Player Matchup

Janus
Janus
BlueBOMBS4u
Janus
Level 87
God Stats
2W - 7L
1,522 SR
Queue Stats
188W - 194L
1,456 Elo+
Solo
Cthulhu
Cthulhu
KOMMAND3RK0X
Cthulhu
Level 60
God Stats
20W - 18L
1,257 SR
Queue Stats
285W - 307L
1,500 Elo+
Solo
Khepri
Khepri
Za Warudo owo
Khepri
Level 121
God Stats
4W - 7L
1,769 SR
Queue Stats
313W - 313L
1,452 Elo+
Solo
Awilix
Awilix
superchinote
Awilix
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
256W - 254L
1,376 Elo+
Solo
Neith
Neith
wockrocket
Neith
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 50L
1,383 Elo+
Solo
Team Averages
Level 89
1,510 SR
1,433 Elo+

VS

Team Averages
Level 83
1,606 SR
1,419 Elo+
Chernobog
Chernobog
Gauntlet5541
Chernobog
Level 88
God Stats
3W - 2L
1,500 SR
Queue Stats
174W - 175L
1,445 Elo+
Solo
Tiamat
Tiamat
Mass_YT_
Tiamat
Level 59
God Stats
3W - 2L
1,410 SR
Queue Stats
139W - 140L
1,344 Elo+
Solo
Khepri
Khepri
TUFFxDeath
Khepri
Level 77
God Stats
19W - 17L
1,737 SR
Queue Stats
1,045W - 1,113L
1,436 Elo+
Solo
Osiris
Osiris
XxcastroSxX
Osiris
Level 103
God Stats
10W - 6L
1,655 SR
Queue Stats
324W - 292L
1,414 Elo+
Solo
Merlin
Merlin
degolador157
Merlin
Level 89
God Stats
58W - 37L
1,725 SR
Queue Stats
324W - 309L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 6
8,748
460
9,068
10,477
3,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
KOMMAND3RK0X
Cthulhu
6
0 / 0 / 0
5,589
294
1,598
3,414
1,633
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
1 / 5 / 3
8,385
441
4,163
16,617
13,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Awilix
15
7 / 6 / 1
9,734
512
8,686
16,110
6,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
12
3 / 7 / 6
7,931
417
8,244
13,498
4,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Gauntlet5541
Chernobog
14
7 / 5 / 4
9,952
524
11,376
12,129
4,445
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Mass_YT_
Tiamat
15
5 / 3 / 8
9,848
518
7,063
9,507
6,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
TUFFxDeath
Khepri
13
2 / 4 / 11
9,364
493
2,585
15,336
12,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Osiris
16
5 / 1 / 5
10,009
527
12,118
14,824
10,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
16
5 / 0 / 3
10,490
552
12,467
5,279
2,096
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
55
12
Kills
24
24
Deaths
13
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
6
6
0.67
W
Chernobog
Gauntlet5541
Chernobog
7
5
4
1.8
L
Cthulhu
KOMMAND3RK0X
Cthulhu
0
0
0
0
W
Tiamat
Mass_YT_
Tiamat
5
3
8
3
W
Khepri
TUFFxDeath
Khepri
2
4
11
1.88
W
Osiris
5
1
5
7.5
L
1
5
3
0.5
W
Merlin
5
0
3
6.5
L
Awilix
7
6
1
1.25
L
Neith
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,759
Damage
45,609
60,116
Taken
57,075
30,362
Mitigated
36,332
9,927
Healing
22,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,068
1,820
0
1,563
10,477
3,458
0
6,333
4,144
52,682
0
W
Chernobog
Gauntlet5541
Chernobog
11,376
7,661
0
3,810
12,129
4,445
2,403
3,812
8,317
0
50,581
L
Cthulhu
KOMMAND3RK0X
Cthulhu
1,598
494
0
1,476
3,414
1,633
0
36
3,378
8,479
0
W
Tiamat
Mass_YT_
Tiamat
7,063
724
151
3,590
9,507
6,649
270
2,593
6,914
51,051
0
W
Khepri
TUFFxDeath
Khepri
2,585
320
517
3,548
15,336
12,608
409
3,379
11,957
25,769
0
W
Osiris
12,118
4,346
0
7,325
14,824
10,534
0
4,376
10,448
0
60,971
L
4,163
855
0
1,031
16,617
13,796
0
4,406
12,211
21,282
0
W
Merlin
12,467
367
342
2,927
5,279
2,096
561
669
4,610
64,404
0
L
Awilix
8,686
4,619
0
1,223
16,110
6,619
0
6,764
9,346
0
60,664
L
Neith
8,244
3,231
0
4,634
13,498
4,856
0
4,576
8,922
0
39,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,387
Gold Earned
49,663
300
Minions Killed
388
0
Camps Cleared
0
1,398,829
Distance Traveled
1,780,504
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,748
460
105
6
0
325,071
10
W
Chernobog
9,952
524
78
4
0
336,817
3
L
Cthulhu
5,589
294
13
1
0
96,208
2
W
Tiamat
9,848
518
89
5
0
371,514
0
W
Khepri
9,364
493
33
2
0
348,452
0
W
Osiris
10,009
527
87
5
0
360,733
3
L
Khepri
8,385
441
26
1
0
314,590
1
W
Merlin
10,490
552
101
5
0
362,988
2
L
Awilix
9,734
512
102
5
0
335,249
2
L
Neith
7,931
417
54
3
0
327,711
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role