Player Matchup

Nemesis
Nemesis
WillsonCout
Nemesis
Level 11
God Stats
2W - 1L
1,697 SR
Queue Stats
10W - 10L
1,471 Elo+
Solo
Danzaburou
Danzaburou
elesprint
Danzaburou
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 14L
1,392 Elo+
Solo
Izanami
Izanami
franig11
Izanami
Level 18
God Stats
50W - 42L
1,500 SR
Queue Stats
152W - 188L
1,403 Elo+
Party 1
Ares
Ares
sisinis433
Ares
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 118L
1,414 Elo+
Party 1
Hera
Hera
xStR8ShOt
Hera
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 14L
1,342 Elo+
Solo
Team Averages
Level 14
1,539 SR
1,404 Elo+

VS

Team Averages
Level 21
1,505 SR
1,400 Elo+
Hel
Hel
Danialace88
Hel
Level 23
God Stats
9W - 8L
1,500 SR
Queue Stats
207W - 229L
1,364 Elo+
Party 2
Skadi
Skadi
GALAXY CUTIE
Skadi
Level 24
God Stats
25W - 26L
1,377 SR
Queue Stats
30W - 41L
1,312 Elo+
Solo
Cerberus
Cerberus
Swagger mty
Cerberus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,403 Elo+
Solo
Arachne
Arachne
rXnz II Seed
Arachne
Level 14
God Stats
7W - 7L
1,650 SR
Queue Stats
133W - 123L
1,504 Elo+
Party 2
Tyr
Tyr
whois_angelka
Tyr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 99L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
WillsonCout
Nemesis
13
0 / 2 / 4
11,311
808
1,835
4,951
2,285
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Boots

Boots

+6%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
elesprint
Danzaburou
20
7 / 2 / 18
14,964
1,069
32,417
14,776
7,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
franig11
Izanami
20
6 / 1 / 20
14,146
1,010
28,684
9,533
4,445
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
7 / 7 / 19
14,528
1,038
22,788
22,925
14,433
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hera
20
12 / 1 / 14
15,801
1,129
26,419
7,746
3,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

247

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 6 / 8
11,842
846
6,635
29,188
14,853
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

19
4 / 4 / 6
13,343
953
11,093
14,462
5,754
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Cerberus
Swagger mty
Cerberus
16
0 / 6 / 6
11,138
796
3,851
10,328
5,398
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
rXnz II Seed
Arachne
18
6 / 11 / 4
13,081
934
19,070
36,736
15,402
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 5 / 3
12,747
911
10,268
33,979
40,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
40
32
Kills
13
13
Deaths
32
75
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
6
8
0.67
L
4
4
6
1.75
L
Cerberus
Swagger mty
Cerberus
0
6
6
0.5
W
Nemesis
WillsonCout
Nemesis
0
2
4
1
W
Danzaburou
elesprint
Danzaburou
7
2
18
8
W
Izanami
franig11
Izanami
6
1
20
16
L
Arachne
rXnz II Seed
Arachne
6
11
4
0.73
W
7
7
19
2.36
L
3
5
3
0.9
W
Hera
12
1
14
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,143
Damage
50,917
59,931
Taken
124,693
32,493
Mitigated
81,974
19,926
Healing
25,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,635
1,288
9,121
6,803
29,188
14,853
0
10,031
19,157
19,661
0
L
11,093
6,184
0
979
14,462
5,754
0
5,547
8,915
0
33,573
L
Cerberus
Swagger mty
Cerberus
3,851
234
0
1,167
10,328
5,398
0
3,943
6,385
15,186
0
W
Nemesis
WillsonCout
Nemesis
1,835
430
0
1,476
4,951
2,285
0
872
4,079
0
8,750
W
Danzaburou
elesprint
Danzaburou
32,417
13,327
0
6,487
14,776
7,577
0
2,170
12,481
0
69,764
W
Izanami
franig11
Izanami
28,684
26,111
0
3,883
9,533
4,445
0
1,711
7,722
0
51,653
L
Arachne
rXnz II Seed
Arachne
19,070
16,189
0
6,778
36,736
15,402
0
15,623
21,113
0
36,918
W
22,788
5,482
0
6,460
22,925
14,433
0
5,237
17,438
35,278
0
L
10,268
2,112
0
1,074
33,979
40,567
0
14,063
19,916
7
32,664
W
Hera
26,419
7,448
532
1,088
7,746
3,753
0
496
7,225
58,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,750
Gold Earned
62,151
260
Minions Killed
192
5
Camps Cleared
3
1,045,119
Distance Traveled
1,106,905
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,842
846
24
2
0
273,003
0
L
Skadi
13,343
953
44
3
1
174,218
0
L
Cerberus
11,138
796
48
3
1
82,159
2
W
Nemesis
11,311
808
8
1
2
78,867
0
W
Danzaburou
14,964
1,069
79
6
3
257,821
0
W
Izanami
14,146
1,010
44
3
0
229,298
0
L
Arachne
13,081
934
34
2
1
282,615
0
W
Ares
14,528
1,038
23
2
0
238,675
0
L
Tyr
12,747
911
42
3
0
294,910
0
W
Hera
15,801
1,129
106
8
0
240,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role