Player Matchup

King Arthur
King Arthur
Bloodlegend55
King Arthur
Level 27
God Stats
1W - 3L
1,306 SR
Queue Stats
142W - 172L
1,303 Elo+
Solo
Fenrir
Fenrir
Emulater
Fenrir
Level 14
God Stats
6W - 5L
1,317 SR
Queue Stats
101W - 62L
1,555 Elo+
Solo
Cupid
Cupid
SlayersEve
Cupid
Level 14
God Stats
6W - 6L
1,654 SR
Queue Stats
22W - 31L
1,332 Elo+
Solo
Bastet
Bastet
WillBlackXD
Bastet
Level 26
God Stats
38W - 47L
1,191 SR
Queue Stats
321W - 381L
1,337 Elo+
Solo
Tyr
Tyr
shadowtayler77
Tyr
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
278W - 284L
1,425 Elo+
Solo
Team Averages
Level 22
1,394 SR
1,391 Elo+

VS

Team Averages
Level 34
1,453 SR
1,449 Elo+
Chang'e
Chang'e
Ashbite
Chang'e
Level 88
God Stats
6W - 1L
1,500 SR
Queue Stats
89W - 76L
1,350 Elo+
Party 2
Hachiman
Hachiman
BlaAckKingZKD
Hachiman
Level 23
God Stats
8W - 7L
1,489 SR
Queue Stats
116W - 110L
1,439 Elo+
Party 1
Ra
Ra
Dosezz
Ra
Level 27
God Stats
3W - 1L
1,052 SR
Queue Stats
297W - 365L
1,444 Elo+
Solo
Arachne
Arachne
THGKWRLD
Arachne
Level 26
God Stats
5W - 4L
1,723 SR
Queue Stats
109W - 94L
1,515 Elo+
Party 1
Yemoja
Yemoja
jeteffect88
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bloodlegend55
King Arthur
16
0 / 4 / 0
8,947
426
3,651
15,674
12,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Emulater
Fenrir
19
7 / 2 / 1
11,670
556
15,955
18,397
18,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
15
0 / 6 / 1
8,990
428
5,972
14,271
5,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
18
2 / 5 / 6
10,443
497
7,204
13,746
5,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
3 / 1 / 0
7,189
342
2,877
4,712
1,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ashbite
Chang'e
15
2 / 3 / 5
10,357
493
7,025
8,239
3,118
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
BlaAckKingZKD
Hachiman
19
6 / 1 / 2
11,931
568
11,730
17,486
7,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
18
3 / 5 / 1
11,427
544
9,138
12,912
8,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
THGKWRLD
Arachne
18
7 / 2 / 4
11,879
566
11,140
15,372
6,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
10
0 / 2 / 3
8,198
390
1,167
5,564
3,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
12
Kills
18
18
Deaths
13
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Ashbite
Chang'e
2
3
5
1.5
W
Hachiman
BlaAckKingZKD
Hachiman
6
1
2
7
L
King Arthur
Bloodlegend55
King Arthur
0
4
0
0
W
Ra
3
5
1
0.7
L
Fenrir
Emulater
Fenrir
7
2
1
3.75
L
Cupid
0
6
1
0.08
W
Arachne
THGKWRLD
Arachne
7
2
4
4.5
L
Bastet
2
5
6
1
W
Yemoja
0
2
3
0.75
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,659
Damage
40,200
66,800
Taken
59,573
43,429
Mitigated
28,595
16,435
Healing
27,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Ashbite
Chang'e
7,025
1,579
1,274
2,547
8,239
3,118
1,476
0
7,759
47,533
0
W
Hachiman
BlaAckKingZKD
Hachiman
11,730
7,650
0
10,586
17,486
7,693
2,983
0
17,486
0
88,559
L
King Arthur
Bloodlegend55
King Arthur
3,651
385
0
2,538
15,674
12,250
707
3,778
11,896
0
45,583
W
Ra
9,138
2,071
318
4,575
12,912
8,692
1,203
0
12,912
72,052
2,513
L
Fenrir
Emulater
Fenrir
15,955
5,843
0
4,464
18,397
18,626
0
3,453
14,944
0
71,404
L
Cupid
5,972
3,117
45
4,530
14,271
5,956
1,652
2,060
12,211
0
60,125
W
Arachne
THGKWRLD
Arachne
11,140
8,192
0
7,598
15,372
6,010
0
0
15,322
0
86,580
L
Bastet
7,204
1,260
0
2,453
13,746
5,164
1,194
6,788
6,958
0
56,538
W
Yemoja
1,167
570
366
447
5,564
3,082
114
0
5,564
10,642
0
L
2,877
918
0
2,405
4,712
1,433
0
1,026
3,686
0
13,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,239
Gold Earned
53,792
441
Minions Killed
519
0
Camps Cleared
0
1,518,204
Distance Traveled
1,724,466
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,357
493
98
5
0
323,600
2
W
Hachiman
11,931
568
130
6
0
335,768
2
L
King Arthur
8,947
426
74
4
0
342,887
0
W
Ra
11,427
544
156
7
0
356,365
7
L
Fenrir
11,670
556
102
5
0
331,876
8
L
Cupid
8,990
428
116
6
0
325,287
0
W
Arachne
11,879
566
119
6
0
450,987
0
L
Bastet
10,443
497
107
5
0
360,361
0
W
Yemoja
8,198
390
16
1
0
257,746
0
L
Tyr
7,189
342
42
2
0
157,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role