Player Matchup

Ra
Ra
MURILORZK
Ra
Level 4
God Stats
2W - 5L
1,303 SR
Queue Stats
145W - 180L
1,151 Elo+
Party 3
Osiris
Osiris
Nøverbz
Osiris
Level 29
God Stats
6W - 11L
1,379 SR
Queue Stats
92W - 114L
1,423 Elo+
Solo
Set
Set
VikiCandy
Set
Level 26
God Stats
4W - 10L
1,419 SR
Queue Stats
117W - 138L
1,482 Elo+
Solo
Nemesis
Nemesis
Xxt0XiC_Bl4Ck__
Nemesis
Level 6
God Stats
5W - 20L
1,500 SR
Queue Stats
103W - 141L
1,267 Elo+
Party 3
Chaac
Chaac
grezzaninha
Chaac
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 34L
1,593 Elo+
Solo
Team Averages
Level 14
1,420 SR
1,383 Elo+

VS

Team Averages
Level 15
1,370 SR
1,423 Elo+
Neith
Neith
ExaCaceres
Neith
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,476 Elo+
Party 1
Anubis
Anubis
JoaaKo_09
Anubis
Level 16
God Stats
1W - 2L
1,155 SR
Queue Stats
16W - 13L
1,510 Elo+
Party 1
Bellona
Bellona
MaGo0 TZ
Bellona
Level 8
God Stats
58W - 93L
1,459 SR
Queue Stats
516W - 774L
1,247 Elo+
Party 2
Erlang Shen
Erlang Shen
Zero_0ne_461
Erlang Shen
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 27L
1,580 Elo+
Party 1
Nemesis
Nemesis
ZinhoSPvidaloka
Nemesis
Level 14
God Stats
19W - 27L
1,234 SR
Queue Stats
748W - 1,087L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 1
8,194
390
4,348
12,131
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Nøverbz
Osiris
16
2 / 3 / 1
9,965
475
9,084
19,123
14,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
1 / 4 / 1
9,150
436
6,423
18,223
6,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
1 / 8 / 1
7,860
374
2,441
12,343
4,186
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 5 / 1
10,431
497
11,159
16,715
12,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
1 / 2 / 5
8,830
420
2,212
5,228
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
JoaaKo_09
Anubis
19
12 / 2 / 9
12,259
584
20,898
13,531
7,851
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
MaGo0 TZ
Bellona
14
3 / 3 / 4
9,363
446
3,611
12,215
8,642
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Erlang Shen
Zero_0ne_461
Erlang Shen
20
12 / 1 / 7
12,404
591
22,687
21,748
10,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 2 / 0
8,423
401
283
8,896
5,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
10
Kills
28
29
Deaths
10
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Neith
1
2
5
1.75
W
Anubis
JoaaKo_09
Anubis
12
2
9
8.25
L
0
9
1
0.06
W
Bellona
MaGo0 TZ
Bellona
3
3
4
1.67
L
Osiris
Nøverbz
Osiris
2
3
1
0.83
L
1
4
1
0.38
L
1
8
1
0.19
W
Erlang Shen
Zero_0ne_461
Erlang Shen
12
1
7
15.5
W
0
2
0
0
L
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,455
Damage
49,691
78,535
Taken
61,618
41,176
Mitigated
34,417
16,089
Healing
26,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
2,212
599
0
1,638
5,228
1,682
516
0
5,178
0
31,128
W
Anubis
JoaaKo_09
Anubis
20,898
2,418
510
9,140
13,531
7,851
303
1,980
11,151
89,660
0
L
4,348
862
537
722
12,131
3,378
486
4,744
7,387
44,294
0
W
Bellona
MaGo0 TZ
Bellona
3,611
889
0
2,408
12,215
8,642
0
1,277
10,838
0
59,984
L
Osiris
Nøverbz
Osiris
9,084
2,310
0
4,009
19,123
14,745
171
5,095
14,028
0
54,370
L
6,423
2,402
0
4,732
18,223
6,867
54
3,376
14,847
0
48,860
L
2,441
1,339
0
361
12,343
4,186
678
4,020
8,323
0
22,743
W
Erlang Shen
Zero_0ne_461
Erlang Shen
22,687
14,831
0
12,518
21,748
10,853
2,700
1,091
20,007
0
95,233
W
283
0
0
574
8,896
5,389
0
0
8,796
0
36,777
L
11,159
4,083
0
5,728
16,715
12,000
260
3,663
13,052
0
69,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,600
Gold Earned
51,279
414
Minions Killed
500
0
Camps Cleared
0
1,708,030
Distance Traveled
1,867,737
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,830
420
59
3
0
343,928
3
W
Anubis
12,259
584
149
7
0
357,884
0
L
Ra
8,194
390
82
4
0
307,702
2
W
Bellona
9,363
446
97
5
0
390,518
2
L
Osiris
9,965
475
83
4
0
373,626
1
L
Set
9,150
436
101
5
0
342,259
0
L
Nemesis
7,860
374
46
2
0
324,563
1
W
Erlang Shen
12,404
591
134
6
0
447,635
0
W
Nemesis
8,423
401
61
3
0
327,772
2
L
Chaac
10,431
497
102
5
0
359,880
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role