Player Matchup

Thor
Thor
Alanbritotercero
Thor
Level 30
God Stats
4W - 11L
1,506 SR
Queue Stats
42W - 66L
1,375 Elo+
Solo
Freya
Freya
BullMain
Freya
Level 13
God Stats
6W - 5L
1,785 SR
Queue Stats
114W - 114L
1,564 Elo+
Solo
Tyr
Tyr
SaberSKIN
Tyr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,479 Elo+
Solo
Raijin
Raijin
ZeusVulcan
Raijin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 24L
1,824 Elo+
Solo
Bellona
Bellona
socialismisgreat
Bellona
Level 27
God Stats
118W - 106L
1,467 SR
Queue Stats
273W - 289L
1,476 Elo+
Solo
Team Averages
Level 20
1,551 SR
1,543 Elo+

VS

Team Averages
Level 26
1,460 SR
1,574 Elo+
Tiamat
Tiamat
Inrang-Y
Tiamat
Level 26
God Stats
18W - 14L
1,710 SR
Queue Stats
95W - 89L
1,590 Elo+
Solo
Discordia
Discordia
egard45
Discordia
Level 27
God Stats
2W - 3L
1,120 SR
Queue Stats
37W - 24L
1,505 Elo+
Solo
Hel
Hel
godadgogo
Hel
Level 21
God Stats
5W - 3L
1,821 SR
Queue Stats
51W - 36L
1,705 Elo+
Solo
Hercules
Hercules
naksri
Hercules
Level 29
God Stats
6W - 7L
1,296 SR
Queue Stats
449W - 479L
1,466 Elo+
Solo
Izanami
Izanami
xKabuki
Izanami
Level 29
God Stats
10W - 7L
1,351 SR
Queue Stats
287W - 256L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 3
7,600
447
2,620
13,820
4,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Freya
BullMain
Freya
13
4 / 5 / 3
8,217
483
7,153
13,332
4,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 6 / 1
6,794
400
2,430
10,871
6,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
ZeusVulcan
Raijin
15
5 / 2 / 2
9,498
559
15,828
9,139
3,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 5 / 0
8,447
497
5,270
11,410
7,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Inrang-Y
Tiamat
16
6 / 2 / 2
10,000
588
6,721
10,424
5,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
egard45
Discordia
15
1 / 1 / 6
9,467
557
9,251
6,481
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 4 / 1
9,259
545
5,129
11,153
4,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
naksri
Hercules
14
3 / 1 / 8
9,452
556
4,428
11,742
7,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Izanami
xKabuki
Izanami
16
11 / 2 / 4
10,347
609
14,906
11,518
5,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
10
Kills
24
24
Deaths
10
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
L
Freya
BullMain
Freya
4
5
3
1.1
W
Tiamat
Inrang-Y
Tiamat
6
2
2
3.5
L
0
6
1
0.08
L
Raijin
ZeusVulcan
Raijin
5
2
2
3
W
Discordia
egard45
Discordia
1
1
6
4
W
3
4
1
0.88
W
Hercules
naksri
Hercules
3
1
8
7
L
0
5
0
0
W
Izanami
xKabuki
Izanami
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,301
Damage
40,435
58,572
Taken
51,318
26,711
Mitigated
25,157
18,082
Healing
20,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,620
548
0
3,318
13,820
4,687
312
6,033
7,647
0
29,015
L
Freya
BullMain
Freya
7,153
2,110
0
6,675
13,332
4,234
0
3,544
9,690
37,829
0
W
Tiamat
Inrang-Y
Tiamat
6,721
552
0
3,025
10,424
5,373
17
3,600
6,654
57,822
0
L
2,430
357
0
2,044
10,871
6,746
0
188
10,683
594
21,475
L
Raijin
ZeusVulcan
Raijin
15,828
1,202
0
3,679
9,139
3,355
478
2,188
6,883
65,123
0
W
Discordia
egard45
Discordia
9,251
678
165
1,617
6,481
2,034
818
1,820
4,617
54,870
0
W
5,129
590
2,653
5,663
11,153
4,865
932
7,594
3,039
46,397
0
W
Hercules
naksri
Hercules
4,428
920
0
4,057
11,742
7,178
627
5,407
6,199
0
25,774
L
5,270
587
0
2,366
11,410
7,689
0
8,756
2,568
0
53,270
W
Izanami
xKabuki
Izanami
14,906
8,517
0
3,728
11,518
5,707
3,093
4,204
7,267
0
95,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,556
Gold Earned
48,525
390
Minions Killed
523
0
Camps Cleared
0
1,406,964
Distance Traveled
1,557,737
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,600
447
61
4
0
301,556
0
L
Freya
8,217
483
53
3
0
285,332
2
W
Tiamat
10,000
588
118
7
0
330,521
1
L
Tyr
6,794
400
37
2
0
246,692
0
L
Raijin
9,498
559
111
7
0
291,182
8
W
Discordia
9,467
557
112
7
0
310,382
2
W
Hel
9,259
545
107
6
0
317,032
0
W
Hercules
9,452
556
45
3
0
312,177
2
L
Bellona
8,447
497
128
8
0
282,202
2
W
Izanami
10,347
609
141
8
0
287,625
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role