Player Matchup

Pele
Pele
Djmasers_187
Pele
Level 129
God Stats
21W - 19L
1,144 SR
Queue Stats
576W - 544L
1,498 Elo+
Party 1
Chiron
Chiron
KLALEJANDRO
Chiron
Level 80
God Stats
0W - 1L
1,751 SR
Queue Stats
44W - 40L
1,447 Elo+
Party 2
Khepri
Khepri
arcade_abc
Khepri
Level 158
God Stats
0W - 2L
1,750 SR
Queue Stats
841W - 828L
1,579 Elo+
Party 2
Discordia
Discordia
djhero135
Discordia
Level 122
God Stats
18W - 20L
1,500 SR
Queue Stats
245W - 229L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
tyronator
Sun Wukong
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
403W - 390L
1,528 Elo+
Party 1
Team Averages
Level 115
1,529 SR
1,510 Elo+

VS

Team Averages
Level 114
1,520 SR
1,568 Elo+
Pele
Pele
 
Pele
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
STL AVIDSPARK
Tiamat
Level 115
God Stats
19W - 17L
1,315 SR
Queue Stats
777W - 687L
1,591 Elo+
Solo
Cu Chulainn
Cu Chulainn
SUKitTR3B3C
Cu Chulainn
Level 147
God Stats
9W - 6L
1,500 SR
Queue Stats
247W - 226L
1,674 Elo+
Party 3
Danzaburou
Danzaburou
T1 Banksy
Danzaburou
Level 66
God Stats
7W - 5L
1,684 SR
Queue Stats
67W - 59L
1,582 Elo+
Party 3
Cthulhu
Cthulhu
cocoamooo
Cthulhu
Level 86
God Stats
8W - 5L
1,603 SR
Queue Stats
111W - 127L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 2
11,488
479
9,677
21,926
8,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Chiron
18
1 / 6 / 3
10,882
453
8,379
15,989
8,185
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
arcade_abc
Khepri
15
1 / 4 / 6
10,028
418
7,273
22,075
26,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
djhero135
Discordia
16
0 / 5 / 3
9,984
416
11,142
15,006
5,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
tyronator
Sun Wukong
17
2 / 3 / 4
10,937
456
16,037
18,543
16,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
20
2 / 4 / 4
13,682
570
14,776
28,213
19,638
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
6 / 0 / 5
13,669
570
20,477
13,633
12,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
SUKitTR3B3C
Cu Chulainn
20
6 / 1 / 9
13,968
582
13,127
16,499
9,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
T1 Banksy
Danzaburou
19
7 / 1 / 9
13,350
556
12,402
13,387
6,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
cocoamooo
Cthulhu
18
3 / 4 / 10
13,231
551
9,955
23,551
25,388
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
61
10
Kills
24
24
Deaths
10
18
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
4
4
1
L
6
6
2
1.17
L
Chiron
1
6
3
0.42
W
6
0
5
8.5
W
Cu Chulainn
SUKitTR3B3C
Cu Chulainn
6
1
9
10.5
W
Danzaburou
T1 Banksy
Danzaburou
7
1
9
11.5
L
Khepri
arcade_abc
Khepri
1
4
6
1
W
Cthulhu
cocoamooo
Cthulhu
3
4
10
2
L
Discordia
djhero135
Discordia
0
5
3
0.3
L
Sun Wukong
tyronator
Sun Wukong
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,508
Damage
70,737
93,539
Taken
95,283
64,888
Mitigated
73,468
25,198
Healing
35,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
14,776
1,757
0
12,105
28,213
19,638
2,421
4,276
22,354
408
102,578
L
9,677
2,368
0
7,396
21,926
8,899
102
7,549
14,113
0
83,880
L
Chiron
8,379
4,126
556
5,571
15,989
8,185
894
6,968
8,903
0
67,456
W
20,477
885
313
7,687
13,633
12,117
1,043
3,651
9,510
97,880
0
W
Cu Chulainn
SUKitTR3B3C
Cu Chulainn
13,127
2,789
0
1,298
16,499
9,619
1,702
2,183
14,001
0
121,523
W
Danzaburou
T1 Banksy
Danzaburou
12,402
7,237
0
6,683
13,387
6,706
3,943
3,156
9,901
0
105,674
L
Khepri
arcade_abc
Khepri
7,273
1,143
0
3,141
22,075
26,016
0
5,391
16,518
41,105
0
W
Cthulhu
cocoamooo
Cthulhu
9,955
389
738
6,217
23,551
25,388
0
5,139
17,535
42,916
0
L
Discordia
djhero135
Discordia
11,142
1,281
0
1,993
15,006
5,622
90
6,571
8,033
72,260
0
L
Sun Wukong
tyronator
Sun Wukong
16,037
3,855
0
6,541
18,543
16,166
852
3,343
15,132
899
71,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,319
Gold Earned
67,900
621
Minions Killed
670
0
Camps Cleared
0
2,272,258
Distance Traveled
2,483,449
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
13,682
570
152
6
0
509,030
4
L
Pele
11,488
479
134
6
0
498,916
1
L
Chiron
10,882
453
140
6
0
418,741
0
W
Tiamat
13,669
570
146
6
0
490,400
3
W
Cu Chulainn
13,968
582
164
7
0
564,123
1
W
Danzaburou
13,350
556
149
6
0
458,013
10
L
Khepri
10,028
418
70
3
0
466,442
1
W
Cthulhu
13,231
551
59
2
0
461,883
5
L
Discordia
9,984
416
144
6
0
456,466
4
L
Sun Wukong
10,937
456
133
6
0
431,693
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role