Player Matchup

Arachne
Arachne
Alixandrines
Arachne
Level 13
God Stats
3W - 5L
1,141 SR
Queue Stats
118W - 106L
1,164 Elo+
Solo
Jing Wei
Jing Wei
BeerMaragh
Jing Wei
Level 16
God Stats
64W - 63L
1,369 SR
Queue Stats
121W - 128L
1,296 Elo+
Solo
Nemesis
Nemesis
DaniiJaramillo02
Nemesis
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,367 Elo+
Solo
Olorun
Olorun
mikki_akatsuki
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
zecasousa65
Yemoja
Level 23
God Stats
28W - 26L
1,463 SR
Queue Stats
42W - 41L
1,384 Elo+
Solo
Team Averages
Level 16
1,395 SR
1,342 Elo+

VS

Team Averages
Level 22
1,363 SR
1,225 Elo+
Izanami
Izanami
IndigoWash
Izanami
Level 26
God Stats
6W - 16L
1,497 SR
Queue Stats
33W - 47L
1,304 Elo+
Party 1
Set
Set
Romainbreizh
Set
Level 16
God Stats
0W - 1L
1,259 SR
Queue Stats
8W - 22L
1,060 Elo+
Solo
Loki
Loki
SKP_killerpro984
Loki
Level 21
God Stats
0W - 1L
1,314 SR
Queue Stats
16W - 25L
1,339 Elo+
Solo
Janus
Janus
Samwolds
Janus
Level 28
God Stats
13W - 11L
1,439 SR
Queue Stats
27W - 42L
1,257 Elo+
Party 1
Skadi
Skadi
jaime1427
Skadi
Level 18
God Stats
1W - 3L
1,308 SR
Queue Stats
2W - 11L
1,168 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alixandrines
Arachne
19
8 / 3 / 8
12,334
536
6,979
15,885
8,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
BeerMaragh
Jing Wei
19
10 / 4 / 7
13,215
575
11,854
16,912
7,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
20 / 1 / 11
13,095
569
24,127
16,948
8,352
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
7 / 5 / 8
11,112
483
10,981
18,222
8,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
18
9 / 1 / 23
13,154
572
13,196
14,103
18,875
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IndigoWash
Izanami
17
5 / 5 / 0
11,635
506
9,668
16,524
6,358
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 15 / 2
8,706
379
646
14,914
4,665
8
1 / 11 / 1
7,250
315
2,297
11,218
4,415
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
Samwolds
Janus
14
4 / 12 / 0
9,875
429
15,855
19,260
5,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
jaime1427
Skadi
16
2 / 13 / 5
10,748
467
13,746
20,830
6,366
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
21
54
Kills
13
14
Deaths
56
57
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
Alixandrines
Arachne
8
3
8
4
W
Jing Wei
BeerMaragh
Jing Wei
10
4
7
3.38
W
20
1
11
25.5
L
Izanami
IndigoWash
Izanami
5
5
0
1
L
1
15
2
0.13
L
1
11
1
0.14
L
Janus
Samwolds
Janus
4
12
0
0.33
L
Skadi
jaime1427
Skadi
2
13
5
0.35
W
7
5
8
2.2
W
Yemoja
9
1
23
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,137
Damage
42,212
82,070
Taken
82,746
51,386
Mitigated
27,664
27,995
Healing
8,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Alixandrines
Arachne
6,979
4,604
0
5,271
15,885
8,768
5,311
1,217
14,668
0
67,876
W
Jing Wei
BeerMaragh
Jing Wei
11,854
9,027
0
1,144
16,912
7,234
2,514
2,369
14,543
0
87,866
W
24,127
11,411
231
5,707
16,948
8,352
2,060
3,315
13,633
0
65,120
L
Izanami
IndigoWash
Izanami
9,668
6,407
0
1,731
16,524
6,358
2,695
1,898
14,626
32
70,454
L
646
145
0
0
14,914
4,665
0
4,282
10,632
0
9,926
L
2,297
1,464
0
258
11,218
4,415
0
3,069
8,149
0
14,111
L
Janus
Samwolds
Janus
15,855
1,980
259
2,736
19,260
5,860
340
7,240
12,020
54,289
0
L
Skadi
jaime1427
Skadi
13,746
7,702
0
3,845
20,830
6,366
31
7,688
13,142
0
49,190
W
10,981
6,141
140
9,579
18,222
8,157
2,482
6,067
12,155
49,332
0
W
Yemoja
13,196
1,338
2,159
3,764
14,103
18,875
2,514
2,919
11,184
43,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,910
Gold Earned
48,214
462
Minions Killed
309
0
Camps Cleared
0
1,945,770
Distance Traveled
1,460,600
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,334
536
121
5
0
412,170
1
W
Jing Wei
13,215
575
120
5
0
366,681
2
W
Nemesis
13,095
569
87
4
0
468,656
1
L
Izanami
11,635
506
130
6
0
303,227
2
L
Set
8,706
379
10
0
0
320,486
0
L
Loki
7,250
315
27
1
0
197,552
2
L
Janus
9,875
429
75
3
0
293,457
4
L
Skadi
10,748
467
67
3
0
345,878
2
W
Olorun
11,112
483
82
4
0
271,123
1
W
Yemoja
13,154
572
52
2
0
427,140
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role