Player Matchup

Mulan
Mulan
I__Have__Spoken
Mulan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
dyoungblood09
Merlin
Level 77
God Stats
3W - 9L
1,355 SR
Queue Stats
17W - 35L
1,275 Elo+
Solo
Yemoja
Yemoja
princess_dimen95
Yemoja
Level 4
God Stats
0W - 1L
1,306 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 28
1,387 SR
1,425 Elo+

VS

Team Averages
Level 82
1,437 SR
1,488 Elo+
Cthulhu
Cthulhu
PapaBearActual
Cthulhu
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 44L
1,500 Elo+
Party 1
Skadi
Skadi
SlapSack
Skadi
Level 17
God Stats
6W - 3L
1,302 SR
Queue Stats
18W - 18L
1,493 Elo+
Party 1
Tiamat
Tiamat
TotalBlonde12
Tiamat
Level 128
God Stats
2W - 2L
1,508 SR
Queue Stats
91W - 87L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 12 / 0
7,006
500
1,900
16,301
6,420
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 2 / 1
9,446
675
7,856
10,062
3,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 15 / 1
7,408
529
1,697
16,867
9,250
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 20
9,797
700
7,029
8,233
5,218
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
SlapSack
Skadi
14
20 / 2 / 2
11,628
831
16,322
8,688
2,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
4 / 1 / 21
10,119
723
11,028
8,716
5,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
72
2
Kills
29
29
Deaths
3
2
Assists
43
Player
Kills
Deaths
Assists
KDA
L
0
12
0
0
W
5
0
20
15
W
Skadi
SlapSack
Skadi
20
2
2
10.5
W
4
1
21
14.5
L
2
2
1
1.25
L
0
15
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,453
Damage
34,379
43,230
Taken
25,637
18,746
Mitigated
13,527
2,311
Healing
7,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,900
800
0
0
16,301
6,420
0
4,928
11,129
0
12,933
W
7,029
878
1,761
1,207
8,233
5,218
180
3,341
4,595
19,574
0
W
Skadi
SlapSack
Skadi
16,322
8,212
0
250
8,688
2,937
952
3,374
5,091
0
47,491
W
11,028
2,103
0
3,811
8,716
5,372
712
2,134
6,369
49,088
0
L
7,856
360
0
1,968
10,062
3,076
150
3,897
5,985
39,130
0
L
1,697
555
343
0
16,867
9,250
0
8,412
8,039
6,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,860
Gold Earned
31,544
83
Minions Killed
180
0
Camps Cleared
0
578,007
Distance Traveled
652,319
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,006
500
10
1
0
161,731
2
W
Cthulhu
9,797
700
35
3
0
213,244
1
W
Skadi
11,628
831
67
5
0
212,885
0
W
Tiamat
10,119
723
78
6
0
226,190
2
L
Merlin
9,446
675
62
4
0
258,664
0
L
Yemoja
7,408
529
11
1
0
157,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role