Player Matchup

Sun Wukong
Sun Wukong
BaTMaN ClawZ
Sun Wukong
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 210L
1,542 Elo+
Party 1
Ymir
Ymir
IceWiz42
Ymir
Level 9
God Stats
1W - 1L
1,134 SR
Queue Stats
4W - 4L
1,218 Elo+
Solo
Neith
Neith
lBanish
Neith
Level 6
God Stats
18W - 13L
1,731 SR
Queue Stats
41W - 38L
1,609 Elo+
Party 1
Arachne
Arachne
radtart
Arachne
Level 92
God Stats
89W - 72L
1,534 SR
Queue Stats
263W - 273L
1,521 Elo+
Party 1
Ra
Ra
svge
Ra
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 26L
1,500 Elo+
Solo
Team Averages
Level 29
1,480 SR
1,478 Elo+

VS

Team Averages
Level 42
1,518 SR
1,456 Elo+
Nu Wa
Nu Wa
GawkyParrot2190
Nu Wa
Level 26
God Stats
125W - 108L
1,606 SR
Queue Stats
191W - 202L
1,583 Elo+
Party 2
Tiamat
Tiamat
KrimsonKing03
Tiamat
Level 12
God Stats
4W - 4L
1,346 SR
Queue Stats
11W - 21L
1,276 Elo+
Solo
Kukulkan
Kukulkan
KrispyKream3366
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,283 Elo+
Solo
Set
Set
Mistborn701
Set
Level 154
God Stats
5W - 11L
1,500 SR
Queue Stats
399W - 385L
1,608 Elo+
Party 2
Izanami
Izanami
katjmt
Izanami
Level 16
God Stats
17W - 19L
1,640 SR
Queue Stats
96W - 98L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BaTMaN ClawZ
Sun Wukong
17
1 / 1 / 8
11,319
566
4,258
14,245
7,508
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
13
1 / 6 / 8
10,057
503
3,977
15,400
13,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
lBanish
Neith
14
2 / 5 / 2
10,105
505
7,126
13,264
3,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
radtart
Arachne
19
17 / 1 / 6
13,357
668
19,499
24,209
9,274
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ra
svge
Ra
19
11 / 2 / 4
13,580
679
11,551
14,129
6,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 3
8,444
422
11,090
12,242
4,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 8 / 1
7,120
356
3,819
12,689
6,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
2
0 / 2 / 0
5,452
273
64
979
193
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 7 / 0
10,339
517
11,623
15,790
9,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
katjmt
Izanami
17
5 / 6 / 1
10,720
536
19,486
21,900
8,510
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
32
Kills
12
15
Deaths
32
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BaTMaN ClawZ
Sun Wukong
1
1
8
5
L
1
9
3
0.28
W
Ymir
1
6
8
0.83
L
1
8
1
0.19
L
Kukulkan
0
2
0
0
L
5
7
0
0.71
L
Izanami
katjmt
Izanami
5
6
1
0.92
W
Neith
lBanish
Neith
2
5
2
0.6
W
Arachne
radtart
Arachne
17
1
6
20
W
Ra
svge
Ra
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,411
Damage
46,082
81,247
Taken
63,600
40,452
Mitigated
29,129
31,272
Healing
13,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BaTMaN ClawZ
Sun Wukong
4,258
784
438
4,978
14,245
7,508
4,106
1,751
12,242
0
59,033
L
11,090
2,906
0
600
12,242
4,510
0
6,512
5,730
39,582
0
W
Ymir
3,977
746
0
830
15,400
13,336
1,519
1,349
13,720
12,923
0
L
3,819
502
42
2,360
12,689
6,104
1,538
2,233
10,456
22,482
0
L
Kukulkan
64
64
0
0
979
193
0
200
779
891
0
L
11,623
6,092
0
4,065
15,790
9,812
0
1,998
13,792
0
79,116
L
Izanami
katjmt
Izanami
19,486
12,167
0
6,779
21,900
8,510
2,118
4,585
17,315
0
82,705
W
Neith
lBanish
Neith
7,126
3,332
0
3,240
13,264
3,806
2,077
1,551
11,505
0
45,413
W
Arachne
radtart
Arachne
19,499
15,204
612
13,213
24,209
9,274
2,356
3,936
19,957
0
89,978
W
Ra
svge
Ra
11,551
853
1,480
6,481
14,129
6,528
1,983
4,939
8,850
86,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,418
Gold Earned
42,075
462
Minions Killed
392
0
Camps Cleared
0
1,827,917
Distance Traveled
1,152,388
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,319
566
98
5
0
395,044
0
L
Nu Wa
8,444
422
61
3
0
259,373
0
W
Ymir
10,057
503
27
1
0
357,170
4
L
Tiamat
7,120
356
44
2
0
282,719
2
L
Kukulkan
5,452
273
1
0
0
43,146
0
L
Set
10,339
517
146
7
0
279,539
1
L
Izanami
10,720
536
140
7
0
287,611
0
W
Neith
10,105
505
76
4
0
341,610
1
W
Arachne
13,357
668
99
5
0
435,379
4
W
Ra
13,580
679
162
8
0
298,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role