level 101
1,503 SR
1,519 Elo+
Janus
Janus
AnO-_-Nym0
Janus
Level 100
God Stats
5W - 5L
1,236 SR
Queue Stats
217W - 202L
1,426 Elo+
Party 1
Apollo
Apollo
DarkGanjah
Apollo
Level 154
God Stats
3W - 0L
1,674 SR
Queue Stats
47W - 25L
1,726 Elo+
Solo
Thor
Thor
Felps_JF02
Thor
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
354W - 376L
1,422 Elo+
Party 1
Guan Yu
Guan Yu
NeKrosElDios
Guan Yu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
ScorGamer
Horus
Level 44
God Stats
3W - 1L
1,603 SR
Queue Stats
15W - 13L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
PsychicAz
Achilles
16
3 / 3 / 2
9,062
503
8,513
16,898
17,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
RokuroKage
Tiamat
14
3 / 4 / 6
8,656
481
5,648
13,271
7,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xbalanque
juliocesaruy
Xbalanque
10
0 / 11 / 3
6,428
357
4,149
14,125
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
13
2 / 7 / 3
8,433
469
5,366
10,247
4,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
zRugger
Janus
14
2 / 1 / 1
8,429
468
5,567
4,105
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
0 / 1 / 5
9,351
520
6,065
4,688
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
DarkGanjah
Apollo
18
14 / 3 / 8
11,879
660
18,617
16,155
8,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 4 / 4
8,515
473
3,475
12,327
4,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
NeKrosElDios
Guan Yu
17
3 / 0 / 5
10,219
568
10,078
12,381
14,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Horus
ScorGamer
Horus
12
5 / 2 / 10
9,236
513
4,511
10,824
7,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
57
10
Kills
25
26
Deaths
10
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Janus
0
1
5
2.5
W
Apollo
DarkGanjah
Apollo
14
3
8
6
W
3
4
4
1.25
W
Guan Yu
NeKrosElDios
Guan Yu
3
0
5
5.5
L
Achilles
PsychicAz
Achilles
3
3
2
1.33
L
Tiamat
RokuroKage
Tiamat
3
4
6
1.5
W
Horus
ScorGamer
Horus
5
2
10
5
L
Xbalanque
juliocesaruy
Xbalanque
0
11
3
0.14
L
Aphrodite
2
7
3
0.5
L
Janus
zRugger
Janus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,243
Damage
42,746
58,646
Taken
56,375
32,095
Mitigated
36,877
19,046
Healing
24,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
6,065
37
0
276
4,688
1,408
497
2,313
2,274
60,045
0
W
Apollo
DarkGanjah
Apollo
18,617
10,466
0
6,051
16,155
8,756
4,795
4,068
11,937
0
99,945
W
3,475
1,063
0
4,080
12,327
4,739
0
4,945
7,232
0
42,261
W
Guan Yu
NeKrosElDios
Guan Yu
10,078
1,344
2,124
7,420
12,381
14,186
244
541
11,318
0
67,859
L
Achilles
PsychicAz
Achilles
8,513
2,016
0
6,517
16,898
17,117
0
1,408
15,395
0
44,111
L
Tiamat
RokuroKage
Tiamat
5,648
994
0
4,405
13,271
7,034
0
1,163
12,008
57,344
0
W
Horus
ScorGamer
Horus
4,511
1,595
1,187
3,076
10,824
7,788
650
4,408
6,336
0
12,092
L
Xbalanque
juliocesaruy
Xbalanque
4,149
1,174
0
1,167
14,125
2,603
0
343
13,742
0
22,591
L
Aphrodite
5,366
422
2,631
3,397
10,247
4,070
0
1,265
8,908
30,323
0
L
Janus
zRugger
Janus
5,567
68
0
929
4,105
1,271
0
1,419
2,528
57,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,008
Gold Earned
49,200
394
Minions Killed
541
0
Camps Cleared
0
1,550,523
Distance Traveled
1,693,993
15
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,351
520
138
8
0
375,253
11
W
Apollo
11,879
660
165
9
0
327,486
4
W
Thor
8,515
473
78
4
0
341,459
2
W
Guan Yu
10,219
568
146
8
0
367,285
8
L
Achilles
9,062
503
74
4
0
329,282
0
L
Tiamat
8,656
481
100
6
0
329,761
2
W
Horus
9,236
513
14
1
0
282,510
4
L
Xbalanque
6,428
357
37
2
0
289,645
1
L
Aphrodite
8,433
469
51
3
0
285,546
4
L
Janus
8,429
468
132
7
0
316,289
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role