Player Matchup

Hercules
Hercules
BattoSmite
Hercules
Level 56
God Stats
0W - 2L
1,561 SR
Queue Stats
0W - 8L
1,087 Elo+
Solo
Tiamat
Tiamat
MASAMOO
Tiamat
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Sweckman
Anhur
Level 124
God Stats
13W - 6L
1,801 SR
Queue Stats
253W - 165L
1,720 Elo+
Party 2
Team Averages
Level 95
1,621 SR
1,435 Elo+

VS

Team Averages
Level 61
1,551 SR
1,445 Elo+
Anubis
Anubis
BiteTheDong
Anubis
Level 69
God Stats
1W - 0L
1,346 SR
Queue Stats
82W - 73L
1,427 Elo+
Party 1
Danzaburou
Danzaburou
Oongbar
Danzaburou
Level 107
God Stats
4W - 1L
1,850 SR
Queue Stats
44W - 36L
1,218 Elo+
Party 1
Ymir
Ymir
SkoongeDogg
Ymir
Level 7
God Stats
3W - 2L
1,457 SR
Queue Stats
5W - 6L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BattoSmite
Hercules
12
1 / 3 / 8
8,798
628
5,565
10,964
4,461
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
MASAMOO
Tiamat
14
3 / 3 / 9
9,713
694
10,178
8,043
4,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Sweckman
Anhur
13
8 / 6 / 4
10,722
766
12,149
12,398
3,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
3 / 6 / 8
10,151
725
9,491
10,937
4,298
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Oongbar
Danzaburou
15
8 / 1 / 4
11,429
816
10,722
11,311
3,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 5 / 7
8,773
627
2,734
10,584
7,730
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
31
12
Kills
12
12
Deaths
12
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
BattoSmite
Hercules
1
3
8
1.67
W
Anubis
3
6
8
1.17
L
Tiamat
MASAMOO
Tiamat
3
3
9
2.5
W
Danzaburou
Oongbar
Danzaburou
8
1
4
10
W
1
5
7
0.9
L
Anhur
Sweckman
Anhur
8
6
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,892
Damage
22,947
31,405
Taken
32,832
12,497
Mitigated
15,441
3,553
Healing
8,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BattoSmite
Hercules
5,565
1,179
0
0
10,964
4,461
503
5,368
5,596
0
26,928
W
Anubis
9,491
187
0
2,532
10,937
4,298
0
2,760
7,825
41,632
0
L
Tiamat
MASAMOO
Tiamat
10,178
1,668
0
2,830
8,043
4,597
354
2,160
5,883
35,726
0
W
Danzaburou
Oongbar
Danzaburou
10,722
3,540
0
4,492
11,311
3,413
0
2,972
8,039
0
53,688
W
2,734
450
923
661
10,584
7,730
0
3,485
6,704
11,722
0
L
Anhur
Sweckman
Anhur
12,149
4,867
0
723
12,398
3,439
370
4,719
7,679
0
40,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,233
Gold Earned
30,353
162
Minions Killed
167
0
Camps Cleared
0
765,157
Distance Traveled
691,763
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,798
628
45
3
0
289,143
0
W
Anubis
10,151
725
71
5
0
213,783
7
L
Tiamat
9,713
694
54
4
0
251,560
0
W
Danzaburou
11,429
816
70
5
0
249,461
0
W
Ymir
8,773
627
26
2
0
228,519
1
L
Anhur
10,722
766
63
5
0
224,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role