Player Matchup

Janus
Janus
Silver I
Mσod
Janus
Silver I
Level 160
God Stats
13W - 25L
1,384 SR
Queue Stats
748W - 740L
1,385 MMR
Solo
Amaterasu
Amaterasu
Silver I
NASSAFROMAN
Amaterasu
Silver I
Level 158
God Stats
0W - 3L
1,285 SR
Queue Stats
789W - 767L
1,137 MMR
Party 1
Ravana
Ravana
Gold II
S-H-D-W-
Ravana
Gold II
Level 149
God Stats
5W - 2L
1,749 SR
Queue Stats
91W - 88L
1,525 MMR
Party 1
Olorun
Olorun
Bronze IV
emilioelmajaero
Olorun
Bronze IV
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 11L
1,303 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
ykhlow
Zhong Kui
Silver I
Level 135
God Stats
0W - 4L
1,147 SR
Queue Stats
11W - 25L
1,331 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,413 SR
1,336 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,599 SR
1,323 MMR
Baron Samedi
Baron Samedi
Gold IV
Anubiris_
Baron Samedi
Gold IV
Level 109
God Stats
13W - 14L
1,581 SR
Queue Stats
593W - 568L
1,393 MMR
Solo
Ne Zha
Ne Zha
Gold III
FlaVuRh-
Ne Zha
Gold III
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 47L
1,393 MMR
Solo
Bellona
Bellona
Gold IV
Hzngry
Bellona
Gold IV
Level 95
God Stats
33W - 21L
1,610 SR
Queue Stats
241W - 251L
1,401 MMR
Solo
Hades
Hades
Gold IV
SergiooRT_14
Hades
Gold IV
Level 101
God Stats
5W - 3L
1,500 SR
Queue Stats
133W - 145L
1,401 MMR
Solo
Neith
Neith
Silver II
legend-of-tobii
Neith
Silver II
Level 124
God Stats
105W - 75L
1,802 SR
Queue Stats
709W - 707L
1,027 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Mσod
Janus
19
2 / 7 / 4
12,296
424
17,130
16,434
6,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Amaterasu
NASSAFROMAN
Amaterasu
18
0 / 6 / 7
12,626
435
9,356
32,432
41,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
S-H-D-W-
Ravana
20
8 / 6 / 3
13,946
481
18,521
22,701
20,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
6 / 9 / 4
14,887
513
19,929
37,228
17,004
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Zhong Kui
ykhlow
Zhong Kui
19
1 / 7 / 3
12,733
439
10,659
24,525
19,937
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
Nu WaSetCu ChulainnBakasura

VS

Bans
DanzaburouCthulhuChaacTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Anubiris_
Baron Samedi
20
5 / 3 / 11
14,795
510
16,654
20,817
31,004
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
FlaVuRh-
Ne Zha
20
18 / 3 / 6
18,082
624
32,072
28,499
16,272
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
Hzngry
Bellona
20
4 / 2 / 10
15,599
538
19,540
30,391
32,459
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
3 / 2 / 12
15,594
538
29,552
28,407
20,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
5 / 8 / 9
15,804
545
13,692
19,965
9,119
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
83
17
Kills
35
35
Deaths
18
21
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Anubiris_
Baron Samedi
5
3
11
3.5
W
Ne Zha
FlaVuRh-
Ne Zha
18
3
6
7
W
Bellona
Hzngry
Bellona
4
2
10
4.5
L
Janus
Mσod
Janus
2
7
4
0.57
L
Amaterasu
NASSAFROMAN
Amaterasu
0
6
7
0.58
L
Ravana
S-H-D-W-
Ravana
8
6
3
1.58
W
3
2
12
4.5
L
6
9
4
0.89
W
5
8
9
1.19
L
Zhong Kui
ykhlow
Zhong Kui
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,595
Damage
111,510
133,320
Taken
128,079
105,958
Mitigated
109,064
35,132
Healing
59,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Anubiris_
Baron Samedi
16,654
1,227
2,805
6,984
20,817
31,004
543
10,108
10,469
73,301
0
W
Ne Zha
FlaVuRh-
Ne Zha
32,072
13,306
0
11,635
28,499
16,272
3,410
8,392
19,889
0
144,604
W
Bellona
Hzngry
Bellona
19,540
7,070
0
14,804
30,391
32,459
3,863
12,541
17,682
0
95,960
L
Janus
Mσod
Janus
17,130
815
0
1,564
16,434
6,425
0
7,106
9,064
87,933
0
L
Amaterasu
NASSAFROMAN
Amaterasu
9,356
3,090
0
5,754
32,432
41,688
0
15,043
17,047
0
29,276
L
Ravana
S-H-D-W-
Ravana
18,521
7,092
0
5,497
22,701
20,904
0
4,053
18,476
0
87,403
W
29,552
2,844
841
17,752
28,407
20,210
1,456
11,817
16,185
143,857
0
L
19,929
11,305
300
13,292
37,228
17,004
970
14,770
22,166
114,242
0
W
13,692
7,104
0
4,926
19,965
9,119
1,416
7,123
12,758
0
116,009
L
Zhong Kui
ykhlow
Zhong Kui
10,659
982
313
8,412
24,525
19,937
808
4,640
19,817
77,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,488
Gold Earned
79,874
664
Minions Killed
757
0
Camps Cleared
0
2,452,505
Distance Traveled
2,658,182
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,795
510
68
2
0
523,131
9
W
Ne Zha
18,082
624
161
6
0
610,249
1
W
Bellona
15,599
538
166
6
0
531,288
6
L
Janus
12,296
424
147
5
0
544,404
6
L
Amaterasu
12,626
435
41
1
0
547,884
10
L
Ravana
13,946
481
126
4
0
504,497
6
W
Hades
15,594
538
196
7
0
542,696
5
L
Olorun
14,887
513
186
6
0
465,319
3
W
Neith
15,804
545
166
6
0
450,818
5
L
Zhong Kui
12,733
439
164
6
0
390,401
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role