Player Matchup

Neith
Neith
Nikheta
Neith
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Tiamat
Tiamat
PatataPato
Tiamat
Level 67
God Stats
12W - 9L
1,652 SR
Queue Stats
96W - 84L
1,641 Elo+
Solo
Sobek
Sobek
tyf9k
Sobek
Level 13
God Stats
2W - 1L
1,632 SR
Queue Stats
5W - 10L
1,222 Elo+
Party 1
Team Averages
Level 33
1,595 SR
1,454 Elo+

VS

Team Averages
Level 66
1,536 SR
1,478 Elo+
Tiamat
Tiamat
BigGee91
Tiamat
Level 27
God Stats
7W - 9L
1,658 SR
Queue Stats
240W - 242L
1,518 Elo+
Party 2
Susano
Susano
RevRichie95
Susano
Level 105
God Stats
20W - 10L
1,637 SR
Queue Stats
218W - 213L
1,479 Elo+
Party 2
Cthulhu
Cthulhu
SarcDoesSmite
Cthulhu
Level 67
God Stats
8W - 11L
1,313 SR
Queue Stats
83W - 95L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Nikheta
Neith
13
0 / 7 / 5
10,176
599
5,063
9,928
3,323
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Tiamat
PatataPato
Tiamat
16
4 / 4 / 2
12,364
727
14,232
12,128
9,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
tyf9k
Sobek
15
2 / 5 / 4
11,056
650
5,220
18,872
21,258
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BigGee91
Tiamat
17
6 / 4 / 9
12,047
709
15,711
15,777
10,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
18
9 / 2 / 6
12,531
737
11,956
13,258
4,582
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
3
0 / 0 / 0
7,959
468
0
0
0

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
6
Kills
15
16
Deaths
6
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BigGee91
Tiamat
6
4
9
2.63
W
Neith
Nikheta
Neith
0
7
5
0.36
W
Tiamat
PatataPato
Tiamat
4
4
2
1.25
L
Susano
9
2
6
6
L
Cthulhu
0
0
0
0
W
Sobek
tyf9k
Sobek
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,515
Damage
27,667
40,928
Taken
29,035
34,529
Mitigated
15,366
5,493
Healing
7,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BigGee91
Tiamat
15,711
745
150
6,718
15,777
10,784
381
10,317
5,064
56,242
0
W
Neith
Nikheta
Neith
5,063
2,378
0
1,146
9,928
3,323
1,732
4,209
5,333
0
41,650
W
Tiamat
PatataPato
Tiamat
14,232
1,208
0
2,628
12,128
9,948
1,188
4,949
6,851
56,422
0
L
Susano
11,956
1,281
0
500
13,258
4,582
782
8,342
4,454
0
55,841
L
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Sobek
tyf9k
Sobek
5,220
496
0
1,719
18,872
21,258
429
5,425
13,025
19,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,596
Gold Earned
32,537
174
Minions Killed
187
0
Camps Cleared
0
851,932
Distance Traveled
658,998
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,047
709
104
6
0
299,753
4
W
Neith
10,176
599
64
4
0
260,800
0
W
Tiamat
12,364
727
83
5
0
292,582
3
L
Susano
12,531
737
83
5
0
359,245
2
L
Cthulhu
7,959
468
0
0
0
0
0
W
Sobek
11,056
650
27
2
0
298,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role