Player Matchup

Neith
Neith
Cealachan
Neith
Level 38
God Stats
5W - 7L
1,500 SR
Queue Stats
769W - 844L
1,504 Elo+
Solo
Nox
Nox
Champepe
Nox
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,862 Elo+
Party 2
Kukulkan
Kukulkan
Galdera
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,634 Elo+
Party 2
Ao Kuang
Ao Kuang
SgtPicklezz
Ao Kuang
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,684 Elo+
Party 2
Chronos
Chronos
SilentSlayer30
Chronos
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 46
1,500 SR
1,637 Elo+

VS

Team Averages
Level 109
1,568 SR
1,506 Elo+
Ah Muzen Cab
Ah Muzen Cab
AaronAuron
Ah Muzen Cab
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 37L
1,373 Elo+
Solo
Bacchus
Bacchus
Caitdre
Bacchus
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,476 Elo+
Party 1
Anhur
Anhur
ItsCOPLEY9728
Anhur
Level 39
God Stats
16W - 13L
1,519 SR
Queue Stats
43W - 29L
1,512 Elo+
Party 1
King Arthur
King Arthur
Latous
King Arthur
Level 159
God Stats
4W - 3L
1,821 SR
Queue Stats
169W - 111L
1,569 Elo+
Party 1
Tiamat
Tiamat
SuppLifeJerid
Tiamat
Level 160
God Stats
5W - 2L
1,500 SR
Queue Stats
270W - 169L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cealachan
Neith
10
0 / 0 / 1
5,352
1,070
3,319
1,855
522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
4 / 0 / 0
6,488
1,298
3,783
4,031
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Galdera
Kukulkan
10
0 / 6 / 2
5,299
1,060
2,718
6,514
2,103
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
SgtPicklezz
Ao Kuang
11
0 / 6 / 3
5,523
1,105
3,647
8,533
2,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 0 / 0
4,750
950
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Team 1 Tickets

314

VS

Team 2 Tickets

404

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AaronAuron
Ah Muzen Cab
10
0 / 0 / 6
5,479
1,096
2,571
1,545
544
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
Caitdre
Bacchus
11
0 / 1 / 5
6,101
1,220
1,772
3,890
3,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 3 / 6
5,949
1,190
2,790
4,372
1,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Latous
King Arthur
12
8 / 0 / 3
7,245
1,449
6,005
4,852
2,679
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 0 / 9
6,090
1,218
5,126
1,952
1,512
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
4
Kills
12
12
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AaronAuron
Ah Muzen Cab
0
0
6
3
W
Bacchus
Caitdre
Bacchus
0
1
5
2.5
L
Neith
Cealachan
Neith
0
0
1
0.5
L
4
0
0
4
L
Kukulkan
Galdera
Kukulkan
0
6
2
0.17
W
3
3
6
2
W
King Arthur
Latous
King Arthur
8
0
3
9.5
L
Ao Kuang
SgtPicklezz
Ao Kuang
0
6
3
0.25
L
0
0
0
0
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,467
Damage
18,264
20,933
Taken
16,611
6,696
Mitigated
9,446
1,766
Healing
3,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AaronAuron
Ah Muzen Cab
2,571
780
0
216
1,545
544
0
1,109
436
0
6,329
W
Bacchus
Caitdre
Bacchus
1,772
142
0
562
3,890
3,091
0
2,372
1,518
7,904
0
L
Neith
Cealachan
Neith
3,319
1,217
0
631
1,855
522
0
592
1,263
0
12,128
L
3,783
327
0
0
4,031
1,424
0
1,309
2,722
11,502
0
L
Kukulkan
Galdera
Kukulkan
2,718
495
0
0
6,514
2,103
0
2,434
4,080
13,309
0
W
2,790
1,469
0
726
4,372
1,620
0
3,514
858
0
8,533
W
King Arthur
Latous
King Arthur
6,005
873
0
750
4,852
2,679
0
2,370
2,482
0
16,801
L
Ao Kuang
SgtPicklezz
Ao Kuang
3,647
975
0
1,135
8,533
2,647
0
2,563
5,970
7,365
0
L
0
0
0
0
0
0
0
0
0
0
0
W
5,126
471
0
797
1,952
1,512
0
783
1,169
12,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,412
Gold Earned
30,864
75
Minions Killed
75
3
Camps Cleared
5
393,757
Distance Traveled
510,829
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
5,479
1,096
5
1
2
86,308
0
W
Bacchus
6,101
1,220
11
2
1
110,849
0
L
Neith
5,352
1,070
24
5
0
106,235
1
L
Nox
6,488
1,298
23
5
0
112,949
0
L
Kukulkan
5,299
1,060
18
4
1
85,691
1
W
Anhur
5,949
1,190
16
3
0
89,634
1
W
King Arthur
7,245
1,449
30
6
2
119,914
0
L
Ao Kuang
5,523
1,105
10
2
2
88,882
0
L
Chronos
4,750
950
0
0
0
0
0
W
Tiamat
6,090
1,218
13
3
0
104,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role