Player Matchup

Cerberus
Cerberus
Drrye
Cerberus
Level 16
God Stats
1W - 2L
1,242 SR
Queue Stats
31W - 35L
1,489 Elo+
Solo
Bellona
Bellona
GeauxSaints
Bellona
Level 16
God Stats
17W - 12L
1,417 SR
Queue Stats
53W - 38L
1,525 Elo+
Solo
Neith
Neith
Lievkeyes
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,380 Elo+
Solo
Set
Set
PresidentXi
Set
Level 18
God Stats
13W - 6L
1,703 SR
Queue Stats
109W - 80L
1,577 Elo+
Solo
Anubis
Anubis
lymdbb
Anubis
Level 24
God Stats
12W - 9L
1,609 SR
Queue Stats
33W - 28L
1,651 Elo+
Solo
Team Averages
Level 16
1,494 SR
1,524 Elo+

VS

Team Averages
Level 18
1,493 SR
1,541 Elo+
Bellona
Bellona
CenqBozoq26
Bellona
Level 13
God Stats
2W - 6L
1,508 SR
Queue Stats
30W - 40L
1,403 Elo+
Solo
Heimdallr
Heimdallr
Implifier
Heimdallr
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,589 Elo+
Party 1
Anubis
Anubis
bigboywambam
Anubis
Level 29
God Stats
5W - 5L
1,606 SR
Queue Stats
78W - 64L
1,526 Elo+
Solo
Da Ji
Da Ji
manjomexddd
Da Ji
Level 14
God Stats
5W - 4L
1,524 SR
Queue Stats
48W - 32L
1,484 Elo+
Solo
Baron Samedi
Baron Samedi
souleaterevans58
Baron Samedi
Level 7
God Stats
0W - 2L
1,328 SR
Queue Stats
7W - 4L
1,701 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Drrye
Cerberus
15
3 / 5 / 10
9,836
468
8,909
13,219
9,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
GeauxSaints
Bellona
19
2 / 1 / 3
11,421
544
9,158
13,176
9,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Lievkeyes
Neith
16
1 / 6 / 11
9,910
472
9,937
14,418
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 3 / 9
11,428
544
13,017
15,401
9,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anubis
lymdbb
Anubis
18
15 / 5 / 6
12,119
577
19,102
12,933
5,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CenqBozoq26
Bellona
15
0 / 3 / 1
8,938
426
6,010
13,605
12,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
Implifier
Heimdallr
14
3 / 8 / 7
8,886
423
11,307
17,877
4,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
13
1 / 6 / 5
8,541
407
4,350
12,183
3,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
14 / 5 / 3
12,579
599
15,827
16,489
6,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
souleaterevans58
Baron Samedi
14
2 / 7 / 7
9,435
449
9,665
20,268
16,744
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
43
29
Kills
20
20
Deaths
29
39
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bellona
CenqBozoq26
Bellona
0
3
1
0.17
W
Cerberus
Drrye
Cerberus
3
5
10
1.6
W
Bellona
GeauxSaints
Bellona
2
1
3
3.5
L
Heimdallr
Implifier
Heimdallr
3
8
7
0.81
W
Neith
Lievkeyes
Neith
1
6
11
1.08
W
8
3
9
4.17
L
Anubis
1
6
5
0.58
W
Anubis
lymdbb
Anubis
15
5
6
3.6
L
14
5
3
3.1
L
Baron Samedi
souleaterevans58
Baron Samedi
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,123
Damage
47,159
69,147
Taken
80,422
39,459
Mitigated
43,464
22,911
Healing
19,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
CenqBozoq26
Bellona
6,010
670
0
1,297
13,605
12,100
692
2,050
11,489
7,472
48,873
W
Cerberus
Drrye
Cerberus
8,909
887
0
3,655
13,219
9,475
323
3,606
9,450
44,698
0
W
Bellona
GeauxSaints
Bellona
9,158
3,189
0
3,821
13,176
9,920
112
1,225
11,501
0
81,164
L
Heimdallr
Implifier
Heimdallr
11,307
5,084
0
4,396
17,877
4,930
1,446
9,098
8,523
0
46,148
W
Neith
Lievkeyes
Neith
9,937
4,304
0
4,304
14,418
4,561
2,141
3,523
10,853
0
61,022
W
13,017
5,333
0
6,008
15,401
9,740
0
2,469
12,882
0
78,419
L
Anubis
4,350
233
0
3,380
12,183
3,281
0
6,261
5,600
36,280
0
W
Anubis
lymdbb
Anubis
19,102
330
0
5,123
12,933
5,763
508
3,959
8,674
65,394
0
L
15,827
4,734
0
3,595
16,489
6,409
313
3,349
13,000
0
73,001
L
Baron Samedi
souleaterevans58
Baron Samedi
9,665
1,473
1,075
6,229
20,268
16,744
431
6,226
13,799
32,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,714
Gold Earned
48,379
598
Minions Killed
443
0
Camps Cleared
0
2,017,229
Distance Traveled
1,788,765
32
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,938
426
121
6
0
375,494
2
W
Cerberus
9,836
468
56
3
0
460,688
7
W
Bellona
11,421
544
187
9
0
411,778
5
L
Heimdallr
8,886
423
94
4
0
316,338
2
W
Neith
9,910
472
116
6
0
321,837
5
W
Set
11,428
544
112
5
0
455,505
12
L
Anubis
8,541
407
79
4
0
336,133
3
W
Anubis
12,119
577
127
6
0
367,421
3
L
Da Ji
12,579
599
120
6
0
438,067
4
L
Baron Samedi
9,435
449
29
1
0
322,733
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role