Player Matchup

Ymir
Ymir
DarciaSid01
Ymir
Level 8
God Stats
5W - 1L
1,863 SR
Queue Stats
8W - 6L
1,552 Elo+
Party 1
Nox
Nox
Drakonixxxx
Nox
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 94L
1,506 Elo+
Party 1
Bellona
Bellona
LegendaryMage
Bellona
Level 28
God Stats
11W - 7L
1,694 SR
Queue Stats
36W - 27L
1,567 Elo+
Party 1
Cernunnos
Cernunnos
MartyrAbdullah
Cernunnos
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
MasterRace14
Pele
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,691 Elo+
Party 1
Team Averages
Level 23
1,611 SR
1,563 Elo+

VS

Team Averages
Level 19
1,559 SR
1,508 Elo+
Cthulhu
Cthulhu
BlaAckKingZKD
Cthulhu
Level 23
God Stats
1W - 3L
1,571 SR
Queue Stats
116W - 110L
1,438 Elo+
Party 2
Ah Puch
Ah Puch
THGKWRLD
Ah Puch
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 94L
1,522 Elo+
Party 2
Erlang Shen
Erlang Shen
W6rri0rSw0rd
Erlang Shen
Level 17
God Stats
6W - 4L
1,724 SR
Queue Stats
56W - 51L
1,545 Elo+
Solo
Ne Zha
Ne Zha
apeorg
Ne Zha
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
157W - 163L
1,533 Elo+
Solo
Apollo
Apollo
faceboy
Apollo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
6,318
451
969
4,112
1,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 1 / 2
7,510
536
2,200
5,896
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
13
6 / 2 / 0
7,710
551
7,908
11,786
8,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
MartyrAbdullah
Cernunnos
13
1 / 1 / 2
7,572
541
4,793
7,792
2,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
11 / 1 / 3
9,283
663
9,329
9,473
3,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
2 / 2 / 1
7,014
501
4,442
8,836
4,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
THGKWRLD
Ah Puch
11
2 / 6 / 2
6,950
496
5,718
8,924
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Erlang Shen
W6rri0rSw0rd
Erlang Shen
8
1 / 5 / 0
5,454
390
1,665
7,902
2,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ne Zha
apeorg
Ne Zha
10
0 / 4 / 0
5,910
422
1,635
7,072
2,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Apollo
faceboy
Apollo
9
0 / 3 / 1
5,461
390
1,830
4,911
1,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
19
Kills
5
6
Deaths
20
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
2
2
1
1.25
W
0
1
3
1.5
W
1
1
2
2
W
Bellona
6
2
0
3
W
Cernunnos
MartyrAbdullah
Cernunnos
1
1
2
2
W
11
1
3
12.5
L
Ah Puch
THGKWRLD
Ah Puch
2
6
2
0.5
L
Erlang Shen
W6rri0rSw0rd
Erlang Shen
1
5
0
0.2
L
Ne Zha
apeorg
Ne Zha
0
4
0
0
L
Apollo
faceboy
Apollo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,199
Damage
15,290
39,059
Taken
37,645
19,399
Mitigated
13,137
13,571
Healing
6,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
4,442
174
0
561
8,836
4,632
431
824
7,967
21,506
0
W
969
137
0
541
4,112
1,824
279
1,760
2,352
14,587
0
W
2,200
166
0
1,751
5,896
2,173
1,022
2,737
3,159
38,791
0
W
Bellona
7,908
3,026
0
2,196
11,786
8,818
157
1,373
10,413
0
33,563
W
Cernunnos
MartyrAbdullah
Cernunnos
4,793
1,668
0
4,726
7,792
2,911
744
3,450
4,342
0
46,754
W
9,329
2,965
0
4,357
9,473
3,673
0
840
8,633
0
61,577
L
Ah Puch
THGKWRLD
Ah Puch
5,718
256
0
1,920
8,924
2,482
144
2,434
6,465
27,137
0
L
Erlang Shen
W6rri0rSw0rd
Erlang Shen
1,665
876
0
2,059
7,902
2,528
44
56
7,573
0
12,864
L
Ne Zha
apeorg
Ne Zha
1,635
347
0
1,058
7,072
2,243
0
412
6,585
0
30,210
L
Apollo
faceboy
Apollo
1,830
740
0
1,316
4,911
1,252
225
0
4,861
0
18,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,393
Gold Earned
30,789
373
Minions Killed
219
0
Camps Cleared
0
1,264,795
Distance Traveled
1,083,175
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,014
501
29
2
0
288,704
7
W
Ymir
6,318
451
24
2
0
290,482
0
W
Nox
7,510
536
98
7
0
243,272
0
W
Bellona
7,710
551
67
5
0
258,018
0
W
Cernunnos
7,572
541
85
6
0
169,629
0
W
Pele
9,283
663
99
7
0
303,394
1
L
Ah Puch
6,950
496
54
4
0
245,800
0
L
Erlang Shen
5,454
390
28
2
0
150,709
0
L
Ne Zha
5,910
422
64
5
0
197,376
2
L
Apollo
5,461
390
44
3
0
200,586
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role