Player Matchup

Cupid
Cupid
liozhiwei
Cupid
Level 43
God Stats
20W - 14L
1,304 SR
Queue Stats
420W - 363L
1,434 Elo+
Party 1
Sylvanus
Sylvanus
一时辅助一时爽一直辅助一直爽
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
人生如戏K
Pele
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
大条胖头鱼
Ne Zha
Level 145
God Stats
7W - 7L
1,318 SR
Queue Stats
138W - 128L
1,499 Elo+
Party 1
Janus
Janus
落凤坡上斩卧龙
Janus
Level 77
God Stats
5W - 0L
1,865 SR
Queue Stats
50W - 41L
1,530 Elo+
Party 1
Team Averages
Level 95
1,498 SR
1,493 Elo+

VS

Team Averages
Level 67
1,454 SR
1,444 Elo+
Anubis
Anubis
DeezyBeasting
Anubis
Level 93
God Stats
10W - 7L
1,370 SR
Queue Stats
256W - 241L
1,505 Elo+
Solo
Nemesis
Nemesis
Jeffry9
Nemesis
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 80L
1,509 Elo+
Solo
Sobek
Sobek
MarkLamark
Sobek
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,424 Elo+
Solo
Anhur
Anhur
Mckalloway
Anhur
Level 42
God Stats
2W - 9L
1,247 SR
Queue Stats
178W - 224L
1,332 Elo+
Solo
Cthulhu
Cthulhu
piotrdkxPL
Cthulhu
Level 47
God Stats
7W - 9L
1,653 SR
Queue Stats
373W - 355L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
liozhiwei
Cupid
13
2 / 1 / 8
7,985
532
7,927
7,807
2,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 0 / 9
8,393
560
4,111
6,511
4,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
4 / 1 / 1
9,096
606
8,406
12,166
4,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
7 / 2 / 6
8,704
580
7,088
11,352
3,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
4 / 2 / 8
8,446
563
10,411
6,475
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 1
7,799
520
4,772
8,503
4,425
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Jeffry9
Nemesis
11
0 / 5 / 1
6,575
438
4,051
8,945
4,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
9
1 / 6 / 1
6,112
407
3,556
15,010
9,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
10
1 / 6 / 0
6,120
408
3,669
9,274
2,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
piotrdkxPL
Cthulhu
14
1 / 3 / 1
7,615
508
9,204
11,126
9,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
22
Kills
6
6
Deaths
22
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
Nemesis
Jeffry9
Nemesis
0
5
1
0.1
L
Sobek
1
6
1
0.25
L
Anhur
1
6
0
0.17
W
Cupid
liozhiwei
Cupid
2
1
8
6
L
Cthulhu
piotrdkxPL
Cthulhu
1
3
1
0.5
W
4
1
1
4.5
W
7
2
6
5
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,943
Damage
25,252
44,311
Taken
52,858
16,131
Mitigated
30,779
23,111
Healing
15,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,772
275
0
3,324
8,503
4,425
381
3,326
5,177
43,860
0
L
Nemesis
Jeffry9
Nemesis
4,051
1,509
0
675
8,945
4,539
728
2,248
6,697
0
38,406
L
Sobek
3,556
236
198
4,578
15,010
9,887
0
5,330
9,680
14,639
0
L
Anhur
3,669
1,476
0
2,255
9,274
2,426
468
1,795
7,479
0
26,269
W
Cupid
liozhiwei
Cupid
7,927
4,297
310
2,656
7,807
2,144
1,592
2,612
5,195
0
42,443
L
Cthulhu
piotrdkxPL
Cthulhu
9,204
1,644
0
4,338
11,126
9,502
0
1,823
9,303
51,901
0
W
4,111
1,334
2,286
4,021
6,511
4,338
328
1,036
5,450
17,101
0
W
8,406
2,852
0
6,394
12,166
4,106
320
6,378
5,338
0
56,261
W
7,088
2,906
0
6,216
11,352
3,614
504
3,361
7,941
0
59,353
W
10,411
984
0
1,228
6,475
1,929
319
3,570
2,855
49,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,624
Gold Earned
34,221
437
Minions Killed
311
0
Camps Cleared
0
1,513,205
Distance Traveled
1,292,213
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,799
520
91
6
0
275,159
4
L
Nemesis
6,575
438
71
5
0
268,727
0
L
Sobek
6,112
407
15
1
0
258,124
5
L
Anhur
6,120
408
47
3
0
242,583
3
W
Cupid
7,985
532
80
5
0
267,141
0
L
Cthulhu
7,615
508
87
6
0
247,620
5
W
Sylvanus
8,393
560
32
2
0
291,505
4
W
Pele
9,096
606
115
8
0
294,584
2
W
Ne Zha
8,704
580
115
8
0
342,406
6
W
Janus
8,446
563
95
6
0
317,569
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role