Player Matchup

Osiris
Osiris
 
Osiris
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
KingFelix_8488
Skadi
Level 8
God Stats
1W - 0L
1,521 SR
Queue Stats
2W - 2L
1,699 Elo+
Solo
Nemesis
Nemesis
REEKZPB
Nemesis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 12L
1,715 Elo+
Party 1
Chaac
Chaac
XxSH1R0nxX
Chaac
Level 29
God Stats
3W - 1L
1,503 SR
Queue Stats
48W - 47L
1,445 Elo+
Solo
Ra
Ra
tomace22
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 5L
1,594 Elo+
Solo
Team Averages
Level 35
1,505 SR
1,591 Elo+

VS

Team Averages
Level 17
1,549 SR
1,534 Elo+
Tyr
Tyr
FavoringEnd9
Tyr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,701 Elo+
Solo
Kukulkan
Kukulkan
Gamer_Kingdom
Kukulkan
Level 4
God Stats
0W - 1L
1,369 SR
Queue Stats
0W - 2L
1,242 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kousomi
Tsukuyomi
Level 18
God Stats
26W - 31L
1,519 SR
Queue Stats
70W - 66L
1,550 Elo+
Solo
Nu Wa
Nu Wa
bhuxbleue
Nu Wa
Level 7
God Stats
3W - 1L
1,857 SR
Queue Stats
4W - 2L
1,669 Elo+
Solo
Bellona
Bellona
clowncherub
Bellona
Level 27
God Stats
0W - 1L
1,501 SR
Queue Stats
6W - 12L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
13 / 4 / 3
11,414
571
15,431
24,103
16,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
0 / 9 / 0
7,473
374
281
10,915
4,281
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Nemesis
REEKZPB
Nemesis
15
3 / 5 / 3
10,009
500
3,549
12,930
3,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
15
1 / 2 / 7
10,254
513
3,195
13,836
12,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
13 / 1 / 1
13,249
662
12,170
14,265
5,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
5,751
288
942
2,414
1,313
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Gamer_Kingdom
Kukulkan
10
0 / 9 / 0
7,076
354
1,139
8,701
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Kousomi
Tsukuyomi
17
8 / 5 / 1
10,765
538
12,248
12,987
4,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
bhuxbleue
Nu Wa
17
12 / 3 / 4
11,631
582
21,570
9,545
3,092
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
clowncherub
Bellona
14
1 / 11 / 5
8,655
433
9,608
16,794
15,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
31
30
Kills
21
21
Deaths
30
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
13
4
3
3.63
L
0
2
0
0
L
Kukulkan
Gamer_Kingdom
Kukulkan
0
9
0
0
W
0
9
0
0
L
Tsukuyomi
Kousomi
Tsukuyomi
8
5
1
1.7
W
Nemesis
REEKZPB
Nemesis
3
5
3
0.9
W
Chaac
1
2
7
2.25
L
Nu Wa
bhuxbleue
Nu Wa
12
3
4
4.67
L
Bellona
clowncherub
Bellona
1
11
5
0.32
W
13
1
1
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,626
Damage
45,507
76,049
Taken
50,441
42,335
Mitigated
28,915
27,798
Healing
9,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
15,431
6,777
0
11,698
24,103
16,474
702
5,790
17,963
0
64,225
L
942
449
0
230
2,414
1,313
0
0
2,414
0
5,267
L
Kukulkan
Gamer_Kingdom
Kukulkan
1,139
232
0
899
8,701
4,364
123
3,369
5,062
20,097
0
W
281
169
0
54
10,915
4,281
175
4,446
6,444
0
20,249
L
Tsukuyomi
Kousomi
Tsukuyomi
12,248
2,802
0
4,434
12,987
4,285
996
3,901
9,003
0
69,141
W
Nemesis
REEKZPB
Nemesis
3,549
2,192
0
2,420
12,930
3,707
1,749
3,743
9,112
0
50,569
W
Chaac
3,195
705
0
3,338
13,836
12,682
251
4,922
8,843
0
16,333
L
Nu Wa
bhuxbleue
Nu Wa
21,570
3,797
0
2,686
9,545
3,092
662
2,925
6,455
67,523
0
L
Bellona
clowncherub
Bellona
9,608
3,099
0
751
16,794
15,861
0
1,405
15,337
7,632
29,284
W
12,170
2,618
3,943
6,345
14,265
5,191
82
5,663
8,561
134,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,399
Gold Earned
43,878
452
Minions Killed
321
0
Camps Cleared
0
1,659,015
Distance Traveled
1,357,901
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,414
571
98
5
0
360,452
1
L
Tyr
5,751
288
8
0
0
91,896
1
L
Kukulkan
7,076
354
30
2
0
214,340
0
W
Skadi
7,473
374
36
2
0
218,162
1
L
Tsukuyomi
10,765
538
124
6
0
385,300
3
W
Nemesis
10,009
500
100
5
0
334,171
0
W
Chaac
10,254
513
19
1
0
388,313
10
L
Nu Wa
11,631
582
103
5
0
364,143
4
L
Bellona
8,655
433
56
3
0
302,222
0
W
Ra
13,249
662
199
10
0
357,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role