Player Matchup

Thoth
Thoth
BazyOG
Thoth
Level 28
God Stats
2W - 2L
1,917 SR
Queue Stats
76W - 60L
1,568 Elo+
Party 2
Ganesha
Ganesha
COMPLEX
Ganesha
Level 21
God Stats
2W - 4L
1,573 SR
Queue Stats
12W - 17L
1,350 Elo+
Party 1
Medusa
Medusa
OLAUNAVAILABLE
Medusa
Level 15
God Stats
1W - 2L
1,543 SR
Queue Stats
11W - 16L
1,366 Elo+
Party 1
Arachne
Arachne
SlaxOG
Arachne
Level 29
God Stats
2W - 4L
1,531 SR
Queue Stats
111W - 101L
1,552 Elo+
Party 2
King Arthur
King Arthur
zajibali
King Arthur
Level 8
God Stats
6W - 5L
1,374 SR
Queue Stats
21W - 15L
1,452 Elo+
Solo
Team Averages
Level 20
1,587 SR
1,458 Elo+

VS

Team Averages
Level 22
1,411 SR
1,493 Elo+
Thor
Thor
FuYsmite
Thor
Level 28
God Stats
1W - 1L
1,239 SR
Queue Stats
11W - 19L
1,407 Elo+
Solo
Amaterasu
Amaterasu
Hìnata
Amaterasu
Level 27
God Stats
5W - 3L
1,612 SR
Queue Stats
130W - 79L
1,612 Elo+
Party 3
Anubis
Anubis
Kheyi
Anubis
Level 29
God Stats
7W - 13L
1,376 SR
Queue Stats
61W - 77L
1,503 Elo+
Solo
Ymir
Ymir
Yamakaji
Ymir
Level 11
God Stats
10W - 6L
1,500 SR
Queue Stats
22W - 10L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
crazymonke7
Hou Yi
Level 17
God Stats
5W - 1L
1,327 SR
Queue Stats
18W - 14L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
BazyOG
Thoth
18
4 / 3 / 2
10,959
498
9,683
10,341
3,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
COMPLEX
Ganesha
14
1 / 6 / 8
9,565
435
10,883
22,509
21,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
8 / 7 / 1
10,308
469
12,262
19,649
7,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
SlaxOG
Arachne
17
3 / 4 / 4
10,638
484
8,927
19,783
6,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
zajibali
King Arthur
19
1 / 3 / 0
11,165
508
17,590
20,354
16,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
5 / 2 / 3
12,576
572
9,309
15,514
7,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Hìnata
Amaterasu
20
3 / 2 / 3
12,393
563
14,080
26,545
21,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
Kheyi
Anubis
20
4 / 4 / 6
12,902
586
21,881
17,816
8,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ymir
16
5 / 4 / 6
10,012
455
10,165
14,558
11,447
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hou Yi
17
6 / 5 / 5
11,262
512
12,650
11,679
4,022
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
46
17
Kills
23
23
Deaths
17
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thoth
BazyOG
Thoth
4
3
2
1.67
L
Ganesha
COMPLEX
Ganesha
1
6
8
0.83
W
Thor
5
2
3
3.25
W
Amaterasu
Hìnata
Amaterasu
3
2
3
2.25
W
Anubis
Kheyi
Anubis
4
4
6
1.75
L
8
7
1
1.21
L
Arachne
SlaxOG
Arachne
3
4
4
1.25
W
Ymir
5
4
6
2
W
Hou Yi
6
5
5
1.7
L
King Arthur
zajibali
King Arthur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,345
Damage
68,085
92,636
Taken
86,112
54,843
Mitigated
52,840
27,714
Healing
44,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
BazyOG
Thoth
9,683
772
681
2,483
10,341
3,020
102
5,515
4,488
68,210
0
L
Ganesha
COMPLEX
Ganesha
10,883
1,767
0
887
22,509
21,479
108
9,641
12,802
33,231
0
W
Thor
9,309
2,688
0
6,789
15,514
7,361
825
2,606
12,908
0
99,070
W
Amaterasu
Hìnata
Amaterasu
14,080
9,822
0
19,230
26,545
21,217
332
1,006
24,387
0
84,220
W
Anubis
Kheyi
Anubis
21,881
496
0
11,857
17,816
8,793
695
7,113
10,703
113,540
0
L
12,262
6,117
0
6,819
19,649
7,547
388
6,584
12,963
0
55,737
L
Arachne
SlaxOG
Arachne
8,927
6,094
486
9,253
19,783
6,290
0
7,771
11,842
0
63,137
W
Ymir
10,165
2,671
307
3,239
14,558
11,447
632
6,034
8,524
26,154
0
W
Hou Yi
12,650
6,566
0
2,816
11,679
4,022
4,884
3,807
7,872
0
57,376
L
King Arthur
zajibali
King Arthur
17,590
1,992
0
7,105
20,354
16,507
117
1,812
18,495
0
85,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,635
Gold Earned
59,145
518
Minions Killed
654
0
Camps Cleared
0
1,920,541
Distance Traveled
1,972,472
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,959
498
144
7
0
396,236
2
L
Ganesha
9,565
435
16
1
0
370,304
2
W
Thor
12,576
572
165
8
0
419,656
9
W
Amaterasu
12,393
563
167
8
0
443,311
1
W
Anubis
12,902
586
191
9
0
349,285
2
L
Medusa
10,308
469
104
5
0
332,005
1
L
Arachne
10,638
484
107
5
0
396,514
3
W
Ymir
10,012
455
12
1
0
396,367
6
W
Hou Yi
11,262
512
119
5
0
363,853
0
L
King Arthur
11,165
508
147
7
0
425,482
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role