Player Matchup

Janus
Janus
Marcomore1996
Janus
Level 29
God Stats
4W - 11L
1,468 SR
Queue Stats
51W - 53L
1,486 Elo+
Party 2
Vulcan
Vulcan
RFW_Pablitooo38
Vulcan
Level 40
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 16L
1,432 Elo+
Solo
Kumbhakarna
Kumbhakarna
czd37
Kumbhakarna
Level 40
God Stats
4W - 5L
1,500 SR
Queue Stats
33W - 52L
1,500 Elo+
Party 3
Anhur
Anhur
kdp_95
Anhur
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 32L
1,500 Elo+
Party 3
Nemesis
Nemesis
xFriesen77
Nemesis
Level 69
God Stats
19W - 18L
1,300 SR
Queue Stats
314W - 313L
1,488 Elo+
Party 2
Team Averages
Level 49
1,454 SR
1,481 Elo+

VS

Team Averages
Level 65
1,485 SR
1,553 Elo+
Kuzenbo
Kuzenbo
Sniper xVincent
Kuzenbo
Level 36
God Stats
5W - 5L
1,450 SR
Queue Stats
257W - 276L
1,449 Elo+
Solo
Osiris
Osiris
Twitch_muniixk
Osiris
Level 45
God Stats
6W - 0L
1,670 SR
Queue Stats
50W - 30L
1,535 Elo+
Party 1
Izanami
Izanami
YiiSuS-_05
Izanami
Level 66
God Stats
5W - 5L
1,304 SR
Queue Stats
68W - 49L
1,557 Elo+
Party 1
Thor
Thor
d4viid-__05
Thor
Level 91
God Stats
2W - 3L
1,500 SR
Queue Stats
100W - 81L
1,634 Elo+
Party 1
Aphrodite
Aphrodite
muertealex64
Aphrodite
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 76L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 0
8,548
427
2,055
9,477
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 5 / 0
8,750
438
9,744
9,052
3,572
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
czd37
Kumbhakarna
13
2 / 3 / 2
9,247
462
6,154
15,648
16,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
kdp_95
Anhur
13
2 / 5 / 2
8,325
416
8,764
13,772
4,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
xFriesen77
Nemesis
14
0 / 4 / 0
8,321
416
4,785
14,735
6,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 9
9,648
482
4,292
16,771
16,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
3 / 1 / 7
11,793
590
7,057
13,255
7,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
YiiSuS-_05
Izanami
17
7 / 2 / 3
11,091
555
10,442
11,641
3,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
12 / 2 / 2
11,918
596
12,388
13,999
5,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
muertealex64
Aphrodite
20
2 / 0 / 16
12,177
609
8,783
10,610
5,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
61
5
Kills
24
24
Deaths
6
4
Assists
37
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
1
5
0
0.2
W
0
1
9
4.5
W
3
1
7
6.5
W
Izanami
YiiSuS-_05
Izanami
7
2
3
4.25
L
Kumbhakarna
czd37
Kumbhakarna
2
3
2
1
W
12
2
2
6.5
L
Anhur
kdp_95
Anhur
2
5
2
0.6
W
Aphrodite
muertealex64
Aphrodite
2
0
16
10
L
Nemesis
xFriesen77
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,502
Damage
42,962
62,684
Taken
66,276
34,415
Mitigated
37,605
13,874
Healing
39,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,055
359
0
341
9,477
3,378
475
2,802
6,675
52,130
0
L
9,744
3,616
0
1,627
9,052
3,572
723
1,693
7,359
50,446
0
W
4,292
1,943
0
5,493
16,771
16,141
40
4,552
12,219
23,426
0
W
7,057
1,719
0
8,113
13,255
7,504
1,321
6,406
6,849
0
72,346
W
Izanami
YiiSuS-_05
Izanami
10,442
6,677
0
4,969
11,641
3,093
1,546
4,125
7,516
0
77,614
L
Kumbhakarna
czd37
Kumbhakarna
6,154
261
371
3,195
15,648
16,369
17
5,302
10,346
29,437
0
W
12,388
3,331
0
3,897
13,999
5,612
700
3,310
10,689
0
78,478
L
Anhur
kdp_95
Anhur
8,764
5,116
0
5,161
13,772
4,240
32
1,503
12,269
0
57,451
W
Aphrodite
muertealex64
Aphrodite
8,783
1,408
7,183
9,430
10,610
5,255
875
4,287
6,323
99,182
0
L
Nemesis
xFriesen77
Nemesis
4,785
1,547
222
2,957
14,735
6,856
0
1,775
12,960
0
70,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,191
Gold Earned
56,627
443
Minions Killed
614
0
Camps Cleared
0
1,827,769
Distance Traveled
1,971,666
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,548
427
105
5
0
344,068
4
L
Vulcan
8,750
438
90
5
0
343,097
0
W
Kuzenbo
9,648
482
24
1
0
392,518
3
W
Osiris
11,793
590
153
8
0
417,153
4
W
Izanami
11,091
555
133
7
0
354,106
2
L
Kumbhakarna
9,247
462
34
2
0
380,996
0
W
Thor
11,918
596
129
6
0
410,172
4
L
Anhur
8,325
416
109
5
0
320,698
0
W
Aphrodite
12,177
609
175
9
0
397,717
9
L
Nemesis
8,321
416
105
5
0
438,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role