Player Matchup

Artemis
Artemis
AnyPu
Artemis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Bleast
Cthulhu
Level 18
God Stats
2W - 2L
1,663 SR
Queue Stats
3W - 3L
1,579 Elo+
Party 3
Jormungandr
Jormungandr
Mrozosudca
Jormungandr
Level 117
God Stats
0W - 4L
1,200 SR
Queue Stats
66W - 53L
1,647 Elo+
Party 2
Tiamat
Tiamat
Phlaira
Tiamat
Level 148
God Stats
3W - 3L
1,633 SR
Queue Stats
67W - 60L
1,622 Elo+
Party 3
Mercury
Mercury
WildcardCooper
Mercury
Level 126
God Stats
2W - 2L
1,505 SR
Queue Stats
62W - 50L
1,657 Elo+
Party 2
Team Averages
Level 100
1,500 SR
1,601 Elo+

VS

Team Averages
Level 61
1,546 SR
1,729 Elo+
Ah Puch
Ah Puch
ThisHentai
Ah Puch
Level 17
God Stats
7W - 3L
1,500 SR
Queue Stats
21W - 18L
1,894 Elo+
Party 1
Scylla
Scylla
TruB1u3
Scylla
Level 51
God Stats
4W - 5L
1,417 SR
Queue Stats
16W - 19L
1,710 Elo+
Party 1
Bakasura
Bakasura
milkybar7
Bakasura
Level 106
God Stats
1W - 2L
1,564 SR
Queue Stats
188W - 152L
1,591 Elo+
Party 1
Tiamat
Tiamat
palamanic
Tiamat
Level 104
God Stats
9W - 5L
1,617 SR
Queue Stats
113W - 88L
1,645 Elo+
Party 1
Neith
Neith
snabbegabbe02
Neith
Level 28
God Stats
3W - 1L
1,631 SR
Queue Stats
13W - 4L
1,805 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AnyPu
Artemis
10
0 / 3 / 2
5,933
424
2,511
6,491
1,873
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Bleast
Cthulhu
9
0 / 3 / 2
6,225
445
5,514
10,894
4,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
Mrozosudca
Jormungandr
12
2 / 1 / 0
7,412
529
3,827
7,954
5,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
Phlaira
Tiamat
13
6 / 3 / 0
8,102
579
9,427
10,259
6,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 2 / 2
7,338
524
4,490
10,201
3,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ThisHentai
Ah Puch
13
6 / 1 / 2
8,134
581
8,012
7,066
2,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
TruB1u3
Scylla
13
1 / 3 / 1
7,344
525
4,005
5,670
1,676
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
milkybar7
Bakasura
13
1 / 2 / 3
7,523
537
4,376
10,384
3,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
palamanic
Tiamat
13
1 / 3 / 4
7,775
555
4,774
7,299
5,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 0 / 6
8,104
579
9,634
10,118
3,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
9
Kills
12
12
Deaths
9
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Artemis
AnyPu
Artemis
0
3
2
0.33
L
Cthulhu
Bleast
Cthulhu
0
3
2
0.33
L
Jormungandr
Mrozosudca
Jormungandr
2
1
0
2
L
Tiamat
Phlaira
Tiamat
6
3
0
2
W
Ah Puch
ThisHentai
Ah Puch
6
1
2
7
W
Scylla
TruB1u3
Scylla
1
3
1
0.5
L
1
2
2
1
W
Bakasura
milkybar7
Bakasura
1
2
3
1.25
W
Tiamat
palamanic
Tiamat
1
3
4
1
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,769
Damage
30,801
45,799
Taken
40,537
21,840
Mitigated
16,775
11,146
Healing
14,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AnyPu
Artemis
2,511
139
0
1,371
6,491
1,873
0
3,885
2,452
0
26,432
L
Cthulhu
Bleast
Cthulhu
5,514
174
0
2,360
10,894
4,738
0
3,973
6,863
20,801
0
L
Jormungandr
Mrozosudca
Jormungandr
3,827
665
0
2,032
7,954
5,427
0
3,517
3,854
40,553
0
L
Tiamat
Phlaira
Tiamat
9,427
796
0
4,293
10,259
6,688
0
3,133
6,802
49,196
0
W
Ah Puch
ThisHentai
Ah Puch
8,012
494
0
2,197
7,066
2,810
374
4,016
2,966
27,974
0
W
Scylla
TruB1u3
Scylla
4,005
458
0
640
5,670
1,676
663
2,561
2,893
36,441
0
L
4,490
2,289
0
1,090
10,201
3,114
0
1,829
8,108
0
56,307
W
Bakasura
milkybar7
Bakasura
4,376
2,711
0
4,969
10,384
3,830
0
2,004
8,231
0
34,495
W
Tiamat
palamanic
Tiamat
4,774
415
0
1,292
7,299
5,141
226
4,228
2,734
44,568
0
W
9,634
5,512
0
4,904
10,118
3,318
864
5,057
4,945
0
49,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,010
Gold Earned
38,880
386
Minions Killed
426
0
Camps Cleared
0
1,294,872
Distance Traveled
1,349,214
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,933
424
70
5
0
228,336
4
L
Cthulhu
6,225
445
41
3
0
268,862
4
L
Jormungandr
7,412
529
89
6
0
227,480
5
L
Tiamat
8,102
579
97
7
0
265,801
6
W
Ah Puch
8,134
581
45
3
0
272,469
2
W
Scylla
7,344
525
79
6
0
225,359
3
L
Mercury
7,338
524
89
6
0
304,393
2
W
Bakasura
7,523
537
90
6
0
313,806
1
W
Tiamat
7,775
555
97
7
0
279,908
4
W
Neith
8,104
579
115
8
0
257,672
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role