Player Matchup

Scylla
Scylla
Platinum III
BluexFlames
Scylla
Platinum III
Level 85
God Stats
19W - 10L
1,733 SR
Queue Stats
143W - 143L
1,828 MMR
Solo
Osiris
Osiris
Platinum II
DrakEGoodBrother
Osiris
Platinum II
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold IV
THBQ
Arachne
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum V
ThatBoyDiz
Kumbhakarna
Platinum V
Level 160
God Stats
15W - 20L
1,352 SR
Queue Stats
842W - 822L
1,768 MMR
Solo
Hachiman
Hachiman
Platinum I
Yoreiko
Hachiman
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,517 SR
1,619 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,618 SR
1,741 MMR
Apollo
Apollo
Gold V
Hanahiro
Apollo
Gold V
Level 121
God Stats
2W - 1L
1,778 SR
Queue Stats
6W - 4L
1,607 MMR
Party 1
Bastet
Bastet
Platinum I
IseeiYu
Bastet
Platinum I
Level 160
God Stats
3W - 1L
1,729 SR
Queue Stats
20W - 14L
1,889 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
JubJubMan
Zhong Kui
Gold V
Level 137
God Stats
14W - 17L
1,682 SR
Queue Stats
58W - 52L
1,646 MMR
Solo
King Arthur
King Arthur
Platinum I
PrepareToCry
King Arthur
Platinum I
Level 64
God Stats
6W - 4L
1,398 SR
Queue Stats
74W - 47L
2,063 MMR
Party 1
Sobek
Sobek
Platinum V
Vesicle
Sobek
Platinum V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
4 / 3 / 2
12,208
452
16,059
13,009
5,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
1 / 3 / 0
12,321
456
5,351
13,962
15,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
THBQ
Arachne
15
1 / 7 / 6
10,347
383
5,190
23,897
11,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kumbhakarna
ThatBoyDiz
Kumbhakarna
15
1 / 6 / 4
10,494
389
5,271
20,813
17,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
Yoreiko
Hachiman
20
3 / 3 / 0
13,343
494
13,203
17,078
6,537
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
PersephoneDanzaburouSetTsukuyomiNemesis

VS

Bans
CthulhuGaneshaGuan YuArtioNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Hanahiro
Apollo
20
6 / 1 / 6
17,146
635
13,528
17,311
7,628
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
IseeiYu
Bastet
20
7 / 2 / 5
17,757
658
18,823
17,822
12,750
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
JubJubMan
Zhong Kui
20
4 / 2 / 5
14,526
538
9,180
15,295
12,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
PrepareToCry
King Arthur
20
1 / 2 / 10
14,735
546
10,468
18,333
21,916
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sobek
Vesicle
Sobek
20
4 / 3 / 10
14,733
546
8,204
19,723
23,023
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
58
10
Kills
22
22
Deaths
10
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Scylla
4
3
2
1.67
L
1
3
0
0.33
W
Apollo
Hanahiro
Apollo
6
1
6
9
W
Bastet
IseeiYu
Bastet
7
2
5
4.75
W
Zhong Kui
JubJubMan
Zhong Kui
4
2
5
3.25
W
King Arthur
PrepareToCry
King Arthur
1
2
10
3
L
Arachne
THBQ
Arachne
1
7
6
0.57
L
Kumbhakarna
ThatBoyDiz
Kumbhakarna
1
6
4
0.5
W
Sobek
Vesicle
Sobek
4
3
10
3
L
Hachiman
Yoreiko
Hachiman
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,074
Damage
60,203
88,759
Taken
88,484
55,149
Mitigated
77,446
26,373
Healing
36,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
16,059
599
0
3,408
13,009
5,008
0
2,376
10,513
100,371
0
L
5,351
1,140
0
3,235
13,962
15,013
824
682
13,243
0
86,370
W
Apollo
Hanahiro
Apollo
13,528
9,372
0
9,363
17,311
7,628
13,799
3,054
14,183
0
158,750
W
Bastet
IseeiYu
Bastet
18,823
4,064
0
9,538
17,822
12,750
384
2,931
14,767
0
184,083
W
Zhong Kui
JubJubMan
Zhong Kui
9,180
1,344
0
7,599
15,295
12,129
2,062
7,112
7,843
107,068
0
W
King Arthur
PrepareToCry
King Arthur
10,468
1,062
0
2,273
18,333
21,916
873
3,381
14,793
0
93,035
L
Arachne
THBQ
Arachne
5,190
3,263
0
7,980
23,897
11,159
0
4,592
19,149
2,451
50,102
L
Kumbhakarna
ThatBoyDiz
Kumbhakarna
5,271
535
0
2,664
20,813
17,432
0
6,099
14,364
24,696
0
W
Sobek
Vesicle
Sobek
8,204
523
0
7,656
19,723
23,023
750
4,783
14,794
36,147
0
L
Hachiman
Yoreiko
Hachiman
13,203
8,847
0
9,086
17,078
6,537
0
2,980
14,026
0
127,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,713
Gold Earned
78,897
666
Minions Killed
931
0
Camps Cleared
0
2,623,515
Distance Traveled
2,664,258
35
Wards Purchased
47
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,208
452
188
7
0
519,057
12
L
Osiris
12,321
456
160
6
0
532,725
2
W
Apollo
17,146
635
229
8
0
549,954
6
W
Bastet
17,757
658
248
9
0
594,958
12
W
Zhong Kui
14,526
538
225
8
0
478,951
8
W
King Arthur
14,735
546
180
7
0
527,723
8
L
Arachne
10,347
383
78
3
0
554,453
3
L
Kumbhakarna
10,494
389
27
1
0
516,937
10
W
Sobek
14,733
546
49
2
0
512,672
13
L
Hachiman
13,343
494
213
8
0
500,343
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role