Player Matchup

Nemesis
Nemesis
Matterknight
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,531 Elo+
Solo
Aphrodite
Aphrodite
TheLegitBoss_xX
Aphrodite
Level 18
God Stats
32W - 33L
1,532 SR
Queue Stats
32W - 33L
1,476 Elo+
Solo
Sun Wukong
Sun Wukong
emeraldgreen06
Sun Wukong
Level 3
God Stats
0W - 3L
1,182 SR
Queue Stats
0W - 4L
1,089 Elo+
Party 1
Fenrir
Fenrir
joshdbz12
Fenrir
Level 6
God Stats
0W - 2L
1,312 SR
Queue Stats
1W - 7L
1,183 Elo+
Party 1
Cerberus
Cerberus
klods123
Cerberus
Level 16
God Stats
1W - 3L
1,098 SR
Queue Stats
5W - 9L
1,198 Elo+
Party 1
Team Averages
Level 10
1,325 SR
1,295 Elo+

VS

Team Averages
Level 20
1,464 SR
1,385 Elo+
Neith
Neith
CZ1FFRA
Neith
Level 26
God Stats
7W - 10L
1,370 SR
Queue Stats
129W - 137L
1,487 Elo+
Solo
Ymir
Ymir
ValeDevil69
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 30L
1,061 Elo+
Solo
Ra
Ra
effebalda
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,357 Elo+
Solo
Baron Samedi
Baron Samedi
neeko1up
Baron Samedi
Level 29
God Stats
13W - 12L
1,448 SR
Queue Stats
38W - 50L
1,391 Elo+
Solo
Medusa
Medusa
xXObey_EisbearXx
Medusa
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
141W - 188L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Matterknight
Nemesis
18
1 / 5 / 1
12,032
859
12,268
19,527
10,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
TheLegitBoss_xX
Aphrodite
19
1 / 3 / 8
13,109
936
12,629
16,757
14,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sun Wukong
emeraldgreen06
Sun Wukong
19
4 / 11 / 3
13,037
931
10,102
33,612
31,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
joshdbz12
Fenrir
18
6 / 17 / 1
13,170
941
21,754
34,451
21,046
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cerberus
klods123
Cerberus
18
3 / 10 / 3
13,429
959
11,020
31,124
21,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

133

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CZ1FFRA
Neith
19
3 / 4 / 15
12,760
911
8,049
13,012
6,991
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

20
2 / 4 / 22
13,926
995
4,248
15,542
16,689
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
4 / 6 / 33
14,830
1,059
14,683
16,486
7,381
Baron Samedi
neeko1up
Baron Samedi
20
17 / 1 / 23
17,110
1,222
33,560
8,016
4,580
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
20 / 0 / 21
17,127
1,223
58,428
18,202
8,046
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
160
15
Kills
46
46
Deaths
15
16
Assists
114
Player
Kills
Deaths
Assists
KDA
W
Neith
CZ1FFRA
Neith
3
4
15
2.63
L
Nemesis
Matterknight
Nemesis
1
5
1
0.3
L
Aphrodite
TheLegitBoss_xX
Aphrodite
1
3
8
1.67
W
2
4
22
3.25
W
4
6
33
3.42
L
Sun Wukong
emeraldgreen06
Sun Wukong
4
11
3
0.5
L
Fenrir
joshdbz12
Fenrir
6
17
1
0.38
L
Cerberus
klods123
Cerberus
3
10
3
0.45
W
Baron Samedi
neeko1up
Baron Samedi
17
1
23
28.5
W
20
0
21
30.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,773
Damage
118,968
135,471
Taken
71,258
98,908
Mitigated
43,687
32,481
Healing
12,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
CZ1FFRA
Neith
8,049
1,610
680
2,162
13,012
6,991
0
5,417
7,570
0
12,959
L
Nemesis
Matterknight
Nemesis
12,268
5,674
0
2,999
19,527
10,601
0
8,037
11,490
0
26,486
L
Aphrodite
TheLegitBoss_xX
Aphrodite
12,629
1,572
8,449
10,438
16,757
14,695
0
6,505
10,252
37,737
0
W
4,248
1,382
0
665
15,542
16,689
0
5,591
9,744
13,358
0
W
14,683
3,078
230
297
16,486
7,381
0
5,025
11,261
28,712
0
L
Sun Wukong
emeraldgreen06
Sun Wukong
10,102
2,549
0
4,471
33,612
31,520
0
13,702
19,910
0
41,530
L
Fenrir
joshdbz12
Fenrir
21,754
6,707
0
959
34,451
21,046
0
13,038
21,413
0
37,912
L
Cerberus
klods123
Cerberus
11,020
385
0
5,165
31,124
21,046
0
11,209
19,915
42,826
0
W
Baron Samedi
neeko1up
Baron Samedi
33,560
679
4,569
1,679
8,016
4,580
0
1,268
6,748
53,243
0
W
58,428
29,215
534
1,563
18,202
8,046
0
6,348
11,679
0
106,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,777
Gold Earned
75,753
271
Minions Killed
233
3
Camps Cleared
2
1,285,996
Distance Traveled
1,187,240
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,760
911
11
1
0
197,348
2
L
Nemesis
12,032
859
34
2
2
273,404
0
L
Aphrodite
13,109
936
69
5
0
263,420
0
W
Ymir
13,926
995
19
1
1
208,152
1
W
Ra
14,830
1,059
31
2
0
216,012
1
L
Sun Wukong
13,037
931
51
4
1
259,537
0
L
Fenrir
13,170
941
20
1
0
268,609
0
L
Cerberus
13,429
959
97
7
0
221,026
0
W
Baron Samedi
17,110
1,222
62
4
0
268,054
0
W
Medusa
17,127
1,223
110
8
1
297,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role