Player Matchup

Sol
Sol
Gold I
Hugable_Panda12
Sol
Gold I
Level 105
God Stats
29W - 25L
1,591 SR
Queue Stats
72W - 68L
1,551 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 105
1,591 SR
1,551 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 109
1,821 SR
1,547 MMR
King Arthur
King Arthur
Gold I
Tombsa_
King Arthur
Gold I
Level 109
God Stats
16W - 17L
1,821 SR
Queue Stats
405W - 415L
1,547 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 2 / 0
18,043
752
23,567
39,020
31,797
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
BakasuraKaliDanzaburouTsukuyomiBellona

VS

Bans
IzanamiHadesErlang ShenSkadiOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Tombsa_
King Arthur
20
2 / 2 / 0
16,827
701
29,737
34,501
29,079
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
2
2
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
2
0
1
L
King Arthur
Tombsa_
King Arthur
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,567
Damage
29,737
39,020
Taken
34,501
31,797
Mitigated
29,079
31,187
Healing
9,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,567
10,872
0
31,187
39,020
31,797
4,220
83
38,673
193,283
0
L
King Arthur
Tombsa_
King Arthur
29,737
3,106
0
9,077
34,501
29,079
238
23,627
10,874
0
163,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,043
Gold Earned
16,827
251
Minions Killed
214
0
Camps Cleared
0
420,455
Distance Traveled
460,613
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
18,043
752
251
10
0
420,455
2
L
King Arthur
16,827
701
214
9
0
460,613
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role