Player Matchup

Danzaburou
Danzaburou
Dragoytt
Danzaburou
Level 64
God Stats
0W - 2L
1,321 SR
Queue Stats
17W - 23L
1,312 Elo+
Party 1
Arachne
Arachne
Leandro Gt2
Arachne
Level 83
God Stats
46W - 64L
1,429 SR
Queue Stats
295W - 337L
1,479 Elo+
Solo
Tiamat
Tiamat
Neko Chan1754
Tiamat
Level 22
God Stats
2W - 5L
1,145 SR
Queue Stats
7W - 10L
1,085 Elo+
Party 1
Aphrodite
Aphrodite
Sleendy
Aphrodite
Level 123
God Stats
51W - 45L
1,632 SR
Queue Stats
58W - 58L
1,531 Elo+
Solo
Janus
Janus
ViniMor
Janus
Level 126
God Stats
7W - 12L
1,224 SR
Queue Stats
149W - 134L
1,516 Elo+
Solo
Team Averages
Level 84
1,350 SR
1,385 Elo+

VS

Team Averages
Level 102
1,491 SR
1,521 Elo+
Danzaburou
Danzaburou
Brossey
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
EW_DarkLord
Sobek
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
73W - 104L
1,427 Elo+
Solo
Tyr
Tyr
HirumaYouichi7
Tyr
Level 83
God Stats
13W - 16L
1,288 SR
Queue Stats
297W - 338L
1,484 Elo+
Solo
Loki
Loki
OffestSama
Loki
Level 77
God Stats
18W - 17L
1,670 SR
Queue Stats
74W - 92L
1,471 Elo+
Solo
Hel
Hel
PabloCesar
Hel
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 77L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dragoytt
Danzaburou
9
0 / 4 / 3
5,554
427
5,642
7,864
2,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
Leandro Gt2
Arachne
11
2 / 2 / 1
6,575
506
1,525
7,861
2,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 2 / 2
6,556
504
3,950
4,763
2,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
Sleendy
Aphrodite
7
0 / 6 / 0
5,247
404
1,852
7,561
5,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Janus
ViniMor
Janus
15
5 / 1 / 2
8,531
656
9,329
6,242
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Brossey
Danzaburou
12
4 / 1 / 3
7,396
569
7,967
6,678
2,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
1 / 1 / 5
6,715
517
3,408
9,616
5,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 0 / 0
7,627
587
3,505
8,605
4,909
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 1 / 0
6,706
516
2,139
7,339
2,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
7 / 4 / 1
8,411
647
6,072
8,318
3,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
7
Kills
15
15
Deaths
7
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Brossey
Danzaburou
4
1
3
5.5
L
Danzaburou
Dragoytt
Danzaburou
0
4
3
0.38
W
1
1
5
3.5
W
1
0
0
1
L
Arachne
Leandro Gt2
Arachne
2
2
1
1.25
L
0
2
2
0.5
W
2
1
0
2
W
7
4
1
1.88
L
Aphrodite
Sleendy
Aphrodite
0
6
0
0
L
Janus
ViniMor
Janus
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,298
Damage
23,091
34,291
Taken
40,556
14,232
Mitigated
18,105
11,747
Healing
18,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Brossey
Danzaburou
7,967
3,117
0
3,892
6,678
2,289
731
2,296
4,320
0
45,555
L
Danzaburou
Dragoytt
Danzaburou
5,642
2,010
0
2,736
7,864
2,133
98
2,375
5,467
0
21,821
W
3,408
374
0
2,628
9,616
5,405
29
3,491
6,001
11,797
0
W
3,505
235
0
3,945
8,605
4,909
0
3,259
4,804
0
45,772
L
Arachne
Leandro Gt2
Arachne
1,525
1,100
0
3,828
7,861
2,457
0
1,285
6,524
0
25,473
L
3,950
274
0
1,308
4,763
2,254
62
494
4,255
30,285
0
W
2,139
208
0
4,076
7,339
2,482
0
1,896
5,325
0
40,822
W
6,072
1,046
382
3,690
8,318
3,020
0
3,199
4,975
48,959
0
L
Aphrodite
Sleendy
Aphrodite
1,852
217
495
1,428
7,561
5,215
75
3,324
4,139
11,894
0
L
Janus
ViniMor
Janus
9,329
466
0
1,952
6,242
2,173
327
1,772
4,426
66,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,463
Gold Earned
36,855
341
Minions Killed
412
0
Camps Cleared
0
1,131,055
Distance Traveled
1,292,139
4
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,396
569
74
6
0
229,126
6
L
Danzaburou
5,554
427
36
3
0
230,407
0
W
Sobek
6,715
517
21
2
0
260,879
4
W
Tyr
7,627
587
108
8
0
266,342
2
L
Arachne
6,575
506
59
5
0
226,889
2
L
Tiamat
6,556
504
89
7
0
208,249
0
W
Loki
6,706
516
89
7
0
282,261
4
W
Hel
8,411
647
120
9
0
253,531
5
L
Aphrodite
5,247
404
15
1
0
207,591
1
L
Janus
8,531
656
142
11
0
257,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role