Player Matchup

Hercules
Hercules
Gallowhawk
Hercules
Level 29
God Stats
3W - 3L
1,305 SR
Queue Stats
61W - 68L
1,525 Elo+
Solo
Fenrir
Fenrir
Kotorious
Fenrir
Level 28
God Stats
16W - 18L
1,211 SR
Queue Stats
60W - 58L
1,607 Elo+
Party 1
Discordia
Discordia
Mmkay101
Discordia
Level 8
God Stats
4W - 5L
1,614 SR
Queue Stats
17W - 28L
1,546 Elo+
Solo
Arachne
Arachne
OverlordHomer
Arachne
Level 26
God Stats
45W - 30L
1,595 SR
Queue Stats
70W - 64L
1,569 Elo+
Party 1
Medusa
Medusa
TerraGoddesss
Medusa
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,662 Elo+
Solo
Team Averages
Level 22
1,445 SR
1,582 Elo+

VS

Team Averages
Level 16
1,467 SR
1,573 Elo+
Tsukuyomi
Tsukuyomi
DementedHilbily
Tsukuyomi
Level 18
God Stats
8W - 7L
1,399 SR
Queue Stats
130W - 118L
1,347 Elo+
Solo
Cerberus
Cerberus
Ginger_Time247
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,737 Elo+
Solo
Anubis
Anubis
SniperTeam55
Anubis
Level 13
God Stats
15W - 27L
1,344 SR
Queue Stats
39W - 50L
1,398 Elo+
Solo
Danzaburou
Danzaburou
Yoesty11
Danzaburou
Level 18
God Stats
6W - 12L
1,492 SR
Queue Stats
38W - 28L
1,665 Elo+
Solo
Hercules
Hercules
xDBxJak
Hercules
Level 17
God Stats
7W - 5L
1,603 SR
Queue Stats
88W - 80L
1,719 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gallowhawk
Hercules
18
3 / 7 / 10
11,889
517
13,244
21,041
18,499
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
Kotorious
Fenrir
18
7 / 4 / 8
12,968
564
11,749
18,454
21,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
Mmkay101
Discordia
16
1 / 6 / 4
10,146
441
4,753
11,051
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
18
5 / 8 / 8
12,379
538
14,322
19,779
8,194
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
15 / 1 / 1
16,454
715
20,527
13,572
7,346
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DementedHilbily
Tsukuyomi
16
2 / 7 / 9
9,994
435
8,651
18,588
6,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
16
3 / 7 / 9
10,978
477
10,928
22,501
21,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
17
3 / 7 / 2
11,098
483
8,434
19,440
14,709
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Yoesty11
Danzaburou
20
5 / 5 / 2
13,696
595
10,052
14,270
5,511
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
xDBxJak
Hercules
19
10 / 5 / 6
12,515
544
14,079
23,413
20,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
51
31
Kills
23
26
Deaths
31
31
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
DementedHilbily
Tsukuyomi
2
7
9
0.93
W
Hercules
Gallowhawk
Hercules
3
7
10
1.14
L
Cerberus
3
7
9
1.07
W
Fenrir
Kotorious
Fenrir
7
4
8
2.75
W
Discordia
Mmkay101
Discordia
1
6
4
0.5
W
Arachne
5
8
8
1.13
L
Anubis
3
7
2
0.57
W
15
1
1
15.5
L
Danzaburou
Yoesty11
Danzaburou
5
5
2
1.2
L
Hercules
xDBxJak
Hercules
10
5
6
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,595
Damage
52,144
83,897
Taken
98,212
58,602
Mitigated
68,521
22,509
Healing
30,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
DementedHilbily
Tsukuyomi
8,651
2,393
0
6,526
18,588
6,950
15
304
18,284
0
54,237
W
Hercules
Gallowhawk
Hercules
13,244
4,798
0
5,619
21,041
18,499
746
7,863
13,178
0
53,718
L
Cerberus
10,928
1,586
0
5,248
22,501
21,063
944
475
22,026
48,410
0
W
Fenrir
Kotorious
Fenrir
11,749
2,887
0
2,536
18,454
21,461
348
5,012
13,442
2
40,481
W
Discordia
Mmkay101
Discordia
4,753
502
0
1,010
11,051
3,102
1,024
4,707
6,344
36,933
0
W
Arachne
14,322
11,425
560
6,570
19,779
8,194
356
3,619
16,160
0
74,573
L
Anubis
8,434
288
0
5,193
19,440
14,709
1,432
3,606
15,834
66,201
0
W
20,527
10,778
0
6,214
13,572
7,346
3,661
1,280
12,292
0
159,591
L
Danzaburou
Yoesty11
Danzaburou
10,052
4,896
0
4,350
14,270
5,511
0
93
14,177
0
108,683
L
Hercules
xDBxJak
Hercules
14,079
6,086
0
9,149
23,413
20,288
1,560
702
22,711
0
93,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,836
Gold Earned
58,281
504
Minions Killed
656
0
Camps Cleared
0
2,096,200
Distance Traveled
1,961,635
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,994
435
86
4
0
440,609
0
W
Hercules
11,889
517
70
3
0
394,126
0
L
Cerberus
10,978
477
114
5
0
366,609
0
W
Fenrir
12,968
564
44
2
0
471,053
0
W
Discordia
10,146
441
50
2
0
365,891
1
W
Arachne
12,379
538
104
5
0
408,817
1
L
Anubis
11,098
483
115
5
0
329,493
1
W
Medusa
16,454
715
236
10
0
456,313
4
L
Danzaburou
13,696
595
196
9
0
403,199
2
L
Hercules
12,515
544
145
6
0
421,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role