Player Matchup

Da Ji
Da Ji
JaysonTheWarrior
Da Ji
Level 123
God Stats
3W - 0L
1,760 SR
Queue Stats
179W - 142L
1,641 Elo+
Solo
Apollo
Apollo
MrNastyyTime
Apollo
Level 149
God Stats
6W - 10L
1,449 SR
Queue Stats
31W - 35L
1,461 Elo+
Party 1
Bellona
Bellona
Neegger
Bellona
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 31L
1,599 Elo+
Party 1
Agni
Agni
SmurphaY
Agni
Level 159
God Stats
6W - 4L
1,733 SR
Queue Stats
714W - 679L
1,573 Elo+
Party 1
Ullr
Ullr
StayFrostyBraj
Ullr
Level 125
God Stats
46W - 63L
1,546 SR
Queue Stats
275W - 307L
1,480 Elo+
Party 1
Team Averages
Level 113
1,598 SR
1,551 Elo+

VS

Team Averages
Level 75
1,599 SR
1,548 Elo+
Pele
Pele
DadadaffyDuck
Pele
Level 48
God Stats
28W - 28L
1,533 SR
Queue Stats
810W - 812L
1,525 Elo+
Solo
Chaac
Chaac
UriaHeep
Chaac
Level 75
God Stats
4W - 6L
1,837 SR
Queue Stats
334W - 351L
1,542 Elo+
Party 2
Danzaburou
Danzaburou
Xipiriwaki
Danzaburou
Level 36
God Stats
35W - 16L
1,753 SR
Queue Stats
112W - 67L
1,612 Elo+
Solo
Cthulhu
Cthulhu
ggboris
Cthulhu
Level 83
God Stats
17W - 13L
1,370 SR
Queue Stats
337W - 358L
1,562 Elo+
Party 2
Tiamat
Tiamat
stampothy
Tiamat
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
6,102
555
3,781
7,441
3,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
12
8 / 1 / 1
6,906
628
4,548
5,895
2,065
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Neegger
Bellona
11
1 / 1 / 3
6,394
581
2,268
6,884
3,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
10
1 / 1 / 7
5,997
545
3,593
6,053
1,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 1 / 1
6,023
548
2,987
5,849
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,933
539
991
4,985
1,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
UriaHeep
Chaac
11
4 / 1 / 1
6,607
601
5,791
7,341
4,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Xipiriwaki
Danzaburou
7
1 / 2 / 2
5,147
468
3,811
5,179
1,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
ggboris
Cthulhu
9
1 / 4 / 2
5,202
473
2,987
7,009
3,179
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tiamat
stampothy
Tiamat
9
0 / 3 / 0
5,156
469
3,731
5,940
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
11
Kills
8
8
Deaths
11
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
0
4
1
0.13
W
Apollo
8
1
1
8.5
W
Bellona
Neegger
Bellona
1
1
3
2.5
W
Agni
1
1
7
4.5
W
1
1
1
1.5
L
Chaac
UriaHeep
Chaac
4
1
1
4.5
L
Danzaburou
Xipiriwaki
Danzaburou
1
2
2
1
L
Cthulhu
ggboris
Cthulhu
1
4
2
0.5
L
Tiamat
stampothy
Tiamat
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,177
Damage
17,311
32,122
Taken
30,454
13,719
Mitigated
13,234
7,844
Healing
9,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
991
114
0
2,161
4,985
1,680
0
695
4,290
0
26,333
W
3,781
869
0
1,806
7,441
3,879
738
252
6,939
0
27,291
W
Apollo
4,548
2,493
0
2,062
5,895
2,065
1,252
827
5,068
0
35,902
W
Bellona
Neegger
Bellona
2,268
1,018
0
1,162
6,884
3,930
0
1,520
5,339
0
40,597
W
Agni
3,593
427
0
799
6,053
1,856
180
687
5,341
18,567
0
W
2,987
1,547
0
2,015
5,849
1,989
0
3,432
2,417
0
33,699
L
Chaac
UriaHeep
Chaac
5,791
1,704
0
2,428
7,341
4,635
355
413
6,628
0
27,844
L
Danzaburou
Xipiriwaki
Danzaburou
3,811
1,759
0
2,417
5,179
1,321
264
1,649
3,530
0
21,667
L
Cthulhu
ggboris
Cthulhu
2,987
369
362
648
7,009
3,179
258
796
6,213
17,559
0
L
Tiamat
stampothy
Tiamat
3,731
48
0
1,394
5,940
2,419
204
40
5,900
23,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,422
Gold Earned
28,045
317
Minions Killed
225
0
Camps Cleared
0
1,016,930
Distance Traveled
972,731
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,933
539
61
6
0
243,006
2
W
Da Ji
6,102
555
66
6
0
179,505
1
W
Apollo
6,906
628
61
6
0
210,095
0
W
Bellona
6,394
581
77
7
0
231,190
2
W
Agni
5,997
545
32
3
0
217,763
0
W
Ullr
6,023
548
81
7
0
178,377
2
L
Chaac
6,607
601
57
5
0
183,302
3
L
Danzaburou
5,147
468
40
4
0
119,959
2
L
Cthulhu
5,202
473
24
2
0
226,203
4
L
Tiamat
5,156
469
43
4
0
200,261
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role