Player Matchup

Nemesis
Nemesis
FlashCannon312
Nemesis
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
355W - 243L
1,687 Elo+
Solo
Aphrodite
Aphrodite
Jupchoo
Aphrodite
Level 29
God Stats
27W - 17L
1,637 SR
Queue Stats
107W - 102L
1,572 Elo+
Solo
Khepri
Khepri
KhepriGETSLAID
Khepri
Level 4
God Stats
1W - 3L
1,222 SR
Queue Stats
12W - 8L
1,161 Elo+
Party 1
Tiamat
Tiamat
Shadxwed
Tiamat
Level 90
God Stats
4W - 3L
1,198 SR
Queue Stats
45W - 27L
1,603 Elo+
Party 1
Cernunnos
Cernunnos
pash67
Cernunnos
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,716 Elo+
Solo
Team Averages
Level 35
1,411 SR
1,548 Elo+

VS

Team Averages
Level 31
1,699 SR
1,674 Elo+
Tiamat
Tiamat
Duerurg
Tiamat
Level 63
God Stats
1W - 1L
1,743 SR
Queue Stats
6W - 1L
1,922 Elo+
Party 2
Ravana
Ravana
Eckels
Ravana
Level 29
God Stats
1W - 1L
1,743 SR
Queue Stats
30W - 24L
1,615 Elo+
Party 2
Achilles
Achilles
KingDERP22
Achilles
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 44L
1,612 Elo+
Party 2
Heimdallr
Heimdallr
MayDayzzz
Heimdallr
Level 11
God Stats
6W - 3L
1,688 SR
Queue Stats
13W - 9L
1,600 Elo+
Party 2
Arachne
Arachne
nicholas2
Arachne
Level 29
God Stats
3W - 3L
1,820 SR
Queue Stats
342W - 278L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 0 / 3
11,500
676
16,301
10,561
9,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Jupchoo
Aphrodite
15
4 / 4 / 4
9,684
570
10,856
11,912
4,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 15
8,439
496
4,208
10,735
9,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Shadxwed
Tiamat
15
10 / 4 / 4
9,678
569
12,184
11,381
7,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
pash67
Cernunnos
14
2 / 6 / 7
8,627
507
6,757
10,061
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Duerurg
Tiamat
12
1 / 10 / 1
7,287
429
3,304
12,013
5,572
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
Eckels
Ravana
11
2 / 5 / 7
7,305
430
5,406
11,825
7,009
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
KingDERP22
Achilles
14
1 / 5 / 3
7,977
469
6,653
14,502
13,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
MayDayzzz
Heimdallr
12
4 / 5 / 4
7,932
467
9,206
12,402
5,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
nicholas2
Arachne
15
10 / 4 / 1
9,559
562
10,891
16,282
5,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
34
29
Kills
18
18
Deaths
29
33
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Duerurg
Tiamat
1
10
1
0.15
L
Ravana
Eckels
Ravana
2
5
7
1.1
W
13
0
3
14.5
W
Aphrodite
Jupchoo
Aphrodite
4
4
4
1.5
W
0
4
15
1.88
L
Achilles
KingDERP22
Achilles
1
5
3
0.5
L
Heimdallr
MayDayzzz
Heimdallr
4
5
4
1.2
W
Tiamat
Shadxwed
Tiamat
10
4
4
3
L
Arachne
nicholas2
Arachne
10
4
1
2.63
W
Cernunnos
pash67
Cernunnos
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,306
Damage
35,460
54,650
Taken
67,024
34,562
Mitigated
36,688
14,263
Healing
17,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Duerurg
Tiamat
3,304
324
0
1,015
12,013
5,572
25
6,066
5,677
27,353
0
L
Ravana
Eckels
Ravana
5,406
1,835
386
1,390
11,825
7,009
271
3,981
7,608
0
15,183
W
16,301
10,382
0
1,155
10,561
9,340
2,025
69
10,448
0
86,024
W
Aphrodite
Jupchoo
Aphrodite
10,856
1,936
850
6,364
11,912
4,774
391
789
10,673
48,788
0
W
4,208
181
0
881
10,735
9,366
108
969
9,766
15,255
0
L
Achilles
KingDERP22
Achilles
6,653
2,092
0
3,962
14,502
13,018
0
6,993
6,949
0
42,335
L
Heimdallr
MayDayzzz
Heimdallr
9,206
4,501
0
3,364
12,402
5,219
819
5,219
7,021
0
45,225
W
Tiamat
Shadxwed
Tiamat
12,184
1,815
0
2,325
11,381
7,990
262
1,199
10,182
50,707
0
L
Arachne
nicholas2
Arachne
10,891
7,523
0
7,280
16,282
5,870
0
3,565
12,521
0
53,766
W
Cernunnos
pash67
Cernunnos
6,757
3,838
0
2,688
10,061
3,092
1,543
278
9,783
0
33,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,928
Gold Earned
40,060
401
Minions Killed
331
0
Camps Cleared
0
1,572,227
Distance Traveled
1,500,424
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,287
429
57
3
0
285,408
0
L
Ravana
7,305
430
23
1
0
299,171
3
W
Nemesis
11,500
676
127
7
0
330,718
2
W
Aphrodite
9,684
570
104
6
0
262,710
5
W
Khepri
8,439
496
14
1
0
340,577
2
L
Achilles
7,977
469
79
5
0
305,773
4
L
Heimdallr
7,932
467
84
5
0
269,289
2
W
Tiamat
9,678
569
89
5
0
331,901
3
L
Arachne
9,559
562
88
5
0
340,783
3
W
Cernunnos
8,627
507
67
4
0
306,321
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role