Player Matchup

Tyr
Tyr
Dyl the boss115
Tyr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Gorakatak
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Arachne
Arachne
Scythe3481
Arachne
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Anubis
Anubis
Wabbing
Anubis
Level 27
God Stats
5W - 4L
1,545 SR
Queue Stats
19W - 15L
1,483 Elo+
Solo
Nemesis
Nemesis
ginagawaMuo
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 7
1,509 SR
1,497 Elo+

VS

Team Averages
Level 23
1,395 SR
1,392 Elo+
Jormungandr
Jormungandr
Cal1go n0x
Jormungandr
Level 10
God Stats
3W - 3L
1,500 SR
Queue Stats
9W - 13L
1,338 Elo+
Solo
Medusa
Medusa
Darkssasin49
Medusa
Level 23
God Stats
31W - 36L
1,451 SR
Queue Stats
62W - 75L
1,325 Elo+
Solo
Tiamat
Tiamat
Oh Jeebs
Tiamat
Level 26
God Stats
26W - 21L
1,266 SR
Queue Stats
59W - 55L
1,600 Elo+
Solo
Nemesis
Nemesis
OptimasMaximus
Nemesis
Level 28
God Stats
6W - 9L
1,186 SR
Queue Stats
68W - 73L
1,290 Elo+
Solo
Danzaburou
Danzaburou
SilentDecay09
Danzaburou
Level 28
God Stats
3W - 2L
1,572 SR
Queue Stats
3W - 2L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 21 / 2
6,937
365
4,071
22,339
18,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ymir
3
1 / 6 / 3
5,735
302
1,374
5,578
2,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Scythe3481
Arachne
11
2 / 13 / 2
7,649
403
6,871
20,120
6,343
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Anubis
Wabbing
Anubis
13
5 / 13 / 2
8,665
456
12,442
14,635
12,804
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
ginagawaMuo
Nemesis
10
0 / 10 / 6
7,016
369
5,214
17,805
5,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cal1go n0x
Jormungandr
12
7 / 6 / 24
9,972
525
5,811
11,605
11,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
14
12 / 4 / 19
10,522
554
11,034
12,347
3,813
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Oh Jeebs
Tiamat
14
3 / 3 / 22
9,802
516
6,723
11,801
6,061
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
8 / 1 / 21
10,093
531
7,920
10,293
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
SilentDecay09
Danzaburou
17
30 / 0 / 17
13,825
728
27,156
11,388
4,554
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
163
10
Kills
60
63
Deaths
14
15
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Cal1go n0x
Jormungandr
7
6
24
3.17
W
Medusa
12
4
19
5.38
L
2
21
2
0.14
L
Ymir
1
6
3
0.42
W
Tiamat
Oh Jeebs
Tiamat
3
3
22
4.67
W
8
1
21
18.5
L
Arachne
Scythe3481
Arachne
2
13
2
0.23
W
Danzaburou
SilentDecay09
Danzaburou
30
0
17
38.5
L
Anubis
Wabbing
Anubis
5
13
2
0.46
L
Nemesis
ginagawaMuo
Nemesis
0
10
6
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,972
Damage
58,644
80,477
Taken
57,434
44,932
Mitigated
28,817
7,621
Healing
14,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Cal1go n0x
Jormungandr
5,811
1,938
0
584
11,605
11,065
496
2,508
8,964
21,074
0
W
Medusa
11,034
6,529
0
3,535
12,347
3,813
4,782
3,214
8,958
0
38,615
L
4,071
1,591
0
1,024
22,339
18,250
27
2,699
19,640
0
16,088
L
Ymir
1,374
551
0
36
5,578
2,064
0
1,587
3,991
2,585
0
W
Tiamat
Oh Jeebs
Tiamat
6,723
1,700
0
4,284
11,801
6,061
1,309
3,018
8,773
38,229
0
W
7,920
3,330
0
1,583
10,293
3,324
1,315
1,657
8,586
0
31,152
L
Arachne
Scythe3481
Arachne
6,871
3,392
0
4,949
20,120
6,343
12
3,035
17,085
0
30,450
W
Danzaburou
SilentDecay09
Danzaburou
27,156
17,064
0
4,401
11,388
4,554
4,917
3,419
7,919
0
96,795
L
Anubis
Wabbing
Anubis
12,442
757
0
692
14,635
12,804
0
1,854
12,781
53,407
0
L
Nemesis
ginagawaMuo
Nemesis
5,214
624
0
920
17,805
5,471
0
3,359
14,446
0
23,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,002
Gold Earned
54,214
172
Minions Killed
350
0
Camps Cleared
0
1,333,712
Distance Traveled
1,647,900
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,972
525
32
2
0
267,242
0
W
Medusa
10,522
554
58
3
0
323,544
0
L
Tyr
6,937
365
25
1
0
285,059
5
L
Ymir
5,735
302
2
0
0
113,436
0
W
Tiamat
9,802
516
58
3
0
335,210
1
W
Nemesis
10,093
531
63
3
0
393,142
0
L
Arachne
7,649
403
47
2
0
323,842
0
W
Danzaburou
13,825
728
139
7
0
328,762
1
L
Anubis
8,665
456
62
3
0
253,709
3
L
Nemesis
7,016
369
36
2
0
357,666
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role