Player Matchup

Izanami
Izanami
Gold V
Mahafsoun
Izanami
Gold V
Level 130
God Stats
5W - 3L
1,500 SR
Queue Stats
542W - 560L
1,344 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
NoahTheGe
Sun Wukong
Gold V
Level 74
God Stats
21W - 17L
1,368 SR
Queue Stats
294W - 282L
1,324 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
RomanxEmpir3
Tsukuyomi
Gold V
Level 141
God Stats
4W - 6L
1,500 SR
Queue Stats
171W - 168L
1,323 MMR
Solo
Chang'e
Chang'e
Gold IV
Thenumerouno
Chang'e
Gold IV
Level 88
God Stats
4W - 3L
1,500 SR
Queue Stats
247W - 236L
1,381 MMR
Solo
Yemoja
Yemoja
Gold V
TrixYa
Yemoja
Gold V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,474 SR
1,375 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 81
1,578 SR
1,370 MMR
Janus
Janus
Silver I
BennJaaMin
Janus
Silver I
Level 35
God Stats
5W - 7L
1,726 SR
Queue Stats
102W - 115L
1,354 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
Blackdynamite11
Ao Kuang
Gold V
Level 156
God Stats
4W - 2L
1,608 SR
Queue Stats
336W - 336L
1,344 MMR
Solo
Achilles
Achilles
Silver IV
PrinceJMC
Achilles
Silver IV
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver IV
theConsolePleb
Cthulhu
Silver IV
Level 46
God Stats
4W - 5L
1,529 SR
Queue Stats
11W - 17L
1,343 MMR
Party 1
Cupid
Cupid
Silver I
ughbad
Cupid
Silver I
Level 107
God Stats
7W - 7L
1,527 SR
Queue Stats
194W - 198L
1,308 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mahafsoun
Izanami
19
4 / 0 / 14
12,458
623
18,433
18,587
7,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
NoahTheGe
Sun Wukong
19
6 / 3 / 3
12,534
627
17,915
25,110
17,254
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tsukuyomi
RomanxEmpir3
Tsukuyomi
18
5 / 3 / 14
12,260
613
13,543
15,352
6,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
Thenumerouno
Chang'e
18
8 / 1 / 8
12,294
615
9,523
13,171
6,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
TrixYa
Yemoja
16
1 / 0 / 16
11,376
569
2,084
12,921
10,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ScyllaSetCu ChulainnPersephoneDanzaburou

VS

Bans
ApolloGuan YuTyrErlang ShenKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
2 / 4 / 2
9,925
496
14,425
11,751
4,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
15
3 / 6 / 1
9,474
474
6,502
16,817
6,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
PrinceJMC
Achilles
13
0 / 6 / 1
7,352
368
4,524
18,136
12,706
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
2 / 4 / 3
10,357
518
15,952
19,521
18,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cupid
ughbad
Cupid
15
0 / 4 / 0
9,423
471
5,342
14,985
5,353
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
14
24
Kills
7
7
Deaths
24
55
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
2
4
2
0.75
L
Ao Kuang
3
6
1
0.58
W
Izanami
Mahafsoun
Izanami
4
0
14
11
W
Sun Wukong
NoahTheGe
Sun Wukong
6
3
3
2.5
L
Achilles
PrinceJMC
Achilles
0
6
1
0.08
W
Tsukuyomi
RomanxEmpir3
Tsukuyomi
5
3
14
4
W
Chang'e
Thenumerouno
Chang'e
8
1
8
12
W
Yemoja
TrixYa
Yemoja
1
0
16
9
L
2
4
3
0.88
L
Cupid
ughbad
Cupid
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,498
Damage
46,745
85,141
Taken
81,210
48,749
Mitigated
47,054
58,097
Healing
20,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
14,425
240
0
1,970
11,751
4,382
156
2,053
9,532
82,974
0
L
Ao Kuang
6,502
1,076
0
3,001
16,817
6,071
0
3,511
13,150
67,330
0
W
Izanami
Mahafsoun
Izanami
18,433
13,972
0
9,012
18,587
7,620
10,725
6,830
11,584
0
121,611
W
Sun Wukong
NoahTheGe
Sun Wukong
17,915
4,767
0
11,563
25,110
17,254
647
12,116
12,103
0
81,122
L
Achilles
PrinceJMC
Achilles
4,524
595
392
3,088
18,136
12,706
0
2,671
15,321
0
29,318
W
Tsukuyomi
RomanxEmpir3
Tsukuyomi
13,543
3,209
0
4,912
15,352
6,994
1,585
5,348
9,858
0
94,787
W
Chang'e
Thenumerouno
Chang'e
9,523
803
4,499
5,869
13,171
6,005
1,436
6,945
5,932
55,676
0
W
Yemoja
TrixYa
Yemoja
2,084
1,029
13,266
8,976
12,921
10,876
1,125
6,467
6,235
16,098
0
L
15,952
894
605
5,021
19,521
18,542
0
2,066
17,372
77,129
0
L
Cupid
ughbad
Cupid
5,342
3,427
544
6,330
14,985
5,353
0
749
14,228
0
68,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,922
Gold Earned
46,531
588
Minions Killed
602
0
Camps Cleared
0
1,964,191
Distance Traveled
1,948,736
45
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,925
496
151
8
0
388,074
7
L
Ao Kuang
9,474
474
109
5
0
391,758
4
W
Izanami
12,458
623
172
9
0
352,765
7
W
Sun Wukong
12,534
627
143
7
0
408,472
8
L
Achilles
7,352
368
50
3
0
425,206
6
W
Tsukuyomi
12,260
613
141
7
0
441,892
8
W
Chang'e
12,294
615
102
5
0
386,546
12
W
Yemoja
11,376
569
30
2
0
374,516
10
L
Cthulhu
10,357
518
145
7
0
378,205
3
L
Cupid
9,423
471
147
7
0
365,493
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role