Player Matchup

Chiron
Chiron
Gold III
M2zI
Chiron
Gold III
Level 135
God Stats
11W - 14L
1,574 SR
Queue Stats
209W - 196L
1,529 MMR
Party 1
Janus
Janus
Gold I
MrSP4CTRE
Janus
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold III
elcolchonero11
Guan Yu
Gold III
Level 107
God Stats
12W - 9L
1,542 SR
Queue Stats
179W - 170L
1,531 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
lookattme
Erlang Shen
Gold III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold II
sirattacke
Ymir
Gold II
Level 143
God Stats
10W - 8L
1,513 SR
Queue Stats
100W - 91L
1,530 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,526 SR
1,518 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,518 SR
1,519 MMR
Ares
Ares
Gold IV
Kingtero7
Ares
Gold IV
Level 85
God Stats
2W - 2L
1,285 SR
Queue Stats
90W - 92L
1,533 MMR
Solo
Mercury
Mercury
Gold IV
Ultraval
Mercury
Gold IV
Level 127
God Stats
14W - 13L
1,702 SR
Queue Stats
63W - 64L
1,512 MMR
Solo
Nu Wa
Nu Wa
Gold III
twistaflex7
Nu Wa
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
victorscl
Sun Wukong
Gold III
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Silver I
xWeeDoN
Heimdallr
Silver I
Level 141
God Stats
4W - 5L
1,605 SR
Queue Stats
76W - 71L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
M2zI
Chiron
20
6 / 3 / 3
13,287
633
11,822
17,238
7,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
MrSP4CTRE
Janus
20
11 / 0 / 4
13,686
652
13,531
10,244
4,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
3 / 2 / 1
11,584
552
9,000
18,076
20,321
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
lookattme
Erlang Shen
20
3 / 1 / 14
12,457
593
13,393
23,229
12,173
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 3 / 12
9,955
474
7,853
17,031
15,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
SetNemesisTsukuyomiYemojaDanzaburou

VS

Bans
Cu ChulainnApolloOsirisScyllaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
1 / 9 / 2
7,756
369
8,281
19,949
14,836
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Ultraval
Mercury
17
3 / 3 / 1
9,958
474
5,989
14,901
5,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 6 / 1
8,690
414
11,975
11,240
3,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
victorscl
Sun Wukong
17
1 / 3 / 1
10,187
485
13,080
19,159
14,256
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
xWeeDoN
Heimdallr
17
4 / 4 / 1
10,599
505
13,124
13,450
6,725
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
25
Kills
9
9
Deaths
25
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ares
1
9
2
0.22
W
Chiron
M2zI
Chiron
6
3
3
2.5
W
Janus
MrSP4CTRE
Janus
11
0
4
13
L
Mercury
Ultraval
Mercury
3
3
1
1.17
W
3
2
1
1.75
W
Erlang Shen
lookattme
Erlang Shen
3
1
14
10
W
2
3
12
2.67
L
0
6
1
0.08
L
Sun Wukong
victorscl
Sun Wukong
1
3
1
0.5
L
Heimdallr
xWeeDoN
Heimdallr
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,599
Damage
52,449
85,818
Taken
78,699
59,095
Mitigated
45,181
36,106
Healing
15,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
8,281
730
307
1,112
19,949
14,836
341
8,562
11,257
28,596
0
W
Chiron
M2zI
Chiron
11,822
5,740
645
6,884
17,238
7,029
5,460
4,109
12,849
0
93,278
W
Janus
MrSP4CTRE
Janus
13,531
931
245
4,540
10,244
4,076
114
4,126
5,848
118,288
0
L
Mercury
Ultraval
Mercury
5,989
3,365
0
5,059
14,901
5,936
0
2,850
11,925
0
65,098
W
9,000
2,825
248
9,159
18,076
20,321
440
2,629
15,199
0
71,394
W
Erlang Shen
lookattme
Erlang Shen
13,393
7,091
0
10,676
23,229
12,173
663
4,486
18,486
0
119,470
W
7,853
2,162
0
3,709
17,031
15,496
0
6,069
10,583
28,326
0
L
11,975
961
0
539
11,240
3,428
0
4,289
6,825
64,310
0
L
Sun Wukong
victorscl
Sun Wukong
13,080
3,190
0
5,510
19,159
14,256
192
5,437
13,612
0
82,391
L
Heimdallr
xWeeDoN
Heimdallr
13,124
6,429
0
2,630
13,450
6,725
0
698
12,752
0
77,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,969
Gold Earned
47,190
714
Minions Killed
534
0
Camps Cleared
0
2,254,250
Distance Traveled
2,016,841
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,756
369
26
1
0
377,147
3
W
Chiron
13,287
633
166
8
0
427,308
4
W
Janus
13,686
652
240
11
0
488,419
7
L
Mercury
9,958
474
121
6
0
467,184
5
W
Guan Yu
11,584
552
121
6
0
402,635
1
W
Erlang Shen
12,457
593
168
8
0
474,774
2
W
Ymir
9,955
474
19
1
0
461,114
6
L
Nu Wa
8,690
414
124
6
0
381,394
5
L
Sun Wukong
10,187
485
129
6
0
420,769
4
L
Heimdallr
10,599
505
134
6
0
370,347
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role