Player Matchup

Hercules
Hercules
BadWhisky
Hercules
Level 18
God Stats
0W - 3L
1,268 SR
Queue Stats
18W - 49L
1,131 Elo+
Party 1
Ne Zha
Ne Zha
Kakkuna
Ne Zha
Level 60
God Stats
1W - 6L
1,500 SR
Queue Stats
18W - 52L
1,110 Elo+
Party 1
Scylla
Scylla
ShowMeDaWei
Scylla
Level 36
God Stats
1W - 6L
1,289 SR
Queue Stats
17W - 52L
1,088 Elo+
Party 1
Team Averages
Level 38
1,352 SR
1,110 Elo+

VS

Team Averages
Level 35
1,543 SR
1,401 Elo+
Ares
Ares
AntesJugabaBien
Ares
Level 69
God Stats
4W - 2L
1,500 SR
Queue Stats
43W - 65L
1,240 Elo+
Solo
Pele
Pele
R0ttw3iller
Pele
Level 29
God Stats
26W - 17L
1,635 SR
Queue Stats
78W - 94L
1,517 Elo+
Solo
Sol
Sol
SQtryhard
Sol
Level 6
God Stats
43W - 34L
1,495 SR
Queue Stats
234W - 225L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BadWhisky
Hercules
12
0 / 5 / 4
9,433
555
10,747
18,625
13,389
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ne Zha
Kakkuna
Ne Zha
13
3 / 6 / 3
10,637
626
9,679
18,158
15,640
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
13
2 / 8 / 3
10,056
592
6,207
13,905
4,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 7
11,046
650
12,094
17,561
13,630
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
8 / 1 / 9
12,659
745
16,741
13,419
7,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
6 / 4 / 8
11,829
696
14,575
11,744
4,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
5
Kills
19
19
Deaths
7
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
L
Hercules
BadWhisky
Hercules
0
5
4
0.4
L
Ne Zha
Kakkuna
Ne Zha
3
6
3
0.75
W
8
1
9
12.5
W
6
4
8
2.5
L
Scylla
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,633
Damage
43,410
50,688
Taken
42,724
33,067
Mitigated
24,939
4,650
Healing
11,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,094
928
0
4,005
17,561
13,630
376
4,766
12,132
20,342
0
L
Hercules
BadWhisky
Hercules
10,747
3,874
0
1,674
18,625
13,389
0
10,491
7,752
11,845
32,567
L
Ne Zha
Kakkuna
Ne Zha
9,679
4,430
0
1,617
18,158
15,640
0
8,565
9,103
0
28,223
W
16,741
5,293
0
4,744
13,419
7,110
1,728
2,143
11,010
0
93,363
W
14,575
2,459
0
2,910
11,744
4,199
1,055
2,643
8,407
44,169
0
L
Scylla
6,207
795
0
1,359
13,905
4,038
129
6,413
7,136
33,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,126
Gold Earned
35,534
126
Minions Killed
196
0
Camps Cleared
0
836,855
Distance Traveled
934,469
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,046
650
10
1
0
277,272
3
L
Hercules
9,433
555
54
3
0
276,602
2
L
Ne Zha
10,637
626
26
2
0
298,081
3
W
Pele
12,659
745
135
8
0
349,346
3
W
Sol
11,829
696
51
3
0
307,851
2
L
Scylla
10,056
592
46
3
0
262,172
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role