Player Matchup

Hera
Hera
GI Joesph
Hera
Level 135
God Stats
2W - 2L
1,282 SR
Queue Stats
268W - 66L
1,967 Elo+
Party 1
Geb
Geb
SheitFarmer
Geb
Level 14
God Stats
5W - 2L
1,692 SR
Queue Stats
191W - 53L
1,500 Elo+
Party 1
Hachiman
Hachiman
lundoom2
Hachiman
Level 122
God Stats
0W - 1L
1,714 SR
Queue Stats
253W - 75L
1,500 Elo+
Party 1
Team Averages
Level 90
1,563 SR
1,656 Elo+

VS

Team Averages
Level 33
1,717 SR
1,602 Elo+
Anhur
Anhur
Chidori UwU
Anhur
Level 37
God Stats
4W - 0L
1,801 SR
Queue Stats
9W - 1L
1,943 Elo+
Party 2
Chaac
Chaac
Xx DCxFAMOUS xX
Chaac
Level 23
God Stats
20W - 11L
1,851 SR
Queue Stats
93W - 108L
1,450 Elo+
Party 2
Ra
Ra
fat cholo 02
Ra
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
4 / 2 / 1
10,136
634
13,387
9,664
3,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 5
9,859
616
5,135
14,617
14,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
lundoom2
Hachiman
13
1 / 3 / 3
9,215
576
9,560
11,620
4,028
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 2
10,555
660
12,975
17,674
6,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 1 / 4
9,425
589
7,766
11,753
8,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
1 / 1 / 7
9,990
624
9,224
9,944
3,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
5
Kills
8
8
Deaths
5
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
3
2
2.33
L
Hera
4
2
1
2.25
L
0
3
5
0.83
W
1
1
4
3
W
1
1
7
4.5
L
Hachiman
lundoom2
Hachiman
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,082
Damage
29,965
35,901
Taken
39,371
21,353
Mitigated
18,019
4,636
Healing
24,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,975
6,534
0
7,905
17,674
6,501
1,675
9,004
8,224
0
63,788
L
Hera
13,387
2,916
0
371
9,664
3,008
40
2,548
7,116
47,407
0
L
5,135
620
0
2,238
14,617
14,317
0
3,485
11,132
16,470
0
W
7,766
478
1,216
4,168
11,753
8,338
0
3,820
7,781
0
31,600
W
9,224
274
4,338
6,986
9,944
3,180
397
5,243
4,463
48,193
0
L
Hachiman
lundoom2
Hachiman
9,560
4,227
0
2,027
11,620
4,028
38
3,239
8,381
0
45,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,210
Gold Earned
29,970
143
Minions Killed
182
0
Camps Cleared
0
881,903
Distance Traveled
839,761
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,555
660
77
5
0
244,041
4
L
Hera
10,136
634
71
4
0
303,218
5
L
Geb
9,859
616
14
1
0
293,178
2
W
Chaac
9,425
589
39
2
0
298,891
0
W
Ra
9,990
624
66
4
0
296,829
2
L
Hachiman
9,215
576
58
4
0
285,507
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role