Player Matchup

Loki
Loki
AcE_RaZeRxD
Loki
Level 16
God Stats
1W - 8L
1,754 SR
Queue Stats
116W - 108L
1,316 Elo+
Solo
Amaterasu
Amaterasu
MrDredd95
Amaterasu
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 27L
1,432 Elo+
Solo
Yemoja
Yemoja
Not_Keyxx
Yemoja
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
169W - 203L
1,216 Elo+
Party 1
Cupid
Cupid
whitedeathR21
Cupid
Level 29
God Stats
2W - 2L
1,451 SR
Queue Stats
380W - 408L
1,488 Elo+
Solo
Fenrir
Fenrir
zSlaINz
Fenrir
Level 6
God Stats
6W - 9L
1,267 SR
Queue Stats
38W - 68L
1,216 Elo+
Party 1
Team Averages
Level 15
1,494 SR
1,333 Elo+

VS

Team Averages
Level 18
1,603 SR
1,449 Elo+
Arachne
Arachne
GIOTAKUTO
Arachne
Level 6
God Stats
2W - 3L
1,712 SR
Queue Stats
3W - 4L
1,521 Elo+
Solo
Izanami
Izanami
ItzKyle30
Izanami
Level 25
God Stats
27W - 30L
1,566 SR
Queue Stats
388W - 459L
1,397 Elo+
Solo
Cthulhu
Cthulhu
kaltsidis98
Cthulhu
Level 25
God Stats
1W - 0L
1,702 SR
Queue Stats
4W - 1L
1,504 Elo+
Solo
Neith
Neith
michtodelguado39
Neith
Level 8
God Stats
9W - 10L
1,471 SR
Queue Stats
25W - 29L
1,404 Elo+
Solo
Tiamat
Tiamat
xiTzPunchx
Tiamat
Level 28
God Stats
6W - 3L
1,564 SR
Queue Stats
153W - 164L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 1
7,126
419
4,312
10,566
2,718
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
MrDredd95
Amaterasu
12
1 / 6 / 1
7,006
412
5,069
13,692
9,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
Not_Keyxx
Yemoja
11
1 / 5 / 1
7,291
429
2,257
11,115
4,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
2 / 5 / 1
8,533
502
10,064
12,306
4,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
zSlaINz
Fenrir
11
2 / 10 / 3
7,522
442
6,582
14,842
9,166
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GIOTAKUTO
Arachne
18
10 / 3 / 5
10,969
645
12,768
13,094
5,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
ItzKyle30
Izanami
15
10 / 4 / 7
10,023
590
15,183
11,554
4,359
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
kaltsidis98
Cthulhu
14
5 / 1 / 7
9,642
567
8,830
10,482
7,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 1 / 6
8,205
483
6,056
5,764
1,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
xiTzPunchx
Tiamat
17
7 / 0 / 0
10,535
620
6,923
11,018
7,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
58
8
Kills
33
33
Deaths
9
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Arachne
GIOTAKUTO
Arachne
10
3
5
4.17
W
Izanami
ItzKyle30
Izanami
10
4
7
3.38
L
Amaterasu
MrDredd95
Amaterasu
1
6
1
0.25
L
Yemoja
Not_Keyxx
Yemoja
1
5
1
0.3
W
Cthulhu
kaltsidis98
Cthulhu
5
1
7
8.5
W
1
1
6
4
L
2
5
1
0.5
W
Tiamat
xiTzPunchx
Tiamat
7
0
0
7
L
Fenrir
zSlaINz
Fenrir
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,284
Damage
49,760
62,521
Taken
51,912
31,266
Mitigated
26,649
11,447
Healing
19,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,312
2,059
0
2,106
10,566
2,718
616
2,506
7,973
0
22,975
W
Arachne
GIOTAKUTO
Arachne
12,768
9,856
0
5,600
13,094
5,822
1,272
1,052
12,042
0
72,193
W
Izanami
ItzKyle30
Izanami
15,183
10,775
0
845
11,554
4,359
1,346
1,205
10,349
0
64,403
L
Amaterasu
MrDredd95
Amaterasu
5,069
2,278
0
2,059
13,692
9,924
160
6,085
7,530
0
24,755
L
Yemoja
Not_Keyxx
Yemoja
2,257
480
2,054
1,085
11,115
4,940
444
0
11,115
17,672
0
W
Cthulhu
kaltsidis98
Cthulhu
8,830
440
133
4,621
10,482
7,325
204
0
10,482
27,207
0
W
6,056
4,040
0
3,332
5,764
1,767
2,334
0
5,764
0
35,463
L
10,064
5,686
263
3,307
12,306
4,518
0
6,896
5,308
0
50,831
W
Tiamat
xiTzPunchx
Tiamat
6,923
858
0
5,259
11,018
7,376
1,154
0
11,018
69,598
0
L
Fenrir
zSlaINz
Fenrir
6,582
1,762
0
573
14,842
9,166
0
0
14,842
0
23,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,478
Gold Earned
49,374
248
Minions Killed
453
0
Camps Cleared
0
1,456,672
Distance Traveled
1,581,407
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,126
419
38
2
0
318,049
0
W
Arachne
10,969
645
123
7
0
362,604
0
W
Izanami
10,023
590
98
6
0
286,031
0
L
Amaterasu
7,006
412
40
2
0
310,527
0
L
Yemoja
7,291
429
33
2
0
271,328
1
W
Cthulhu
9,642
567
48
3
0
350,129
3
W
Neith
8,205
483
58
3
0
302,601
0
L
Cupid
8,533
502
99
6
0
274,877
4
W
Tiamat
10,535
620
126
7
0
280,042
2
L
Fenrir
7,522
442
38
2
0
281,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role