Player Matchup

Cthulhu
Cthulhu
ArixMittens
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,436 Elo+
Party 1
Tiamat
Tiamat
asapHerc
Tiamat
Level 125
God Stats
0W - 1L
1,704 SR
Queue Stats
12W - 14L
1,536 Elo+
Party 1
Ullr
Ullr
xnappyheadryan
Ullr
Level 122
God Stats
0W - 2L
1,344 SR
Queue Stats
9W - 12L
1,554 Elo+
Party 1
Team Averages
Level 84
1,516 SR
1,508 Elo+

VS

Team Averages
Level 58
1,702 SR
1,669 Elo+
Medusa
Medusa
Karlos24
Medusa
Level 81
God Stats
40W - 20L
1,776 SR
Queue Stats
130W - 115L
1,683 Elo+
Party 2
Cthulhu
Cthulhu
MidweekCone7390
Cthulhu
Level 6
God Stats
6W - 2L
1,829 SR
Queue Stats
13W - 4L
1,753 Elo+
Party 2
Merlin
Merlin
infiniteemu95
Merlin
Level 87
God Stats
1W - 5L
1,500 SR
Queue Stats
254W - 265L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArixMittens
Cthulhu
9
0 / 2 / 0
7,543
539
3,129
9,815
6,950
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
asapHerc
Tiamat
11
0 / 4 / 1
8,055
575
11,256
10,835
10,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 3 / 0
8,733
624
4,096
10,888
4,105
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Karlos24
Medusa
13
3 / 1 / 5
9,390
671
8,064
8,559
3,179
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 0 / 5
10,172
727
6,709
10,724
11,195
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 1 / 3
9,216
658
12,431
7,020
2,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
9
9
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ArixMittens
Cthulhu
0
2
0
0
W
Medusa
Karlos24
Medusa
3
1
5
5.5
W
3
0
5
5.5
L
Tiamat
asapHerc
Tiamat
0
4
1
0.13
W
3
1
3
4.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,481
Damage
27,204
31,538
Taken
26,303
21,664
Mitigated
16,846
1,638
Healing
11,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ArixMittens
Cthulhu
3,129
306
99
0
9,815
6,950
0
7,041
2,535
15,052
0
W
Medusa
Karlos24
Medusa
8,064
4,125
0
4,550
8,559
3,179
1,291
4,406
3,791
0
52,886
W
6,709
673
1,521
3,745
10,724
11,195
108
5,633
4,626
24,230
0
L
Tiamat
asapHerc
Tiamat
11,256
733
0
1,446
10,835
10,609
4
5,303
5,273
37,485
0
W
12,431
335
0
1,617
7,020
2,472
889
3,395
3,441
46,378
0
L
4,096
906
0
93
10,888
4,105
0
6,095
4,425
0
39,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,331
Gold Earned
28,778
148
Minions Killed
181
0
Camps Cleared
0
704,096
Distance Traveled
800,716
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,543
539
19
1
0
200,738
0
W
Medusa
9,390
671
81
6
0
265,541
4
W
Cthulhu
10,172
727
36
3
0
279,544
1
L
Tiamat
8,055
575
51
4
0
251,782
6
W
Merlin
9,216
658
64
5
0
255,631
6
L
Ullr
8,733
624
78
6
0
251,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role