Player Matchup

Fenrir
Fenrir
IGS xxJDG101
Fenrir
Level 24
God Stats
0W - 2L
1,309 SR
Queue Stats
41W - 29L
1,338 Elo+
Solo
Cthulhu
Cthulhu
StrangerCorps
Cthulhu
Level 8
God Stats
2W - 2L
1,593 SR
Queue Stats
2W - 3L
1,340 Elo+
Solo
Bellona
Bellona
ThoungPounder69
Bellona
Level 18
God Stats
13W - 16L
1,434 SR
Queue Stats
41W - 49L
1,556 Elo+
Solo
Artemis
Artemis
Toine Money Flo
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Solo
Tiamat
Tiamat
mklovin1
Tiamat
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
376W - 386L
1,478 Elo+
Solo
Team Averages
Level 17
1,467 SR
1,442 Elo+

VS

Team Averages
Level 25
1,654 SR
1,450 Elo+
Achilles
Achilles
DementedWo1f
Achilles
Level 17
God Stats
5W - 3L
1,714 SR
Queue Stats
47W - 59L
1,391 Elo+
Party 1
Neith
Neith
DoctaB0B
Neith
Level 18
God Stats
32W - 29L
1,586 SR
Queue Stats
97W - 97L
1,562 Elo+
Solo
Fenrir
Fenrir
Franklinsteinz
Fenrir
Level 25
God Stats
7W - 5L
1,729 SR
Queue Stats
76W - 72L
1,525 Elo+
Party 1
Khepri
Khepri
Jug_Jug67
Khepri
Level 47
God Stats
3W - 2L
1,742 SR
Queue Stats
75W - 78L
1,497 Elo+
Party 1
Merlin
Merlin
Lofi Ronin
Merlin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
2 / 4 / 0
10,435
870
6,222
7,932
3,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
18
0 / 1 / 3
11,111
926
10,811
13,685
16,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
0 / 10 / 1
10,127
844
11,765
25,623
23,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
2 / 8 / 0
11,504
959
9,841
18,382
8,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
mklovin1
Tiamat
17
0 / 1 / 2
10,753
896
9,543
6,593
6,018
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Team 1 Tickets

97

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DementedWo1f
Achilles
18
3 / 1 / 14
11,729
977
7,527
12,764
10,615
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
DoctaB0B
Neith
18
5 / 2 / 11
12,449
1,037
17,020
14,359
6,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
9 / 1 / 10
12,347
1,029
21,320
11,169
6,380
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
Jug_Jug67
Khepri
18
4 / 0 / 15
12,058
1,005
8,700
5,779
4,882
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
Lofi Ronin
Merlin
19
3 / 0 / 9
12,196
1,016
10,886
12,211
5,375
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
83
4
Kills
24
24
Deaths
4
6
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Achilles
DementedWo1f
Achilles
3
1
14
10
W
Neith
DoctaB0B
Neith
5
2
11
5.25
W
9
1
10
14
L
Fenrir
2
4
0
0.5
W
Khepri
Jug_Jug67
Khepri
4
0
15
11.5
W
Merlin
Lofi Ronin
Merlin
3
0
9
7.5
L
Cthulhu
0
1
3
1.5
L
0
10
1
0.05
L
2
8
0
0.25
L
Tiamat
mklovin1
Tiamat
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,182
Damage
65,453
72,215
Taken
56,282
58,019
Mitigated
34,097
6,463
Healing
13,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
DementedWo1f
Achilles
7,527
4,002
0
176
12,764
10,615
0
7,192
5,007
0
19,566
W
Neith
DoctaB0B
Neith
17,020
12,874
0
5,175
14,359
6,845
0
2,498
11,618
0
35,810
W
21,320
9,481
0
1,761
11,169
6,380
0
2,915
8,079
0
27,501
L
Fenrir
6,222
1,962
0
964
7,932
3,228
0
2,097
5,835
0
11,660
W
Khepri
Jug_Jug67
Khepri
8,700
764
0
474
5,779
4,882
0
2,286
3,343
22,552
0
W
Merlin
Lofi Ronin
Merlin
10,886
1,725
0
5,680
12,211
5,375
0
4,692
7,251
50,848
0
L
Cthulhu
10,811
719
132
700
13,685
16,282
0
4,596
9,089
43,812
0
L
11,765
5,490
0
1,180
25,623
23,495
0
7,323
18,300
0
19,902
L
9,841
4,034
0
2,456
18,382
8,996
0
4,018
14,364
0
29,458
L
Tiamat
mklovin1
Tiamat
9,543
1,742
0
1,031
6,593
6,018
0
1,552
5,041
37,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,930
Gold Earned
60,779
208
Minions Killed
234
4
Camps Cleared
8
1,054,899
Distance Traveled
1,139,898
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,729
977
31
3
3
259,958
0
W
Neith
12,449
1,037
48
4
4
181,390
0
W
Fenrir
12,347
1,029
11
1
1
223,929
0
L
Fenrir
10,435
870
13
1
2
139,926
1
W
Khepri
12,058
1,005
26
2
0
264,081
0
W
Merlin
12,196
1,016
118
10
0
210,540
3
L
Cthulhu
11,111
926
53
4
1
273,416
0
L
Bellona
10,127
844
22
2
1
228,856
0
L
Artemis
11,504
959
37
3
0
180,863
1
L
Tiamat
10,753
896
83
7
0
231,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role