Player Matchup

Cu Chulainn
Cu Chulainn
Bronze III
HipERICKREY57
Cu Chulainn
Bronze III
Level 123
God Stats
2W - 0L
1,646 SR
Queue Stats
5W - 2L
1,500 MMR
Party 2
Hercules
Hercules
Bronze III
Jechu57
Hercules
Bronze III
Level 57
God Stats
1W - 1L
1,511 SR
Queue Stats
4W - 2L
1,540 MMR
Party 2
Ra
Ra
Bronze III
xFerw
Ra
Bronze III
Level 103
God Stats
1W - 0L
1,618 SR
Queue Stats
16W - 11L
1,430 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 94
1,591 SR
1,490 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 75
1,639 SR
1,552 MMR
Bellona
Bellona
Gold IV
Flamenightblitz
Bellona
Gold IV
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,572 MMR
Party 1
Chang'e
Chang'e
Gold IV
JuniorDeRose
Chang'e
Gold IV
Level 89
God Stats
12W - 6L
1,710 SR
Queue Stats
24W - 25L
1,572 MMR
Party 1
Cerberus
Cerberus
Gold IV
guuwad
Cerberus
Gold IV
Level 54
God Stats
5W - 4L
1,706 SR
Queue Stats
24W - 26L
1,513 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
HipERICKREY57
Cu Chulainn
15
5 / 6 / 16
12,275
682
11,667
17,935
13,879
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
Jechu57
Hercules
16
13 / 0 / 13
13,159
731
14,473
16,121
18,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ra
16
8 / 2 / 15
13,030
724
22,420
12,980
4,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ChaacSetAnubisDanzaburouFenrir

VS

Bans
He BoArtemisScyllaTsukuyomiHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 11 / 0
10,590
588
8,993
19,125
13,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
JuniorDeRose
Chang'e
13
3 / 9 / 3
11,178
621
11,516
17,752
11,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
guuwad
Cerberus
14
2 / 6 / 4
11,282
627
10,063
19,786
17,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
15
26
Kills
8
8
Deaths
26
44
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
11
0
0.27
W
Cu Chulainn
HipERICKREY57
Cu Chulainn
5
6
16
2.17
W
Hercules
Jechu57
Hercules
13
0
13
19.5
L
Chang'e
JuniorDeRose
Chang'e
3
9
3
0.5
L
Cerberus
guuwad
Cerberus
2
6
4
0.67
W
Ra
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,560
Damage
30,572
47,036
Taken
56,663
36,592
Mitigated
42,307
17,760
Healing
14,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,993
3,141
0
2,846
19,125
13,514
598
7,733
11,030
0
44,417
W
Cu Chulainn
HipERICKREY57
Cu Chulainn
11,667
3,505
0
2,360
17,935
13,879
1,208
8,095
9,433
0
47,809
W
Hercules
Jechu57
Hercules
14,473
4,461
0
4,737
16,121
18,061
246
6,023
9,770
0
27,657
L
Chang'e
JuniorDeRose
Chang'e
11,516
248
1,696
4,844
17,752
11,651
0
5,493
11,929
39,193
0
L
Cerberus
guuwad
Cerberus
10,063
552
0
5,039
19,786
17,142
164
8,143
11,199
41,268
0
W
Ra
22,420
1,350
3,899
6,764
12,980
4,652
1,023
6,519
6,211
89,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,464
Gold Earned
33,050
205
Minions Killed
182
0
Camps Cleared
0
1,051,827
Distance Traveled
922,319
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,590
588
72
4
0
301,255
4
W
Cu Chulainn
12,275
682
52
3
0
318,459
0
W
Hercules
13,159
731
27
2
0
375,490
3
L
Chang'e
11,178
621
47
3
0
307,302
2
L
Cerberus
11,282
627
63
4
0
313,762
5
W
Ra
13,030
724
126
7
0
357,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role