Player Matchup

Tiamat
Tiamat
DoinkyBoinky
Tiamat
Level 28
God Stats
11W - 8L
1,500 SR
Queue Stats
209W - 79L
1,846 Elo+
Party 1
Danzaburou
Danzaburou
Gharbin-
Danzaburou
Level 160
God Stats
9W - 3L
1,810 SR
Queue Stats
531W - 230L
1,821 Elo+
Party 1
Tyr
Tyr
GroundFAC
Tyr
Level 139
God Stats
3W - 0L
1,847 SR
Queue Stats
50W - 12L
1,832 Elo+
Party 1
Da Ji
Da Ji
Kaipeix
Da Ji
Level 145
God Stats
8W - 3L
1,306 SR
Queue Stats
358W - 366L
1,509 Elo+
Solo
Baron Samedi
Baron Samedi
iximpulsive
Baron Samedi
Level 134
God Stats
5W - 6L
1,500 SR
Queue Stats
137W - 141L
1,320 Elo+
Solo
Team Averages
Level 121
1,593 SR
1,666 Elo+

VS

Team Averages
Level 85
1,427 SR
1,541 Elo+
Olorun
Olorun
Amerlcan_G9yboy
Olorun
Level 43
God Stats
4W - 7L
1,396 SR
Queue Stats
118W - 162L
1,414 Elo+
Solo
Tiamat
Tiamat
Dmanpowerr
Tiamat
Level 118
God Stats
0W - 4L
1,198 SR
Queue Stats
186W - 183L
1,472 Elo+
Solo
Nemesis
Nemesis
GOLdenBloOD322
Nemesis
Level 97
God Stats
4W - 2L
1,782 SR
Queue Stats
71W - 51L
1,729 Elo+
Solo
Sylvanus
Sylvanus
HighOnLyfe42094
Sylvanus
Level 124
God Stats
31W - 29L
1,331 SR
Queue Stats
387W - 383L
1,512 Elo+
Solo
Tyr
Tyr
WhoAmIAgain3829
Tyr
Level 42
God Stats
23W - 24L
1,429 SR
Queue Stats
210W - 195L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
3 / 1 / 14
12,766
608
10,218
12,132
13,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Danzaburou
Gharbin-
Danzaburou
19
12 / 0 / 2
13,493
643
17,027
16,364
6,552
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 4 / 8
11,109
529
8,522
18,982
13,454
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
Kaipeix
Da Ji
17
4 / 3 / 10
11,798
562
8,048
12,902
7,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
iximpulsive
Baron Samedi
18
7 / 2 / 7
12,413
591
10,218
11,167
4,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 6 / 1
6,149
293
1,250
7,241
1,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Dmanpowerr
Tiamat
14
2 / 6 / 5
8,991
428
7,034
13,332
7,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 7 / 3
9,621
458
7,700
18,818
7,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
17
2 / 4 / 1
9,621
458
7,975
12,528
13,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 4 / 0
10,633
506
7,569
20,708
18,228
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
19
27
Kills
9
10
Deaths
27
41
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Tiamat
Dmanpowerr
Tiamat
2
6
5
0.75
W
Tiamat
3
1
14
10
L
2
7
3
0.5
W
Danzaburou
Gharbin-
Danzaburou
12
0
2
13
W
1
4
8
1.25
L
Sylvanus
2
4
1
0.63
W
Da Ji
Kaipeix
Da Ji
4
3
10
3
L
3
4
0
0.75
W
Baron Samedi
iximpulsive
Baron Samedi
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,033
Damage
31,528
71,547
Taken
72,627
44,902
Mitigated
48,635
34,507
Healing
15,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,250
212
113
971
7,241
1,552
0
808
6,433
8,942
0
L
Tiamat
Dmanpowerr
Tiamat
7,034
208
0
1,292
13,332
7,680
150
5,522
7,810
33,452
0
W
Tiamat
10,218
1,134
0
6,500
12,132
13,133
1,542
3,512
8,494
40,642
0
L
7,700
2,829
0
2,270
18,818
7,593
0
6,288
12,530
0
70,650
W
Danzaburou
Gharbin-
Danzaburou
17,027
11,013
0
10,270
16,364
6,552
7,950
4,920
11,442
0
114,668
W
8,522
2,210
0
7,286
18,982
13,454
768
2,530
15,342
0
59,128
L
Sylvanus
7,975
2,459
380
3,044
12,528
13,582
13
3,609
8,919
52,433
10,408
W
Da Ji
Kaipeix
Da Ji
8,048
2,914
0
3,141
12,902
7,377
2,265
3,031
9,697
0
60,784
L
7,569
1,079
0
7,001
20,708
18,228
0
4,209
16,499
0
81,820
W
Baron Samedi
iximpulsive
Baron Samedi
10,218
622
1,704
5,606
11,167
4,386
2,662
3,320
7,515
60,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,579
Gold Earned
45,015
526
Minions Killed
451
0
Camps Cleared
0
1,964,753
Distance Traveled
1,414,640
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,149
293
21
1
0
69,496
0
L
Tiamat
8,991
428
57
3
0
348,720
3
W
Tiamat
12,766
608
54
3
0
417,063
1
L
Nemesis
9,621
458
119
6
0
347,960
4
W
Danzaburou
13,493
643
169
8
0
374,245
0
W
Tyr
11,109
529
111
5
0
417,639
1
L
Sylvanus
9,621
458
91
4
0
286,139
4
W
Da Ji
11,798
562
81
4
0
379,856
1
L
Tyr
10,633
506
163
8
0
362,325
2
W
Baron Samedi
12,413
591
111
5
0
375,950
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role