Player Matchup

Medusa
Medusa
 
Medusa
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Lord-of-the-deck
Cerberus
Level 9
God Stats
1W - 0L
1,470 SR
Queue Stats
6W - 3L
1,500 Elo+
Solo
Tiamat
Tiamat
Yui_Eats_Sushi
Tiamat
Level 104
God Stats
2W - 7L
1,043 SR
Queue Stats
80W - 127L
1,340 Elo+
Solo
Team Averages
Level 83
1,338 SR
1,447 Elo+

VS

Team Averages
Level 41
1,484 SR
1,406 Elo+
Achilles
Achilles
IIIDreadIII
Achilles
Level 69
God Stats
10W - 9L
1,472 SR
Queue Stats
585W - 629L
1,282 Elo+
Solo
Merlin
Merlin
Shmoopy Blooper
Merlin
Level 27
God Stats
5W - 5L
1,480 SR
Queue Stats
76W - 108L
1,488 Elo+
Solo
Awilix
Awilix
ShoneDolphin854
Awilix
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
476W - 539L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
6 / 0 / 1
7,526
753
8,105
5,274
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
1 / 0 / 5
6,845
685
4,238
6,691
5,128
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

4
0 / 1 / 0
5,238
524
443
1,155
435
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IIIDreadIII
Achilles
8
0 / 2 / 1
5,941
594
4,061
8,695
3,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 1
6,040
604
2,901
4,408
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
1 / 3 / 0
6,173
617
1,584
5,905
2,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
1
1
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
0
1
6.5
L
Achilles
IIIDreadIII
Achilles
0
2
1
0.25
W
1
0
5
3.5
L
0
2
1
0.25
L
1
3
0
0.33
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,786
Damage
8,546
13,120
Taken
19,008
7,389
Mitigated
7,196
3,492
Healing
3,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,105
2,986
0
2,348
5,274
1,826
168
985
4,264
0
36,318
L
Achilles
IIIDreadIII
Achilles
4,061
1,070
0
2,622
8,695
3,703
78
1,558
7,137
0
16,136
W
4,238
260
0
869
6,691
5,128
0
1,839
4,727
16,427
0
L
2,901
292
0
641
4,408
1,060
0
1,425
2,983
23,087
0
L
1,584
489
0
135
5,905
2,433
0
1,733
4,172
0
11,795
W
443
57
0
275
1,155
435
0
111
1,019
1,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,609
Gold Earned
18,154
103
Minions Killed
87
0
Camps Cleared
0
400,731
Distance Traveled
496,190
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,526
753
53
5
0
197,120
0
L
Achilles
5,941
594
21
2
0
161,547
1
W
Cerberus
6,845
685
48
5
0
165,144
1
L
Merlin
6,040
604
48
5
0
157,154
1
L
Awilix
6,173
617
18
2
0
177,489
0
W
Tiamat
5,238
524
2
0
0
38,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role