Player Matchup

Baron Samedi
Baron Samedi
Drizzwillis
Baron Samedi
Level 11
God Stats
0W - 1L
1,701 SR
Queue Stats
4W - 4L
1,579 Elo+
Party 2
Ares
Ares
Ghostyniels
Ares
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 35L
1,525 Elo+
Party 2
Sol
Sol
Ilike7YearOlds
Sol
Level 88
God Stats
0W - 2L
1,450 SR
Queue Stats
27W - 26L
1,403 Elo+
Party 2
Danzaburou
Danzaburou
ennasaslisoume
Danzaburou
Level 41
God Stats
0W - 1L
1,662 SR
Queue Stats
54W - 54L
1,538 Elo+
Party 1
Nemesis
Nemesis
forsakenzor
Nemesis
Level 32
God Stats
4W - 7L
1,849 SR
Queue Stats
199W - 220L
1,541 Elo+
Party 1
Team Averages
Level 48
1,632 SR
1,517 Elo+

VS

Team Averages
Level 94
1,655 SR
1,514 Elo+
Kali
Kali
JorSenpai
Kali
Level 44
God Stats
2W - 2L
1,571 SR
Queue Stats
207W - 180L
1,596 Elo+
Solo
Tiamat
Tiamat
Omfg0rz
Tiamat
Level 125
God Stats
1W - 0L
1,909 SR
Queue Stats
81W - 54L
1,634 Elo+
Solo
Danzaburou
Danzaburou
Ultra99spec
Danzaburou
Level 68
God Stats
14W - 12L
1,451 SR
Queue Stats
158W - 177L
1,437 Elo+
Solo
Athena
Athena
machonie
Athena
Level 105
God Stats
39W - 23L
1,858 SR
Queue Stats
421W - 435L
1,432 Elo+
Solo
Loki
Loki
plaanit
Loki
Level 128
God Stats
88W - 94L
1,486 SR
Queue Stats
357W - 385L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Drizzwillis
Baron Samedi
11
0 / 6 / 2
6,725
420
4,684
9,809
4,347
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 4 / 3
8,622
539
6,988
14,284
13,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 4 / 1
8,087
505
8,950
12,810
3,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
ennasaslisoume
Danzaburou
12
4 / 4 / 4
8,198
512
8,841
8,528
3,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nemesis
forsakenzor
Nemesis
12
0 / 5 / 4
7,285
455
4,373
12,855
4,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
15
5 / 2 / 7
9,203
575
8,001
13,306
6,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
Omfg0rz
Tiamat
15
5 / 2 / 6
9,196
575
9,724
8,555
6,128
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Ultra99spec
Danzaburou
14
4 / 3 / 5
8,849
553
8,104
7,521
3,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Athena
machonie
Athena
13
2 / 2 / 11
8,664
542
6,375
14,367
8,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
plaanit
Loki
16
7 / 1 / 4
9,786
612
10,449
9,113
3,688
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
56
10
Kills
23
23
Deaths
10
14
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Drizzwillis
Baron Samedi
0
6
2
0.17
L
4
4
3
1.38
L
2
4
1
0.63
W
Kali
5
2
7
4.25
W
Tiamat
Omfg0rz
Tiamat
5
2
6
4
W
Danzaburou
Ultra99spec
Danzaburou
4
3
5
2.17
L
Danzaburou
ennasaslisoume
Danzaburou
4
4
4
1.5
L
Nemesis
forsakenzor
Nemesis
0
5
4
0.4
W
Athena
machonie
Athena
2
2
11
3.75
W
Loki
plaanit
Loki
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,836
Damage
42,653
58,286
Taken
52,862
29,810
Mitigated
28,087
18,002
Healing
15,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Drizzwillis
Baron Samedi
4,684
660
1,033
2,012
9,809
4,347
478
3,774
5,763
30,158
0
L
6,988
556
0
2,755
14,284
13,730
0
3,176
11,046
19,781
0
L
8,950
2,902
0
6,514
12,810
3,810
0
2,838
9,780
52,010
0
W
Kali
8,001
3,672
0
4,671
13,306
6,344
1,668
4,424
8,882
0
53,156
W
Tiamat
Omfg0rz
Tiamat
9,724
1,017
0
3,816
8,555
6,128
0
4,191
4,364
48,819
0
W
Danzaburou
Ultra99spec
Danzaburou
8,104
3,208
0
2,349
7,521
3,078
0
3,763
3,758
0
55,366
L
Danzaburou
ennasaslisoume
Danzaburou
8,841
5,192
0
1,013
8,528
3,718
0
3,234
5,176
0
46,104
L
Nemesis
forsakenzor
Nemesis
4,373
622
0
4,675
12,855
4,205
0
2,201
10,422
0
40,135
W
Athena
machonie
Athena
6,375
1,898
0
3,382
14,367
8,849
427
3,859
10,508
24,073
0
W
Loki
plaanit
Loki
10,449
2,171
0
1,661
9,113
3,688
0
4,385
4,728
0
62,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,917
Gold Earned
45,698
379
Minions Killed
403
0
Camps Cleared
0
1,442,502
Distance Traveled
1,698,170
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,725
420
59
4
0
260,992
2
L
Ares
8,622
539
22
1
0
310,018
0
L
Sol
8,087
505
118
7
0
283,095
3
W
Kali
9,203
575
68
4
0
364,624
4
W
Tiamat
9,196
575
100
6
0
333,532
3
W
Danzaburou
8,849
553
96
6
0
284,670
4
L
Danzaburou
8,198
512
95
6
0
259,710
1
L
Nemesis
7,285
455
85
5
0
328,687
6
W
Athena
8,664
542
21
1
0
361,367
3
W
Loki
9,786
612
118
7
0
353,977
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role