Player Matchup

Ymir
Ymir
Blacknub420
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,207 Elo+
Party 2
Neith
Neith
PrincessNikki x
Neith
Level 105
God Stats
7W - 4L
1,743 SR
Queue Stats
78W - 75L
1,621 Elo+
Party 2
Tiamat
Tiamat
Tocci210
Tiamat
Level 122
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 53L
1,673 Elo+
Party 2
Sobek
Sobek
XxderitzproxX
Sobek
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,411 Elo+
Party 2
Horus
Horus
scorpioMK
Horus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 61
1,549 SR
1,483 Elo+

VS

Team Averages
Level 105
1,899 SR
1,859 Elo+
Hercules
Hercules
Charco_Vex
Hercules
Level 120
God Stats
279W - 20L
2,136 SR
Queue Stats
1,433W - 564L
1,862 Elo+
Party 1
Ares
Ares
Clowntox
Ares
Level 160
God Stats
139W - 4L
2,231 SR
Queue Stats
2,051W - 267L
2,003 Elo+
Party 1
Skadi
Skadi
GoldenEmeral
Skadi
Level 79
God Stats
387W - 333L
1,607 SR
Queue Stats
643W - 636L
1,532 Elo+
Solo
Tiamat
Tiamat
Kuma_PandaChief
Tiamat
Level 148
God Stats
54W - 13L
2,021 SR
Queue Stats
1,362W - 200L
1,859 Elo+
Party 1
Ra
Ra
QuadraKing2469
Ra
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
634W - 22L
2,041 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 0
8,191
819
3,223
17,692
20,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 11 / 0
8,118
812
6,643
15,370
6,185
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Tocci210
Tiamat
14
0 / 8 / 0
8,435
844
7,096
13,824
7,511
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
0 / 9 / 0
8,041
804
4,309
24,446
24,119
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
scorpioMK
Horus
14
0 / 6 / 0
8,180
818
4,365
19,838
20,379
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

0

VS

Team 2 Tickets

374

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Charco_Vex
Hercules
17
9 / 0 / 31
12,101
1,210
18,608
11,365
18,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
17
2 / 0 / 37
11,471
1,147
12,705
7,270
11,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
10 / 0 / 26
10,797
1,080
15,134
3,578
2,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
12 / 0 / 21
11,143
1,114
22,125
3,092
5,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
8 / 0 / 27
10,469
1,047
16,236
4,479
2,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
183
0
Kills
41
41
Deaths
0
0
Assists
142
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Hercules
Charco_Vex
Hercules
9
0
31
24.5
W
Ares
2
0
37
20.5
W
10
0
26
23
W
12
0
21
22.5
L
0
11
0
0
W
8
0
27
21.5
L
Tiamat
Tocci210
Tiamat
0
8
0
0
L
0
9
0
0
L
Horus
scorpioMK
Horus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,636
Damage
84,808
91,170
Taken
29,784
78,316
Mitigated
40,603
6,445
Healing
11,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,223
679
0
140
17,692
20,122
0
9,224
8,259
10,336
0
W
Hercules
Charco_Vex
Hercules
18,608
5,583
0
4,476
11,365
18,303
0
5,594
5,771
0
22,652
W
Ares
12,705
465
0
989
7,270
11,470
0
3,642
3,628
16,508
0
W
15,134
7,168
0
250
3,578
2,562
0
1,185
2,393
0
27,972
W
22,125
1,728
0
562
3,092
5,298
0
1,806
1,286
34,739
0
L
6,643
2,066
0
767
15,370
6,185
0
7,022
8,195
0
19,521
W
16,236
1,523
3,629
1,430
4,479
2,970
0
2,449
2,030
52,114
0
L
Tiamat
Tocci210
Tiamat
7,096
362
0
599
13,824
7,511
0
8,234
5,379
36,324
0
L
4,309
340
442
1,629
24,446
24,119
0
14,007
10,102
10,180
0
L
Horus
scorpioMK
Horus
4,365
1,822
1,079
1,789
19,838
20,379
0
11,392
8,169
48
12,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,965
Gold Earned
55,981
132
Minions Killed
166
3
Camps Cleared
9
779,809
Distance Traveled
960,267
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,191
819
19
2
0
91,405
0
W
Hercules
12,101
1,210
5
1
0
201,460
0
W
Ares
11,471
1,147
9
1
0
190,026
3
W
Skadi
10,797
1,080
28
3
0
181,662
0
W
Tiamat
11,143
1,114
34
3
6
196,358
1
L
Neith
8,118
812
28
3
1
156,056
0
W
Ra
10,469
1,047
90
9
3
190,761
2
L
Tiamat
8,435
844
64
6
2
161,057
0
L
Sobek
8,041
804
11
1
0
175,908
0
L
Horus
8,180
818
10
1
0
195,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role