Player Matchup

Athena
Athena
Clark78
Athena
Level 16
God Stats
1W - 1L
1,832 SR
Queue Stats
12W - 10L
1,591 Elo+
Solo
Bellona
Bellona
GeauxSaints
Bellona
Level 16
God Stats
17W - 12L
1,473 SR
Queue Stats
53W - 38L
1,549 Elo+
Solo
Danzaburou
Danzaburou
INOOBxl
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,334 Elo+
Solo
Kukulkan
Kukulkan
Lievkeyes
Kukulkan
Level 5
God Stats
1W - 1L
1,769 SR
Queue Stats
3W - 4L
1,416 Elo+
Solo
Arachne
Arachne
bigboywambam
Arachne
Level 29
God Stats
17W - 21L
1,474 SR
Queue Stats
78W - 64L
1,535 Elo+
Solo
Team Averages
Level 14
1,610 SR
1,485 Elo+

VS

Team Averages
Level 17
1,599 SR
1,594 Elo+
Cupid
Cupid
Kronosuke
Cupid
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Onchopristis
Cthulhu
Level 13
God Stats
2W - 0L
1,861 SR
Queue Stats
6W - 2L
1,749 Elo+
Party 1
Da Ji
Da Ji
Srylith
Da Ji
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
TheLionKing202
Tyr
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
254W - 291L
1,560 Elo+
Solo
Tiamat
Tiamat
men1cko
Tiamat
Level 26
God Stats
5W - 2L
1,636 SR
Queue Stats
140W - 85L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Clark78
Athena
9
4 / 1 / 4
6,137
558
4,177
6,244
3,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
GeauxSaints
Bellona
9
3 / 1 / 1
5,398
491
3,490
6,453
3,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
INOOBxl
Danzaburou
7
0 / 1 / 0
4,660
424
2,015
3,296
906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Kukulkan
Lievkeyes
Kukulkan
9
1 / 3 / 1
5,658
514
1,627
4,790
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
bigboywambam
Arachne
6
1 / 4 / 0
4,720
429
2,656
6,174
1,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Kronosuke
Cupid
7
1 / 5 / 0
4,636
421
2,482
5,741
1,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Onchopristis
Cthulhu
9
2 / 3 / 1
6,123
557
4,040
7,270
3,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
Srylith
Da Ji
8
0 / 1 / 4
5,553
505
2,398
7,322
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 0 / 0
6,107
555
2,698
5,597
1,936
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
men1cko
Tiamat
12
4 / 0 / 0
6,896
627
3,598
3,275
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
9
Kills
10
10
Deaths
9
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Athena
Clark78
Athena
4
1
4
6
L
Bellona
GeauxSaints
Bellona
3
1
1
3.5
L
Danzaburou
INOOBxl
Danzaburou
0
1
0
0
W
Cupid
Kronosuke
Cupid
1
5
0
0.2
L
Kukulkan
Lievkeyes
Kukulkan
1
3
1
0.5
W
Cthulhu
Onchopristis
Cthulhu
2
3
1
0.83
W
Da Ji
Srylith
Da Ji
0
1
4
2
W
3
0
0
3
L
Arachne
bigboywambam
Arachne
1
4
0
0.25
W
Tiamat
men1cko
Tiamat
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,965
Damage
15,216
26,957
Taken
29,205
11,363
Mitigated
10,325
6,004
Healing
9,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Clark78
Athena
4,177
2,111
0
516
6,244
3,691
0
3,050
3,110
17,823
0
L
Bellona
GeauxSaints
Bellona
3,490
683
0
1,142
6,453
3,575
0
1,072
5,381
0
22,669
L
Danzaburou
INOOBxl
Danzaburou
2,015
974
0
1,809
3,296
906
0
0
3,296
0
12,579
W
Cupid
Kronosuke
Cupid
2,482
1,320
168
1,195
5,741
1,545
36
2,215
3,526
0
15,027
L
Kukulkan
Lievkeyes
Kukulkan
1,627
280
0
500
4,790
1,477
0
2,071
2,477
30,265
0
W
Cthulhu
Onchopristis
Cthulhu
4,040
757
25
540
7,270
3,066
66
1,680
5,590
20,089
0
W
Da Ji
Srylith
Da Ji
2,398
689
0
3,454
7,322
2,134
32
814
6,508
0
25,343
W
2,698
82
0
2,701
5,597
1,936
592
522
5,075
0
22,481
L
Arachne
bigboywambam
Arachne
2,656
2,529
0
2,037
6,174
1,714
0
1,063
5,055
0
16,667
W
Tiamat
men1cko
Tiamat
3,598
540
0
1,812
3,275
1,644
0
573
2,702
38,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,573
Gold Earned
29,315
210
Minions Killed
258
0
Camps Cleared
0
917,111
Distance Traveled
988,041
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,137
558
22
2
0
226,897
1
L
Bellona
5,398
491
54
5
0
201,977
3
L
Danzaburou
4,660
424
25
2
0
102,146
0
W
Cupid
4,636
421
36
3
0
180,476
2
L
Kukulkan
5,658
514
79
7
0
187,929
7
W
Cthulhu
6,123
557
37
3
0
220,265
2
W
Da Ji
5,553
505
54
5
0
203,193
0
W
Tyr
6,107
555
51
5
0
172,902
2
L
Arachne
4,720
429
30
3
0
198,162
2
W
Tiamat
6,896
627
80
7
0
211,205
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role